#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _COLEMAK 0 #define _SYMB 1 #define _NAV 2 #define _INTER 3 #define _ADJUST 4 enum custom_keycodes { COLEMAK = SAFE_RANGE, SYMB, NAV, INTER, ADJUST, // These use process_record_user() M_BRACKET_LEFT, M_BRACKET_RIGHT, SHRUG, WAVE, YOSHI, THUMB_UP, NBSP, INV_1P, ALFRED }; // Is shift being held? Let's store this in a bool. static bool shift_held = false; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch(keycode) { case SHRUG: if (record->event.pressed) { send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF"); } return false; break; case INV_1P: if (record->event.pressed) { SEND_STRING(SS_DOWN(X_LGUI)SS_DOWN(X_LALT)SS_TAP(X_BSLASH)SS_UP(X_LGUI)SS_UP(X_LALT)); } return false; break; case ALFRED: if (record->event.pressed) { SEND_STRING(SS_DOWN(X_LALT)SS_TAP(X_SPACE)SS_UP(X_LALT)); } return false; break; case YOSHI: if (record->event.pressed) { SEND_STRING(":yellow_yoshi:"); } return false; break; case THUMB_UP: if (record->event.pressed) { SEND_STRING(SS_LALT("D83D+DC4D")); } return false; break; case WAVE: if (record->event.pressed) { SEND_STRING(SS_LALT("D83D+DC4B")); } return false; break; case NBSP: if (record->event.pressed) { SEND_STRING(" "); } return false; break; case KC_LSFT: shift_held = record->event.pressed; return true; break; case KC_RSFT: shift_held = record->event.pressed; return true; break; case M_BRACKET_LEFT: { if (record->event.pressed) { if (shift_held) { unregister_code(KC_LSFT); unregister_code(KC_RSFT); register_code(KC_LBRC); } else { register_code(KC_LSFT); register_code(KC_9); } } else { // Release the key unregister_code(KC_LBRC); unregister_code(KC_LSFT); unregister_code(KC_RSFT); unregister_code(KC_9); } return false; break; } case M_BRACKET_RIGHT: { if (record->event.pressed) { if (shift_held) { unregister_code(KC_LSFT); unregister_code(KC_RSFT); register_code(KC_RBRC); } else { register_code(KC_LSFT); register_code(KC_0); } } else { // Release the key unregister_code(KC_RBRC); unregister_code(KC_LSFT); unregister_code(KC_RSFT); unregister_code(KC_0); } return false; break; } } return true; }; // Shortcut to make keymap more readable #define KC_SYQT LT(_SYMB,KC_QUOT) #define SYM_L MO(_SYMB) #define MO_INTR MO(_INTER) #define TT_ADJ TT(_ADJUST) #define UC_00E0 UC(0x00E0) #define UC_00FC UC(0x00FC) #define UC_00E8 UC(0x00E8) #define UC_00F6 UC(0x00F6) #define UC_00E1 UC(0x00E1) #define UC_00F9 UC(0x00F9) #define UC_00E9 UC(0x00E9) #define UC_00ED UC(0x00ED) #define UC_00F3 UC(0x00F3) #define UC_00E2 UC(0x00E2) #define UC_00E7 UC(0x00E7) #define UC_0171 UC(0x0171) #define UC_00EA UC(0x00EA) #define UC_0151 UC(0x0151) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_COLEMAK] = LAYOUT( //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐ KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_EQL , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤ KC_TAB ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_ESC , INV_1P ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN ,KC_BSLS , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ SYM_L ,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,M_BRACKET_LEFT, M_BRACKET_RIGHT ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_SYQT , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,TT(_NAV),TT(_SYMB), TT(_SYMB),TT(_NAV),KC_K ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSFT , //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤ MO_INTR ,KC_LCTL ,KC_HYPR ,KC_LALT , KC_LCMD , KC_BSPC ,KC_LCTL , KC_ENT ,KC_SPC , ALFRED , TT_ADJ ,KC_HYPR ,KC_RCTL ,MO_INTR //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘ ), [_SYMB] = LAYOUT( //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐ _______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤ _______ ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,_______ , _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,_______ , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ _______ ,KC_EXLM ,KC_AT ,KC_HASH ,KC_DLR ,KC_PERC ,KC_LCBR , KC_RCBR ,KC_CIRC ,KC_AMPR ,KC_ASTR ,KC_MINS ,KC_UNDS ,_______ , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ _______ ,_______ ,_______ ,KC_TILD ,KC_GRV , _______ ,_______ ,_______ , _______ ,_______ ,_______ ,KC_EQL ,KC_PLUS ,_______ ,_______ ,_______ , //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤ _______ ,_______ ,_______ ,_______ , _______ , _______ ,_______ , _______ ,_______ , _______ , _______ ,_______ ,_______ ,_______ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘ ), [_NAV] = LAYOUT( //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐ _______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤ XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ XXXXXXX ,XXXXXXX ,KC_VOLD ,KC_VOLU ,KC_MUTE ,XXXXXXX ,_______ , _______ ,XXXXXXX ,KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,XXXXXXX , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤ _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,XXXXXXX , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘ ), [_INTER] = LAYOUT( //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐ XXXXXXX ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤ XXXXXXX ,UC_00E0 ,WAVE ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,UC_00FC ,UC_00E8 ,YOSHI ,UC_00F6 ,XXXXXXX , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ _______ ,UC_00E1 ,XXXXXXX ,SHRUG ,THUMB_UP,XXXXXXX ,_______ , _______ ,XXXXXXX ,UC_00F9 ,UC_00E9 ,UC_00ED ,UC_00F3 ,_______ , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ XXXXXXX ,UC_00E2 ,XXXXXXX ,UC_00E7 ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,UC_0171 ,UC_00EA ,XXXXXXX ,UC_0151 ,XXXXXXX , //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤ _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,NBSP , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘ ), [_ADJUST] = LAYOUT( //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐ XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤ XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ _______ ,XXXXXXX ,RGB_VAD ,RGB_VAI ,RGB_TOG ,XXXXXXX ,_______ , _______ ,XXXXXXX ,RESET ,DEBUG ,AU_TOG ,XXXXXXX ,_______ , //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤ _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,XXXXXXX , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______ //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘ ) }; #ifdef AUDIO_ENABLE float tone_colemak[][2] = SONG(ZELDA_TREASURE); #endif void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } // Set unicode in Mac OS. void eeconfig_init_user(void) { set_unicode_input_mode(UC_OSX); }; // Change LED colors depending on the layer. uint32_t layer_state_set_user(uint32_t state) { switch (biton32(state)) { case _SYMB: rgblight_setrgb_orange(); break; case _NAV: rgblight_setrgb_springgreen(); break; case _INTER: rgblight_setrgb_teal(); break; case _ADJUST: rgblight_setrgb_red(); break; default: // for any other layers, or the default layer rgblight_setrgb_yellow(); break; } return state; };