/* Copyright 2015-2017 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H #include "keymap_hungarian.h" enum preonic_layers { _QWERTY, _GAME, _LOWER, _RAISE, _ADJUST }; enum preonic_keycodes { QWERTY = SAFE_RANGE, GAME, LOWER, RAISE, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------------------------------------------------. * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü | * |------+------+------+------+------+------+------+------+------+------+------+------| * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | A | S | D | F | G | H | J | K | L | É | Á | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift| * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | GUI | ALt |Lower | Space | Bksp | Enter|Raise | Left | Down |Right | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT_preonic_grid( \ HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC, \ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU, \ MT(MOD_LSFT, KC_NUBS), HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \ KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, RAISE, KC_INS, KC_DEL \ ), /* Game * ,-----------------------------------------------------------------------------------. * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü | * |------+------+------+------+------+------+------+------+------+------+------+------| * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | A | S | D | F | G | H | J | K | L | É | Á | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift| * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | GUI | ALt |Raise | Space | Bksp | Enter|Lower | Left | Down |Right | * `-----------------------------------------------------------------------------------' */ [_GAME] = LAYOUT_preonic_grid( \ HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC, \ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU, \ KC_LSFT, HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \ KC_LCTL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, LOWER, KC_INS, KC_DEL \ ), /* Lower * ,-----------------------------------------------------------------------------------. * | | | | | | | | 7 | 8 | 9 | + | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | Up | | | | | 4 | 5 | 6 | - | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | Left | Down | Right| | | | 1 | 2 | 3 | * | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | |Lnxcpy|Lnxpst| | | 0 | | | / | = | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Home |PageDn|PageUp| End | * `-----------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT_preonic_grid( \ _______, _______, _______, _______, _______, _______, _______, HU_7, HU_8, HU_9, HU_PLUS, _______, \ _______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, HU_4, HU_5, HU_6, HU_MINS, _______, \ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, HU_1, HU_2, HU_3, HU_ASTR, _______, \ _______, _______, _______, _______, _______, _______, _______, HU_0, _______, _______, HU_SLSH, HU_EQL, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \ ), /* Raise * ,-----------------------------------------------------------------------------------. * | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | Up | | | | | | | | | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | Left | Down | Right| | | | | | | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Home |PageDn|PageUp| End | * `-----------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT_preonic_grid( \ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \ _______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, \ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \ ), /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | Reset| | | | | | | | | | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT_preonic_grid( \ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ _______, QK_BOOT, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \ _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY) \ ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; } return true; } #ifdef AUDIO_ENABLE float raise_low[][2] = SONG(TERMINAL_SOUND); float gaming[][2] = SONG(AG_SWAP_SOUND); float adjust[][2] = SONG(UNICODE_LINUX); float my_song[][2] = SONG(NO_SOUND); #endif layer_state_t layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case _RAISE: PLAY_SONG (raise_low); break; case _LOWER: PLAY_SONG (raise_low); break; case _GAME: PLAY_SONG (gaming); break; case _ADJUST: PLAY_SONG (adjust); break; default: // for any other layers, or the default layer PLAY_SONG (my_song); break; } return state; }