#pragma once /* key matrix pins 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14*/ #define MATRIX_ROW_PINS { F5, F4, F1, B0, B3 } #define MATRIX_COL_PINS { F7, C7, C6, B6, B5, B4, D7, D6, D4, D5, D3, D2, F6, B7, E6 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW #define BACKLIGHT_PIN F0 #define BACKLIGHT_LEVELS 3 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #define RGB_DI_PIN B1 #ifdef RGB_DI_PIN #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 6 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #endif