/* Copyright 2021 Koobaczech This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0x6963 #define PRODUCT_ID 0x6966 #define DEVICE_VER 0x0001 #define MANUFACTURER Koobaczech #define PRODUCT Zeus /* key matrix size */ #define MATRIX_ROWS 6 #define MATRIX_COLS 18 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { F0, C1, E1, E0, D7, D6 } #define MATRIX_COL_PINS { F1, F2, F3, F4, F5, F6, F7, A0, A1, A2, A3, A4, A5, A6, A7, C7, C2, C0 } #define UNUSED_PINS { E3, E4, E5, B0, B4, B5, B6, B7, D4 } /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW /* Encoder Function */ #define ENCODERS_PAD_A { E7 } #define ENCODERS_PAD_B { E6 } //#define ENCODER_DIRECTION_FLIP #define ENCODER_RESOLUTION 1 /* Audio Function */ #define AUDIO_CLICKY #define AUDIO_PIN C6 #ifdef AUDIO_ENABLE #define AUDIO_ENABLE_TONE_MULTIPLEXING #define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10 #endif /* Haptic feedback */ #define FB_ERM_LRA 0 #define FB_BRAKEFACTOR 1 // For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 #define FB_LOOPGAIN 3 // For Low:0, Medium:1, High:2, Very High:3 /* Motor settings */ #define RATED_VOLTAGE 2 #define V_PEAK 5 /*== all animations enabled ==*/ /* If RGBLIGHT_SLEEP defined, the RGB lighting will be switched off when the host goes to sleep */ #define RGB_DI_PIN D5 #ifdef RGB_DI_PIN #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 2 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_SLEEP #endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 /* Indicator Led's*/ #define LED_CAPS_LOCK_PIN C5 #define LED_NUM_LOCK_PIN C4 #define LED_SCROLL_LOCK_PIN C3 #define LED_PIN_ON_STATE 0 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE