/* Copyright 2021 TW59420 <https://github.com/TW59420> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" /* key matrix size */ #define MATRIX_ROWS 6 #define MATRIX_COLS 15 /* key matrix pins */ #define MATRIX_ROW_PINS { B7, D0, D1, D2, D3, D5} #define MATRIX_COL_PINS { C7, C6, B6, B5, B4, D7, D4, D6, F7, F6, E6, F0, F1, F4, F5 } #define BOOTMAGIC_LITE_ROW 0 #define BOOTMAGIC_LITE_COLUMN 0 /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 #define RGB_DI_PIN B3 #define RGBLIGHT_SLEEP #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS #define DRIVER_LED_TOTAL 21 #define RGBLED_NUM 21 #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_BREATHING #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL #define ENABLE_RGB_MATRIX_PIXEL_RAIN #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define ENCODERS_PAD_A { B1 } #define ENCODERS_PAD_B { B2 }