#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layers { _BL, _FL }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BL] = LAYOUT_65_ansi_blocker( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT ), [_FL] = LAYOUT_65_ansi_blocker( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_PSCR, KC_TRNS, KC_NO, KC_UP, KC_NO, RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, KC_INS, QK_BOOT, KC_PSCR, KC_SCRL, KC_PAUS, KC_BSLS, KC_SCRL, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, RGB_MOD, RGB_VAD, RGB_HUD, RGB_SAD, KC_NO, KC_NO, KC_F14, KC_F15, KC_INS, KC_HOME, KC_LSFT, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, BL_TOGG, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_RSFT, RGB_MOD, KC_END, KC_LCTL, KC_LGUI, KC_LALT, QK_BOOT, KC_RALT, KC_TRNS, KC_HOME, BL_STEP, KC_END ) };