/* Copyright 2022 ML
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include QMK_KEYBOARD_H
#include
#include
#include
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN,
};
enum user_rgb_mode {
RGB_MODE_ALL,
RGB_MODE_NONE,
};
typedef union {
uint32_t raw;
struct {
uint8_t rgb_mode :8;
};
} user_config_t;
user_config_t user_config;
// enum layer_keycodes { };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
┌───┐┌───┬───┬───┬───┐┌───┬───┬───┬───┐┌───┬───┬───┬───┐┌───┐┌───┐
│Esc││F1 │F2 │F3 │F4 ││F5 │F6 │F7 │F8 ││F9 │F10│F11│F12││Pse││Del│
└───┘└───┴───┴───┴───┘└───┴───┴───┴───┘└───┴───┴───┴───┘└───┘└───┘
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐┌───┐
│ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Bckspc││Del│
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤├───┤
│ Tab │ q │ w │ e │ r │ t │ y │ u │ i │ o │ p │ [ │ ] │ \ ││PgU│
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤├───┤
│ Caps │ a │ s │ d │ f │ g │ h │ j │ k │ l │ ; │ ' │ Enter ││PgD│
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┘└───┘
│ LShift │ z │ x │ c │ v │ b │ n │ m │ , │ . │ / │ RSft │┌───┐
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─────┘│ ↑ │
│LCrl│GUI │LAlt│ Space │RAlt│ Fn │ ┌───┼───┼───┐
└────┴────┴────┴────────────────────────┴────┴────┘ │ ← │ ↓ │ → │
└───┴───┴───┘
┌───┐┌───┬───┬───┬───┐┌───┬───┬───┬───┐┌───┬───┬───┬───┐┌───┐┌───┐
│ ││ │ │ │ ││ │ │ │ ││ │ │ │ ││ ││ │
└───┘└───┴───┴───┴───┘└───┴───┴───┴───┘└───┴───┴───┴───┘└───┘└───┘
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐┌───┐
│ │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ ( │ ) │ _ │ + │ ~ │ ││ │
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┤├───┤
│ │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ { │ } │ | ││ │
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤├───┤
│ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ : │ " │ ││ │
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┘└───┘
│ LShift │ Z │ X │ C │ V │ B │ N │ M │ < │ > │ ? │ RSft │┌───┐
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─────┘│ │
│ │ │ │ │ │ │ ┌───┼───┼───┐
└────┴────┴────┴────────────────────────┴────┴────┘ │ │ │ │
└───┴───┴───┘
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLD, KC_MUTE, KC_VOLU,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT
),
/*
┌───┐┌───┬───┬───┬───┐┌───┬───┬───┬───┐┌───┬───┬───┬───┐┌───┐┌───┐
│Rst││ │ │ │ ││ │ │ │ ││ │ │ │ ││ ││Tog│
└───┘└───┴───┴───┴───┘└───┴───┴───┴───┘└───┴───┴───┴───┘└───┘└───┘
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐┌───┐
│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ ││Hui│
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┤├───┤
│ │ │ │ │ │ │ │ │ │ │ │ │ │ ││Hud│
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤├───┤
│ │ │ │ │ │ │ │ │ │ │ │ │ ││ │
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┘└───┘
│ │ │ │ │ │ │ │ │ │ │ │ │┌───┐
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─────┘│Vai│
│ │ │ │ │ │ │ ┌───┼───┼───┐
└────┴────┴────┴────────────────────────┴────┴────┘ │Spd│Vad│Spi│
└───┴───┴───┘
*/
/* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */
[_FN] = LAYOUT(
QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_TOG, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI
),
};
void keyboard_post_init_user(void) {
user_config.raw = eeconfig_read_user();
switch (user_config.rgb_mode) {
case RGB_MODE_ALL:
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
break;
case RGB_MODE_NONE:
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
break;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_set_color_all(0, 0, 0);
user_config.rgb_mode = RGB_MODE_NONE;
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
user_config.rgb_mode = RGB_MODE_ALL;
}
break;
}
eeconfig_update_user(user_config.raw);
}
return false;
}
return true;
}
#ifdef ENCODER_ENABLE
#define ENCODERS 1
static uint8_t encoder_state[ENCODERS] = {0};
static keypos_t encoder_cw[ENCODERS] = {{3, 5}};
static keypos_t encoder_ccw[ENCODERS] = {{4, 5}};
void encoder_action_unregister(void) {
for (int index = 0; index < ENCODERS; ++index) {
if (encoder_state[index]) {
keyevent_t encoder_event = (keyevent_t) {
.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
.pressed = false,
.time = (timer_read() | 1)
};
encoder_state[index] = 0;
action_exec(encoder_event);
}
}
}
void encoder_action_register(uint8_t index, bool clockwise) {
keyevent_t encoder_event = (keyevent_t) {
.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
.pressed = true,
.time = (timer_read() | 1)
};
encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
action_exec(encoder_event);
}
void matrix_scan_user(void) {
encoder_action_unregister();
}
bool encoder_update_user(uint8_t index, bool clockwise) {
encoder_action_register(index, clockwise);
return false;
}
#endif
void rgb_matrix_indicators_user(void) {
rgb_matrix_set_color(2, 0, 0, 0);
HSV hsv = rgb_matrix_config.hsv;
uint8_t time = scale16by8(g_rgb_timer, qadd8(32, 1));
hsv.h = time;
RGB rgb = hsv_to_rgb(hsv);
if ((rgb_matrix_get_flags() & LED_FLAG_KEYLIGHT)) {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(2, rgb.r, rgb.g, rgb.b);
}
} else {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(2, rgb.r, rgb.g, rgb.b);
} else {
rgb_matrix_set_color(2, 0, 0, 0);
}
}
}