/* Copyright 2021 Kyle McCreery * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "quantum.h" #define ___ KC_NO /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k50, k51, k52, k53, k54, k55, \ k10, k11, k12, k13, k14, k15, k60, k61, k62, k63, k64, k65, \ k20, k21, k22, k23, k24, k25, k70, k71, k72, k73, k74, k75, \ k30, k31, k32, k33, k34, k35, k36, k80, k81, k82, k83, k84, k85, \ k40, k41, k42, k43, k44, k45, k46, k90, k91, k92, k93, k94, k95 \ ) { \ { k00, k01, k02, k03, k04, k05, ___}, \ { k10, k11, k12, k13, k14, k15, ___}, \ { k20, k21, k22, k23, k24, k25, ___}, \ { k30, k31, k32, k33, k34, k35, k36}, \ { k40, k41, k42, k43, k44, k45, k46}, \ { k50, k51, k52, k53, k54, k55, ___}, \ { k60, k61, k62, k63, k64, k65, ___}, \ { k70, k71, k72, k73, k74, k75, ___}, \ { k80, k81, k82, k83, k84, k85, ___}, \ { k90, k91, k92, k93, k94, k95, ___} \ }