/* Copyright 2022 Danny Nguyen This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once // wiring of each half #define MATRIX_ROW_PINS { B1, F0, F5, B4, D7 } #define MATRIX_COL_PINS { F1, F4, B5, C7, D4, D6 } #define MATRIX_ROW_PINS_RIGHT { B1, F0, F5, B4, B5 } #define MATRIX_COL_PINS_RIGHT { D4, D6, D7, C7, F1, F4 } #define SPLIT_HAND_PIN D5 #define ENCODERS_PAD_A { B3, F6 } #define ENCODERS_PAD_B { B2, F7 } #define ENCODERS_PAD_A_RIGHT { B3, F6 } #define ENCODERS_PAD_B_RIGHT { B2, F7 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* ws2812 RGB LED */ #define RGB_DI_PIN E6 #ifdef RGB_DI_PIN # define RGBLED_NUM 68 # define RGBLED_SPLIT { 34, 34 } # define RGBLIGHT_HUE_STEP 8 # define RGBLIGHT_SAT_STEP 8 # define RGBLIGHT_VAL_STEP 8 # define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */ # define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== enabled animations ==*/ # define RGBLIGHT_EFFECT_BREATHING # define RGBLIGHT_EFFECT_RAINBOW_MOOD # define RGBLIGHT_EFFECT_RAINBOW_SWIRL # define RGBLIGHT_EFFECT_SNAKE # define RGBLIGHT_EFFECT_KNIGHT # define RGBLIGHT_EFFECT_CHRISTMAS # define RGBLIGHT_EFFECT_STATIC_GRADIENT # define RGBLIGHT_EFFECT_RGB_TEST # define RGBLIGHT_EFFECT_ALTERNATING # define RGBLIGHT_EFFECT_TWINKLE # define RGBLIGHT_DEFAULT_VAL 120 # define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2) // RGB Matrix //# ifdef RGB_MATRIX_ENABLE # define ENABLE_RGB_MATRIX_ALPHAS_MODS # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BREATHING # define ENABLE_RGB_MATRIX_BAND_SAT # define ENABLE_RGB_MATRIX_BAND_VAL # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define ENABLE_RGB_MATRIX_CYCLE_ALL # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined # define ENABLE_RGB_MATRIX_TYPING_HEATMAP # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define ENABLE_RGB_MATRIX_SPLASH # define ENABLE_RGB_MATRIX_MULTISPLASH //# define ENABLE_RGB_MATRIX_SOLID_SPLASH //# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 # define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS # define RGB_MATRIX_LED_COUNT RGBLED_NUM # define RGB_MATRIX_SPLIT { 34, 34 } # define RGB_DISABLE_WHEN_USB_SUSPENDED # define RGB_MATRIX_KEYPRESSES //# endif #endif