/* Copyright 2012 Jun Wako <wakojun@gmail.com> Copyright 2015 Jack Humbert This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0xCB10 #define PRODUCT_ID 0x1247 #define DEVICE_VER 0x0100 #define MANUFACTURER Keebio #define PRODUCT Fourier /* key matrix size */ // Rows are doubled-up #define MATRIX_ROWS 8 #define MATRIX_COLS 7 // wiring of each half #define MATRIX_ROW_PINS { F4, D7, E6, B4 } #define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 } #define DIODE_DIRECTION COL2ROW #define QMK_ESC_OUTPUT F5 #define QMK_ESC_INPUT F4 #define QMK_LED B0 #define QMK_SPEAKER C6 /* Split Defines */ #define SPLIT_HAND_PIN D2 /* serial.c configuration for split keyboard */ #define SOFT_SERIAL_PIN D0 /* define if matrix has ghost */ //#define MATRIX_HAS_GHOST /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* ws2812 RGB LED */ #define RGB_DI_PIN D3 #define RGBLIGHT_ANIMATIONS #define RGBLED_NUM 14 // Number of LEDs #define RGBLED_SPLIT { 7, 7 } /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ // #define NO_DEBUG /* disable print */ // #define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT