/*
Copyright 2020 Herpiko Dwi Aguno <herpiko@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 8



#define MASTER_LEFT // Comment this line for the right half firmware

// wiring of each half
#define MATRIX_ROW_PINS { F5, B1, F6, B3, F7 }
#define MATRIX_COL_PINS { B2, B6, D4, C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS_RIGHT { C6, D7, B4, E6, D4 }
#define MATRIX_COL_PINS_RIGHT { B1, B3, B2, B6, F7, B5, F6, F5 }


/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */

#define SOFT_SERIAL_PIN D0

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* ws2812 RGB LED */
#define RGB_DI_PIN D3

#define RGBLED_NUM 12    // Number of LEDs

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
// #define NO_DEBUG

/* disable print */
// #define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT