/* Copyright 2021 Andrew Braini * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "battleship_gamepad.h" #include "joystick.h" #include "analog.h" /* joystick config */ joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = { [0] = JOYSTICK_AXIS_IN(F5, 1023, 512, 0), [1] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023) }; /* joystick button code (thumbstick pressed) */ void keyboard_pre_init_kb(void) { setPinInputHigh(F6); }