/* Copyright 2019 joaofbmaia This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x0037 #define DEVICE_VER 0x0001 #define MANUFACTURER joaofbmaia #define PRODUCT 6macro /* key matrix size */ #define MATRIX_ROWS 2 #define MATRIX_COLS 3 /* pinout - DON'T CHANGE */ #define MATRIX_ROW_PINS { B3, B4 } #define MATRIX_COL_PINS { B0, B1, B2 } #define UNUSED_PINS /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW #define RGB_DI_PIN D2 #define RGBLED_NUM 10 #define DRIVER_LED_TOTAL RGBLED_NUM #define RGBLIGHT_HUE_STEP 10 #define RGBLIGHT_SAT_STEP 17 #define RGBLIGHT_VAL_STEP 17 #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ // /*== all animations enable ==*/ // #define RGBLIGHT_ANIMATIONS // /*== or choose animations ==*/ #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING // /*== customize breathing effect ==*/ // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ // #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 // /*==== use exp() and sin() ====*/ // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5