/* Copyright 2021 Glorious, LLC GMMK Pro Standard keymap for macOS by zvuc with code snippets from Andre Brait , stickandgum This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H enum my_keycodes { LED_TLDE = SAFE_RANGE, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL }; #ifdef RGB_MATRIX_ENABLE #ifndef RGB_CONFIRMATION_BLINKING_TIME #define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds #endif #endif // RGB_MATRIX_ENABLE // clang-format off const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Eject Rotary(Mute) // ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del // Tab Q W E R T Y U I O P [ ] \ PgUp // Caps A S D F G H J K L ; " Enter PgDn // Sh_L Z X C V B N M , . ? Sh_R Up F13 // Ct_L Opt_L Cmd_L SPACE Cmd_R Opt_R FN Left Down Right // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. // // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and // it'll be back to normal when you plug it back in. // // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. [0] = LAYOUT( KC_ESC, KC_BRID, KC_BRIU, KC_MSCTRL, KC_LNPD, RGB_VAD, RGB_VAI, KC_F7, KC_F8, KC_MRWD, KC_MPLY, KC_MFFD, KC_F12, KC_EJCT, KC_MUTE, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_F13, KC_LCTL, KC_LOPT, KC_LCMD, KC_SPC, KC_RCMD, KC_ROPT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT ), [1] = LAYOUT( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, LED_TLDE, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, _______, KC_PSCR, _______, RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, RGB_HUD, RGB_VAD, RGB_SAD, TG(2), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI ), // This is an alternative togglable layer to change default function row to standard F keys [2] = LAYOUT( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F24, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), }; // clang-format on #ifdef ENCODER_ENABLE bool encoder_update_user(uint8_t index, bool clockwise) { // https://beta.docs.qmk.fm/using-qmk/simple-keycodes/feature_advanced_keycodes#alt-escape-for-alt-tab-id-alt-escape-for-alt-tab if (get_mods() & MOD_MASK_CTRL) { // If CTRL is held uint8_t mod_state = get_mods(); // Store all modifiers that are held unregister_mods(MOD_MASK_CTRL); // Immediately unregister the CRTL key (don't send CTRL-PgDn) - del_mods doesn't work here (not immediate) if (clockwise) { rgblight_increase_hue(); } else { rgblight_decrease_hue(); } set_mods(mod_state); // Add back in the CTRL key - so ctrl-key will work if ctrl was never released after paging. } else if (get_mods() & MOD_MASK_ALT) { uint8_t mod_state = get_mods(); unregister_mods(MOD_MASK_ALT); if (clockwise) { rgblight_increase_sat(); } else { rgblight_decrease_sat(); } set_mods(mod_state); } else if (get_mods() & MOD_MASK_GUI) { uint8_t mod_state = get_mods(); unregister_mods(MOD_MASK_GUI); if (clockwise) { rgblight_increase_val(); } else { rgblight_decrease_val(); } set_mods(mod_state); } else if (get_mods() & MOD_MASK_SHIFT) { uint8_t mod_state = get_mods(); unregister_mods(MOD_MASK_SHIFT); if (clockwise) { rgblight_increase_speed(); } else { rgblight_decrease_speed(); } set_mods(mod_state); } else if (clockwise) { // All else volume. tap_code(KC_VOLU); } else { tap_code(KC_VOLD); } //return true; //set to return false to counteract enabled encoder in pro.c return false; } #endif //ENCODER_ENABLE #ifdef RGB_MATRIX_ENABLE // Called on powerup and is the last _init that is run. void keyboard_post_init_user(void) { int mods[35] = {0,2,3,4,5,11,17,33,49,55,65,95,97,79,94,85,93,96,90,69,92,67,76,80,91,75,86,68,77,81,92,28,34,39,44}; int j; /* output each array element's value */ for (j = 0; j < 35; j++ ) { g_led_config.flags[mods[j]] = LED_FLAG_MODIFIER; } if (!rgb_matrix_is_enabled()) { rgb_matrix_enable(); #ifdef CONSOLE_ENABLE uprintf("ERROR! RGB Matrix Enabled and wrote to EEPROM! -How was the RGB Matrix Disabled?"); #endif } } /* Renaming those to make the purpose on this keymap clearer */ #define LED_FLAG_CAPS LED_FLAG_NONE #define LED_FLAG_EFFECTS LED_FLAG_INDICATOR static void set_rgb_caps_leds(void); #if RGB_CONFIRMATION_BLINKING_TIME > 0 static uint16_t effect_started_time = 0; static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0; static void start_effects(void); /* The higher this is, the slower the blinking will be */ #ifndef TIME_SELECTED_BIT #define TIME_SELECTED_BIT 8 #endif #if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16 #error "TIME_SELECTED_BIT must be a positive integer smaller than 16" #endif #define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0 #define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0 #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 bool led_update_user(led_t led_state) { if (led_state.caps_lock) { if (!rgb_matrix_is_enabled()) { /* Turn ON the RGB Matrix for CAPS LOCK */ rgb_matrix_set_flags(LED_FLAG_CAPS); rgb_matrix_enable(); } } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { /* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */ rgb_matrix_set_flags(LED_FLAG_ALL); rgb_matrix_disable(); } return true; } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { #ifdef NKRO_ENABLE #if RGB_CONFIRMATION_BLINKING_TIME > 0 case NK_TOGG: if (record->event.pressed) { if (keymap_config.nkro) { /* Turning NKRO OFF */ effect_red(); } else { /* Turning NKRO ON */ effect_green(); } start_effects(); } break; #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 #endif // NKRO_ENABLE #if RGB_CONFIRMATION_BLINKING_TIME > 0 case TG(2): if (record->event.pressed) { if (IS_LAYER_OFF(2)) { effect_red(); } else { effect_green(); } start_effects(); } break; #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 /* LED quick preset keys assignments */ case LED_TLDE: rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR); // Can use RGB_M_P built-in keycode instead. break; case LED_1: rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS); break; case LED_2: rgb_matrix_mode(RGB_MATRIX_GRADIENT_UP_DOWN); break; case LED_3: rgb_matrix_mode(RGB_MATRIX_JELLYBEAN_RAINDROPS); break; case LED_4: rgb_matrix_mode(RGB_MATRIX_BAND_SAT); break; case LED_5: rgb_matrix_mode(RGB_MATRIX_BAND_VAL); break; case LED_6: rgb_matrix_mode(RGB_MATRIX_BAND_SPIRAL_VAL); break; case LED_7: rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT); // Can use RGB_M_R built-in keycode instead. break; case LED_8: rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL); // Can use RGB_M_SW built-in keycode instead. break; case LED_9: rgb_matrix_mode(RGB_MATRIX_BREATHING); // Can use RGB_M_B built-in keycode instead. break; #ifdef RGB_MATRIX_KEYPRESSES // Reactive effects require RGB_MATRIX_KEYPRESSES in config.h case LED_0: rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_WIDE); break; #endif //RGB_MATRIX_KEYPRESSES #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap and Rain require #define RGB_MATRIX_FRAMEBUFFER_EFFECTS in config.h case LED_MINS: rgb_matrix_mode(RGB_MATRIX_DIGITAL_RAIN); break; case LED_EQL: rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP); break; #endif //RGB_MATRIX_FRAMEBUFFER_EFFECTS // case RGB_MOD: // case RGB_RMOD: // case RGB_HUI: // case RGB_HUD: // case RGB_SAI: // case RGB_SAD: // case RGB_VAI: // case RGB_VAD: // case RGB_SPI: case RGB_SPD: if (record->event.pressed) { if (rgb_matrix_get_flags() != LED_FLAG_ALL) { /* Ignore changes to RGB settings while only it's supposed to be OFF */ return false; } } break; case RGB_TOG: // if (record->event.pressed) { // if (rgb_matrix_get_flags() == LED_FLAG_ALL) { // rgb_matrix_set_flags(LED_FLAG_NONE); // rgb_matrix_set_color_all(0, 0, 0); // } else { // rgb_matrix_set_flags(LED_FLAG_ALL); // } // } // return false; if (record->event.pressed) { if (rgb_matrix_is_enabled()) { switch (rgb_matrix_get_flags()) { #if RGB_CONFIRMATION_BLINKING_TIME > 0 case LED_FLAG_EFFECTS: #endif case LED_FLAG_CAPS: /* Turned ON because of EFFECTS or CAPS, is actually OFF */ /* Change to LED_FLAG_ALL to signal it's really ON */ rgb_matrix_set_flags(LED_FLAG_ALL); /* Will be re-enabled by the processing of the toggle */ rgb_matrix_disable_noeeprom(); break; case LED_FLAG_ALL: /* Is actually ON */ #if RGB_CONFIRMATION_BLINKING_TIME > 0 if (effect_started_time > 0) { /* Signal EFFECTS */ rgb_matrix_set_flags(LED_FLAG_EFFECTS); /* Will be re-enabled by the processing of the toggle */ rgb_matrix_disable_noeeprom(); } else #endif if (host_keyboard_led_state().caps_lock) { /* Signal CAPS */ rgb_matrix_set_flags(LED_FLAG_CAPS); /* Will be re-enabled by the processing of the toggle */ rgb_matrix_disable_noeeprom(); } break; } } } break; } return true; } bool rgb_matrix_indicators_user(void) { #if RGB_CONFIRMATION_BLINKING_TIME > 0 if (effect_started_time > 0) { /* Render blinking EFFECTS */ uint16_t deltaTime = sync_timer_elapsed(effect_started_time); if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) { uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01; uint8_t val_r = led_state * r_effect; uint8_t val_g = led_state * g_effect; uint8_t val_b = led_state * b_effect; rgb_matrix_set_color_all(val_r, val_g, val_b); if (host_keyboard_led_state().caps_lock) { set_rgb_caps_leds(); } return; } else { /* EFFECTS duration is finished */ effect_started_time = 0; if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) { /* It was turned ON because of EFFECTS */ if (host_keyboard_led_state().caps_lock) { /* CAPS is still ON. Demote to CAPS */ rgb_matrix_set_flags(LED_FLAG_CAPS); } else { /* There is nothing else keeping RGB enabled. Reset flags and turn if off. */ rgb_matrix_set_flags(LED_FLAG_ALL); rgb_matrix_disable_noeeprom(); } } } } #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { rgb_matrix_set_color_all(0x0, 0x0, 0x0); } if (host_keyboard_led_state().caps_lock) { set_rgb_caps_leds(); } return false; } #if RGB_CONFIRMATION_BLINKING_TIME > 0 static void start_effects(void) { effect_started_time = sync_timer_read(); if (!rgb_matrix_is_enabled()) { /* Turn it ON, signal the cause (EFFECTS) */ rgb_matrix_set_flags(LED_FLAG_EFFECTS); rgb_matrix_enable_noeeprom(); } else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) { /* It's already ON, promote the cause from CAPS to EFFECTS */ rgb_matrix_set_flags(LED_FLAG_EFFECTS); } } #endif // RGB_CONFIRMATION_BLINKING_TIME > 0 static void set_rgb_caps_leds(void) { rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1 rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1 rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2 rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2 rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3 rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3 rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4 rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4 rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5 rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5 rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6 rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6 rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7 rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7 rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8 rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8 rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED } #endif // RGB_MATRIX_ENABLE