/* Copyright 2020-2021 doodboard * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT( TG(1), KC_PSLS, KC_PAST, KC_PMNS, KC_7, KC_8, KC_9, KC_PPLS, KC_4, KC_5, KC_6, KC_PPLS, KC_MUTE, KC_1, KC_2, KC_3, KC_ENT, KC_BSPC, KC_0, KC_0, KC_DOT, KC_ENT), [1] = LAYOUT( TG(1), KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_UP, KC_PGUP, KC_TRNS, KC_LEFT, KC_TRNS, KC_RGHT, KC_TRNS, KC_TRNS, KC_END, KC_DOWN, KC_PGDN, KC_TRNS, TG(2), KC_TRNS, KC_INS, KC_DEL, KC_TRNS), [2] = LAYOUT( KC_TRNS, RGB_TOG, RGB_MOD, KC_TRNS, RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS, RGB_HUD, RGB_SAD, RGB_VAD, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(2), RESET, KC_TRNS, KC_TRNS, KC_TRNS), }; void encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { /* First encoder */ if (clockwise) { tap_code(KC_VOLU); } else { tap_code(KC_VOLD); } } } #ifdef OLED_DRIVER_ENABLE oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; } // WPM-responsive animation stuff here #define IDLE_FRAMES 2 #define IDLE_SPEED 40 // below this wpm value your animation will idle #define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms // #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing #define ANIM_SIZE 636 // number of bytes in array, minimize for adequate firmware size, max is 1024 uint32_t anim_timer = 0; uint32_t anim_sleep = 0; uint8_t current_idle_frame = 0; // Credit to u/Pop-X- for the initial code. You can find his commit here https://github.com/qmk/qmk_firmware/pull/9264/files#diff-303f6e3a7a5ee54be0a9a13630842956R196-R333. static void render_anim(void) { static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = { { 0, 0,192,192,192,192,192,192,192,248,248, 30, 30,254,254,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3,255,255,255,255,255,255,255,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,127,127,255,255,255,255,255,159,159,135,135,129,129,129, 97, 97, 25, 25, 7, 7, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 97, 97,127, 1, 1, 97, 97,127, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0,128,128,128,128,128,128,128,240,240, 60, 60,252,252,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 7, 7, 7, 7, 7,255,255,254,254,255,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255,255,255,255,255,255, 63, 63, 15, 15, 3, 3, 3,195,195, 51, 51, 15, 15, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 99, 99,127, 3, 3, 99, 99,127, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; //assumes 1 frame prep stage void animation_phase(void) { current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES; oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE); } if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { anim_timer = timer_read32(); animation_phase(); } } void oled_task_user(void) { render_anim(); oled_set_cursor(0,6); oled_write_P(PSTR("DUCK\nBOARD\n"), false); oled_write_P(PSTR("-----\n"), false); // Host Keyboard Layer Status oled_write_P(PSTR("MODE\n"), false); oled_write_P(PSTR("\n"), false); switch (get_highest_layer(layer_state)) { case 0: oled_write_P(PSTR("BASE\n"), false); break; case 1: oled_write_P(PSTR("FUNC\n"), false); break; case 2: oled_write_P(PSTR("RGB\n"), false); break; } } #endif void keyboard_post_init_user(void) { //Customise these values to debug debug_enable=true; debug_matrix=true; //debug_keyboard=true; //debug_mouse=true; }