/* This is the c configuration file for the keymap Copyright 2012 Jun Wako <wakojun@gmail.com> Copyright 2015 Jack Humbert Copyright 2021 Dane Evans This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once //#define USE_MATRIX_I2C /* Select hand configuration */ #define MASTER_LEFT // #define MASTER_RIGHT // #define EE_HANDS #define CUSTOM_FONT #define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding #define TAPPING_FORCE_HOLD #define TAPPING_TERM 200 #define RGBLIGHT_SLEEP // #define RGBLIGHT_LAYERS #ifdef RGBLIGHT_ENABLE #undef RGBLED_NUM //#define RGBLIGHT_ANIMATIONS #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT //#define RGBLIGHT_EFFECT_CHRISTMAS //#define RGBLIGHT_EFFECT_STATIC_GRADIENT //#define RGBLIGHT_EFFECT_RGB_TEST //#define RGBLIGHT_EFFECT_ALTERNATING //#define RGBLIGHT_EFFECT_TWINKLE //#define RGBLED_NUM 54 //#define RGBLED_SPLIT 27 //#define RGBLED_SPLIT { 27, 27 } // haven't figured out how to use this yet #define RGBLED_NUM 27 #define RGBLIGHT_LIMIT_VAL 120 #define RGBLIGHT_HUE_STEP 10 #define RGBLIGHT_SAT_STEP 17 #define RGBLIGHT_VAL_STEP 17 #endif #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 # define RGB_MATRIX_SPD_STEP 10 /* Disable the animations you don't want/need. You will need to disable a good number of these * * because they take up a lot of space. Disable until you can successfully compile your firmware. */ # define DISABLE_RGB_MATRIX_ALPHAS_MODS // # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // # define DISABLE_RGB_MATRIX_BREATHING // # define DISABLE_RGB_MATRIX_CYCLE_ALL // # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // # define DISABLE_RGB_MATRIX_DUAL_BEACON // # define DISABLE_RGB_MATRIX_RAINBOW_BEACON // # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // # define DISABLE_RGB_MATRIX_RAINDROPS // # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # define DISABLE_RGB_MATRIX_TYPING_HEATMAP // # define DISABLE_RGB_MATRIX_DIGITAL_RAIN // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // # define DISABLE_RGB_MATRIX_SPLASH // # define DISABLE_RGB_MATRIX_MULTISPLASH // # define DISABLE_RGB_MATRIX_SOLID_SPLASH // # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif