/* Copyright 2020 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "quantum.h" #define ___ KC_NO /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ /* 6x4 ortholinear layout * ,-------------------. * | 00 | 01 | 02 | 03 | * |----|----|----|----| * | 10 | 11 | 12 | 13 | * |----|----|----|----| * | 20 | 21 | 22 | 23 | * |----|----|----|----| * | 30 | 31 | 32 | 33 | * |----|----|----|----| * | 40 | 41 | 42 | 43 | * |----|----|----|----| * | 50 | 51 | 52 | 53 | * `-------------------' */ #define LAYOUT_ortho_6x4( \ k00, k01, k02, k03, \ k10, k11, k12, k13, \ k20, k21, k22, k23, \ k30, k31, k32, k33, \ k40, k41, k42, k43, \ k50, k51, k52, k53 \ ) \ { \ { k00, k01, k02, k03 }, \ { k10, k11, k12, k13 }, \ { k20, k21, k22, k23 }, \ { k30, k31, k32, k33 }, \ { k40, k41, k42, k43 }, \ { k50, k51, k52, k53 } \ } /* 6x4 gamepad layout * ,-------------------. * | 00 | 01 | 02 | 03 | * |----|----|----|----| * | 10 | 11 | 12 | 13 | * |----|----|----|----| * | 20 | 21 | 22 | | * |----|----|----| 23 | * | 30 | 31 | 32 | | * |----|----|----|----| * | 40 | 41 | 42 | 43 | * |----|----|----|----| * | 50 | 51 | 52 | 53 | * `-------------------' */ #define LAYOUT_gamepad_6x4( \ k00, k01, k02, k03, \ k10, k11, k12, k13, \ k20, k21, k22, \ k30, k31, k32, k23, \ k40, k41, k42, k43, \ k50, k51, k52, k53 \ ) \ { \ { k00, k01, k02, k03 }, \ { k10, k11, k12, k13 }, \ { k20, k21, k22, k23 }, \ { k30, k31, k32, ___ }, \ { k40, k41, k42, k43 }, \ { k50, k51, k52, k53 } \ } /* 6x4 numpad layout * ,-------------------. * | 00 | 01 | 02 | 03 | * |----|----|----|----| * | 10 | 11 | 12 | 13 | * |----|----|----|----| * | 20 | 21 | 22 | | * |----|----|----| 23 | * | 30 | 31 | 32 | | * |----|----|----|----| * | 40 | 41 | 42 | | * |----|----|----| 43 | * | 50 | 52 | | * `-------------------' */ #define LAYOUT_numpad_6x4( \ k00, k01, k02, k03, \ k10, k11, k12, k13, \ k20, k21, k22, \ k30, k31, k32, k23, \ k40, k41, k42, \ k50, k52, k43 \ ) \ { \ { k00, k01, k02, k03 }, \ { k10, k11, k12, k13 }, \ { k20, k21, k22, k23 }, \ { k30, k31, k32, ___ }, \ { k40, k41, k42, k43 }, \ { k50, ___, k52, ___ } \ } /* 6x4 numpad with split Plus and 0 keys * ,-------------------. * | 00 | 01 | 02 | 03 | * |----|----|----|----| * | 10 | 11 | 12 | 13 | * |----|----|----|----| * | 20 | 21 | 22 | 23 | * |----|----|----|----| * | 30 | 31 | 32 | 33 | * |----|----|----|----| * | 40 | 41 | 42 | | * |----|----|----| 43 | * | 50 | 51 | 52 | | * `-------------------' */ #define LAYOUT_numpad_6x4_split_plus_zero( \ k00, k01, k02, k03, \ k10, k11, k12, k13, \ k20, k21, k22, k23, \ k30, k31, k32, k33, \ k40, k41, k42, \ k50, k51, k52, k43 \ ) \ { \ { k00, k01, k02, k03 }, \ { k10, k11, k12, k13 }, \ { k20, k21, k22, k23 }, \ { k30, k31, k32, k33 }, \ { k40, k41, k42, k43 }, \ { k50, k51, k52, ___ } \ } /* 6x4 numpad with split 0 key * ,-------------------. * | 00 | 01 | 02 | 03 | * |----|----|----|----| * | 10 | 11 | 12 | 13 | * |----|----|----|----| * | 20 | 21 | 22 | | * |----|----|----| 23 | * | 30 | 31 | 32 | | * |----|----|----|----| * | 40 | 41 | 42 | | * |----|----|----| 43 | * | 50 | 51 | 52 | | * `-------------------' */ #define LAYOUT_numpad_6x4_split_zero( \ k00, k01, k02, k03, \ k10, k11, k12, k13, \ k20, k21, k22, \ k30, k31, k32, k23, \ k40, k41, k42, \ k50, k51, k52, k43 \ ) \ { \ { k00, k01, k02, k03 }, \ { k10, k11, k12, k13 }, \ { k20, k21, k22, k23 }, \ { k30, k31, k32, ___ }, \ { k40, k41, k42, k43 }, \ { k50, k51, k52, ___ } \ } // Add backwards compatibility for existing keymaps #define cospad_bl_led_on backlight_enable #define cospad_bl_led_off backlight_disable #define cospad_bl_led_togg backlight_toggle