/* Copyright 2023 Brandon Lu * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H enum layer_names { _VC, _VIM }; enum my_keycodes { USER_CLUTCH = QK_USER }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Base */ [_VC] = LAYOUT( TO(_VC), TO(_VIM), KC_F13 ), [_VIM] = LAYOUT( TO(_VC), TO(_VIM), USER_CLUTCH ) }; /* Layer-specific lighting */ layer_state_t layer_state_set_user(layer_state_t state) { writePin(F4, !layer_state_cmp(state, _VC)); writePin(F5, !layer_state_cmp(state, _VIM)); return state; }; /* Define vim-clutching */ bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case USER_CLUTCH: if (record->event.pressed) { tap_code_delay(KC_ESC, 50); tap_code_delay(KC_I, 50); } else { tap_code_delay(KC_ESC, 50); } break; } return true; };