/** * Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com> * Copyright 2021 Charly Delay <charly@codesink.dev> (@0xcharly) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #ifdef VIA_ENABLE /* Via configuration. */ # define DYNAMIC_KEYMAP_LAYER_COUNT 8 #endif // VIA_ENABLE #ifndef __arm__ /* Disable unused features. */ # define NO_ACTION_ONESHOT #endif // __arm__ /** * Configure the global tapping term (default: 200ms). * If you have a lot of accidental mod activations, crank up the tapping term. * * See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-term */ #ifndef TAPPING_TERM # define TAPPING_TERM 160 #endif // TAPPING_TERM /** * Enable rapid switch from tap to hold. Disable auto-repeat when pressing key * twice, except for one-shot keys. * * See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-force-hold */ #define TAPPING_FORCE_HOLD /* * Tap-or-Hold decision modes. * * Note that the following flags behave differently when combined (ie. when 2 or * more are enabled). * * See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold * decision modes. */ /** * Faster tap-hold trigger. * * Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`: * Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ ae * With `PERMISSIVE_HOLD`, within `TAPPING_TERM`: * Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ Mod+e * * See docs.qmk.fm/using-qmk/software-features/tap_hold#permissive-hold */ #define PERMISSIVE_HOLD /** * Prevent normal rollover on alphas from accidentally triggering mods. * * Ignores key presses that interrupt a mod-tap. Must-have for Home Row mod. * * Without `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`: * Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ Mod+e * With `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`: * Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ ae * * See docs.qmk.fm/using-qmk/software-features/tap_hold#ignore-mod-tap-interrupt */ #define IGNORE_MOD_TAP_INTERRUPT /** Charybdis-specific features. */ #ifdef POINTING_DEVICE_ENABLE // Automatically enable the pointer layer when moving the trackball. See also: // - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_TIMEOUT_MS` // - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_THRESHOLD` // #define CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_ENABLE // Flip horizontal direction for drag-scroll. # define CHARYBDIS_DRAGSCROLL_REVERSE_X // #define CHARYBDIS_DRAGSCROLL_REVERSE_Y #endif // POINTING_DEVICE_ENABLE /** RGB Matrix. */ #ifdef RGB_MATRIX_ENABLE # ifdef __arm__ // Enable all animations on ARM boards since they have plenty of memory // available for it. # define ENABLE_RGB_MATRIX_ALPHAS_MODS # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BREATHING # define ENABLE_RGB_MATRIX_BAND_SAT # define ENABLE_RGB_MATRIX_BAND_VAL # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define ENABLE_RGB_MATRIX_CYCLE_ALL # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS # define ENABLE_RGB_MATRIX_RAINDROPS # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # define ENABLE_RGB_MATRIX_HUE_BREATHING # define ENABLE_RGB_MATRIX_HUE_PENDULUM # define ENABLE_RGB_MATRIX_HUE_WAVE # define ENABLE_RGB_MATRIX_TYPING_HEATMAP # define ENABLE_RGB_MATRIX_DIGITAL_RAIN # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define ENABLE_RGB_MATRIX_SPLASH # define ENABLE_RGB_MATRIX_MULTISPLASH # define ENABLE_RGB_MATRIX_SOLID_SPLASH # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # else // Disable control of RGB matrix by keycodes (must use firmware implementation // to control the feature). # define RGB_MATRIX_DISABLE_KEYCODES # endif // Limit maximum brightness to keep power consumption reasonable, and avoid // disconnects. # undef RGB_MATRIX_MAXIMUM_BRIGHTNESS # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64 // Rainbow swirl as startup mode. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Slow swirl at startup. # define RGB_MATRIX_STARTUP_SPD 32 // Startup values. # define RGB_MATRIX_STARTUP_HUE 0 # define RGB_MATRIX_STARTUP_SAT 255 # define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS # define RGB_MATRIX_STARTUP_HSV RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT, RGB_MATRIX_STARTUP_VAL #endif // RGB_MATRIX_ENABLE