From 160b0558f55f1357e1a48175c949e98d32630e6b Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Mon, 15 Nov 2021 10:41:04 -0800 Subject: Require explicit enabling of RGB Matrix modes (#15018) --- keyboards/kprepublic/bm68rgb/config.h | 48 +++++++++++++ .../kprepublic/bm68rgb/keymaps/peepeetee/config.h | 78 +++++++++++----------- 2 files changed, 87 insertions(+), 39 deletions(-) (limited to 'keyboards/kprepublic/bm68rgb') diff --git a/keyboards/kprepublic/bm68rgb/config.h b/keyboards/kprepublic/bm68rgb/config.h index 48844c295f..580af57cf5 100644 --- a/keyboards/kprepublic/bm68rgb/config.h +++ b/keyboards/kprepublic/bm68rgb/config.h @@ -62,6 +62,54 @@ along with this program. If not, see . #endif #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +# define ENABLE_RGB_MATRIX_ALPHAS_MODS +# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_BREATHING +# define ENABLE_RGB_MATRIX_BAND_SAT +# define ENABLE_RGB_MATRIX_BAND_VAL +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +# define ENABLE_RGB_MATRIX_CYCLE_ALL +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +# define ENABLE_RGB_MATRIX_DUAL_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# define ENABLE_RGB_MATRIX_RAINDROPS +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# define ENABLE_RGB_MATRIX_HUE_BREATHING +# define ENABLE_RGB_MATRIX_HUE_PENDULUM +# define ENABLE_RGB_MATRIX_HUE_WAVE +# define ENABLE_RGB_MATRIX_PIXEL_RAIN +# define ENABLE_RGB_MATRIX_PIXEL_FLOW +# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +# define ENABLE_RGB_MATRIX_TYPING_HEATMAP +# define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +# define ENABLE_RGB_MATRIX_SPLASH +# define ENABLE_RGB_MATRIX_MULTISPLASH +# define ENABLE_RGB_MATRIX_SOLID_SPLASH +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ diff --git a/keyboards/kprepublic/bm68rgb/keymaps/peepeetee/config.h b/keyboards/kprepublic/bm68rgb/keymaps/peepeetee/config.h index aada255cd7..0748f83cdc 100644 --- a/keyboards/kprepublic/bm68rgb/keymaps/peepeetee/config.h +++ b/keyboards/kprepublic/bm68rgb/keymaps/peepeetee/config.h @@ -90,43 +90,43 @@ // #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation // This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around. -// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support -// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue -#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes -#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes -#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation -#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right -#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right -#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness -#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation -#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness -#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient -//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right -#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom -#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right -#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in -#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard -#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard -#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard -#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard -#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard - #define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue - #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support +// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes +#undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation +#undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness +#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient +//#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right +#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in +#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard +#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +#undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +#undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue +#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation // =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS ============================================================= -// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! -#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation -// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES ===================================================== - #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out -#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out -#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out -#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out +// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation + // =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES ===================================================== +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +#undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out +#undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +#undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out +#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out -- cgit v1.2.3