From 5d7e19209eac263f24d90e079749f646a86e50cc Mon Sep 17 00:00:00 2001 From: jpe230 Date: Fri, 7 Oct 2022 14:30:19 -0500 Subject: Update CRKBD keymap (#18619) --- .../keymaps/jpe230/oled/rp2040/master/indicators.h | 13 + .../jpe230/oled/rp2040/master/indicators_down.c | 463 ++++++++++++++++++ .../jpe230/oled/rp2040/master/indicators_up.c | 461 ++++++++++++++++++ .../oled/rp2040/master/oled_master_handler.c | 79 +++ .../keymaps/jpe230/oled/rp2040/slave/ocean_dream.c | 533 +++++++++++++++++++++ .../keymaps/jpe230/oled/rp2040/slave/ocean_dream.h | 89 ++++ .../jpe230/oled/rp2040/slave/oled_slave_handler.c | 11 + 7 files changed, 1649 insertions(+) create mode 100644 keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators.h create mode 100644 keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators_down.c create mode 100644 keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators_up.c create mode 100644 keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/oled_master_handler.c create mode 100644 keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.c create mode 100644 keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.h create mode 100644 keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/oled_slave_handler.c (limited to 'keyboards/crkbd/keymaps/jpe230/oled/rp2040') diff --git a/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators.h b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators.h new file mode 100644 index 0000000000..038d9eff2c --- /dev/null +++ b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators.h @@ -0,0 +1,13 @@ +// Copyright 2022 Jose Pablo Ramirez (@jpe230) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "jpe230.h" +#include + +#define ANIM_SIZE 352 // number of bytes in array, max is 1024 (minimize where possible) +#define IDLE_FRAMES 67 //number of total frames + +void change_frame_up(uint8_t frame_number); +void change_frame_down(uint8_t frame_number); +const char first_frame[ANIM_SIZE]; +const uint8_t key_frame[4]; diff --git a/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators_down.c b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators_down.c new file mode 100644 index 0000000000..c5d70f2063 --- /dev/null +++ b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators_down.c @@ -0,0 +1,463 @@ +// Copyright 2022 Jose Pablo Ramirez (@jpe230) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "indicators.h" + +const uint8_t key_frame[4] = {10, 30, 46, 61}; + +static const uint16_t cumsum_inds[IDLE_FRAMES+1] = { + 0, 8, 50, 82, 113, 141, 199, 261, 283, 294, 294, 294, 294, 294, 294, + 294, 330, 332, 377, 478, 588, 741, 844, 970, 1085, 1172, 1219, 1235, 1242, 1242, + 1243, 1243, 1244, 1318, 1368, 1466, 1491, 1627, 1797, 1900, 2019, 2094, 2215, 2311, 2375, + 2404, 2404, 2404, 2404, 2477, 2479, 2515, 2560, 2614, 2728, 2884, 2961, 3072, 3143, 3164, + 3167, 3167, 3167, 3167, 3169, 3171, 3221, 3221, +}; + +static const uint16_t change_inds[3221] = { + 173, 174, 175, 176, 177, 207, 208, 209, 135, 136, 137, 138, 139, 140, 141, + 142, 143, 144, 145, 146, 147, 148, 167, 168, 169, 170, 171, 172, 173, 174, + 175, 176, 177, 178, 179, 180, 206, 207, 208, 209, 210, 211, 212, 238, 239, + 240, 241, 242, 243, 244, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, + 144, 145, 146, 147, 148, 149, 166, 167, 168, 169, 171, 172, 181, 213, 238, + 239, 240, 241, 242, 243, 244, 245, 134, 135, 136, 137, 138, 139, 140, 141, + 142, 143, 144, 145, 146, 147, 148, 149, 166, 167, 168, 171, 172, 181, 213, + 238, 239, 240, 241, 242, 243, 244, 245, 39, 102, 135, 136, 137, 138, 139, + 140, 141, 142, 143, 144, 145, 146, 147, 148, 167, 169, 170, 171, 173, 238, + 239, 240, 241, 242, 243, 244, 0, 2, 3, 4, 5, 7, 8, 10, 11, + 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, + 27, 28, 29, 30, 39, 62, 94, 96, 97, 98, 100, 102, 126, 134, 136, + 137, 140, 148, 158, 166, 180, 190, 198, 212, 222, 230, 244, 254, 262, 286, + 294, 318, 326, 350, 0, 2, 3, 4, 5, 7, 8, 10, 11, 12, 13, + 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, + 29, 30, 62, 64, 65, 66, 67, 94, 96, 97, 98, 99, 100, 102, 126, + 131, 134, 158, 163, 166, 190, 195, 198, 222, 227, 230, 254, 259, 262, 286, + 291, 294, 318, 323, 326, 350, 32, 33, 64, 65, 66, 67, 97, 99, 129, + 131, 161, 163, 193, 195, 225, 227, 257, 259, 289, 291, 321, 323, 32, 33, + 65, 97, 129, 161, 193, 225, 257, 289, 321, 136, 137, 138, 139, 140, 141, + 142, 143, 144, 145, 146, 147, 168, 169, 170, 171, 172, 173, 174, 175, 176, + 177, 178, 179, 206, 207, 208, 209, 210, 211, 238, 239, 240, 241, 242, 243, + 175, 176, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, + 150, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, + 182, 183, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, + 213, 214, 108, 109, 110, 111, 112, 113, 114, 132, 133, 134, 135, 136, 137, + 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, + 153, 154, 155, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, + 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 196, 197, 198, + 199, 200, 201, 202, 203, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, + 215, 216, 217, 218, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, + 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 38, 39, + 40, 42, 43, 44, 45, 46, 47, 48, 50, 51, 54, 55, 56, 65, 66, + 67, 90, 91, 92, 97, 108, 109, 110, 111, 112, 113, 114, 120, 121, 122, + 123, 124, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, + 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 164, 165, 168, 169, 171, + 172, 174, 182, 186, 187, 193, 194, 196, 197, 198, 199, 203, 207, 208, 210, + 211, 213, 217, 218, 220, 221, 223, 228, 229, 230, 231, 232, 233, 234, 235, + 236, 237, 238, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 261, + 262, 264, 265, 38, 39, 40, 42, 43, 44, 45, 46, 47, 48, 50, 51, + 54, 55, 56, 65, 66, 67, 89, 90, 91, 92, 93, 94, 95, 97, 111, + 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 132, 133, + 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, + 149, 150, 151, 152, 153, 154, 160, 161, 162, 163, 165, 166, 167, 168, 169, + 170, 172, 179, 183, 184, 185, 186, 193, 194, 197, 198, 202, 205, 206, 207, + 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 220, 221, 223, 229, + 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, + 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 261, 262, 264, 265, + 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 290, 291, 292, 293, + 294, 295, 296, 297, 320, 321, 62, 63, 84, 85, 86, 87, 88, 89, 90, + 91, 92, 93, 94, 95, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, + 115, 116, 117, 118, 119, 120, 128, 129, 130, 131, 132, 133, 134, 135, 136, + 137, 139, 140, 141, 142, 147, 150, 151, 152, 153, 160, 161, 162, 163, 181, + 184, 185, 230, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 266, 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82, 83, 84, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, + 106, 146, 280, 281, 282, 283, 284, 285, 286, 287, 301, 302, 303, 304, 305, + 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 323, + 324, 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, + 339, 340, 341, 342, 343, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, + 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, + 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, + 50, 51, 52, 53, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, + 146, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 331, 332, 333, 334, + 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, + 350, 351, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, + 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 32, 33, 34, 35, 36, + 37, 38, 39, 40, 41, 42, 43, 64, 341, 342, 343, 344, 345, 346, 347, + 348, 349, 350, 351, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, + 11, 12, 32, 33, 351, 0, 1, 2, 3, 4, 5, 6, 146, 146, 135, + 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+ 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, + 240, 241, 242, 244, 245, 246, 247, 248, 256, 257, 258, 259, 260, 261, 262, + 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, + 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 63, 64, 65, 66, 67, + 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, + 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, + 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, + 113, 114, 115, 116, 117, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, + 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, + 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, + 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, + 311, 312, 313, 314, 315, 316, 317, 318, 319, 53, 54, 55, 56, 57, 58, + 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, + 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 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249, 250, + 251, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, + 270, 271, 272, 273, 274, 275, 276, 320, 321, 322, 323, 324, 325, 326, 327, + 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 15, 16, + 17, 18, 20, 21, 22, 23, 44, 45, 46, 47, 49, 50, 51, 52, 73, + 74, 75, 76, 78, 79, 80, 102, 103, 104, 107, 108, 109, 131, 132, 133, + 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 160, 161, 162, 165, 166, + 167, 168, 169, 173, 175, 181, 183, 184, 185, 186, 187, 188, 189, 190, 191, + 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, + 208, 216, 217, 218, 224, 225, 242, 243, 244, 245, 246, 247, 256, 257, 258, + 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, + 274, 275, 276, 279, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, + 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 320, 321, + 322, 323, 324, 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, + 337, 338, 339, 340, 13, 14, 15, 16, 17, 18, 42, 43, 44, 45, 46, + 47, 70, 71, 72, 73, 74, 75, 76, 99, 100, 101, 102, 103, 104, 128, + 129, 130, 131, 132, 133, 160, 161, 162, 183, 184, 185, 186, 187, 188, 189, + 190, 191, 208, 215, 216, 217, 247, 249, 279, 281, 288, 289, 290, 291, 292, + 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, + 308, 309, 310, 311, 312, 313, 8, 9, 10, 11, 13, 14, 15, 16, 37, + 38, 39, 40, 42, 43, 44, 45, 66, 67, 68, 69, 70, 71, 72, 73, + 96, 97, 98, 99, 100, 101, 102, 128, 129, 130, 131, 156, 157, 158, 159, + 160, 185, 186, 187, 188, 189, 190, 191, 208, 216, 217, 220, 249, 252, 281, + 284, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, + 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 316, 320, 321, + 322, 323, 324, 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, + 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 3, 4, 5, + 6, 8, 9, 10, 11, 32, 33, 34, 35, 37, 38, 39, 40, 64, 66, + 67, 68, 69, 96, 97, 98, 156, 157, 158, 159, 188, 189, 191, 206, 208, + 220, 223, 252, 255, 284, 287, 316, 319, 320, 321, 322, 323, 324, 325, 326, + 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, + 342, 343, 344, 345, 346, 347, 348, 351, 0, 1, 2, 3, 4, 5, 6, + 32, 33, 34, 35, 64, 159, 191, 205, 206, 223, 255, 287, 319, 351, 0, + 1, 2, 205, 207, 207, 216, 138, 139, 140, 141, 142, 143, 144, 145, 167, + 168, 169, 170, 171, 172, 173, 174, 175, 177, 178, 179, 180, 181, 182, 197, + 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, + 213, 214, 215, 216, 217, 241, 242, 243, 244, 245, 246, +}; + +static const char change_vals[3221] = { + 0x18, 0x1C, 0xFC, 0xFC, 0xFC, 0x0F, 0x0F, 0x0F, 0xE0, 0xE0, 0xF0, 0xF0, 0xF0, 0xF8, 0xF8, + 0xFC, 0xFC, 0xFE, 0xFE, 0xFE, 0xFC, 0xFC, 0x03, 0x03, 0x03, 0x01, 0x01, 0x01, 0x00, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x0F, + 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0xF0, 0xF8, 0xF8, 0xF8, 0xFC, 0xFC, 0xFC, 0xFE, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0xFF, 0xFF, 0x1F, + 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00, 0xF0, 0xF0, 0xF0, 0xF8, 0xF8, 0xF8, 0xFC, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0x00, 0x00, 0x03, 0x03, 0x01, 0x01, 0x00, 0x00, + 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x00, 0x80, 0x80, 0x00, 0xE0, 0xE0, 0xE0, 0xE0, + 0xF0, 0xF0, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0x00, 0x03, 0x03, 0x03, 0x01, 0x03, + 0x07, 0x07, 0x07, 0x07, 0x07, 0x03, 0x80, 0x40, 0x20, 0x20, 0x10, 0x08, 0x04, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0xFC, 0x00, 0xFF, 0xFF, 0x08, 0x04, 0x04, 0x02, 0xFE, 0xFF, 0xFF, 0xC0, + 0xC0, 0xE0, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xE0, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, + 0xFF, 0xFF, 0x3F, 0x3F, 0x1F, 0x1F, 0x1F, 0x3F, 0x3F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFE, 0xFE, + 0xFC, 0xF8, 0xC0, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x00, 0x80, 0xC0, 0xC0, + 0xE0, 0xF0, 0xF8, 0xFC, 0xFF, 0xFF, 0xFF, 0x7F, 0x3F, 0x1F, 0x0F, 0x03, 0x80, 0xE0, 0xF0, + 0xF8, 0xF8, 0xFC, 0xFE, 0xFF, 0xBF, 0x9F, 0x9F, 0x8F, 0x87, 0x87, 0x83, 0x81, 0x81, 0x80, + 0x80, 0x80, 0x80, 0x80, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, + 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x80, 0x40, + 0x40, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x40, 0x40, 0x80, 0xC0, 0x18, + 0x04, 0x01, 0x04, 0xB0, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, + 0x08, 0x03, 0x00, 0xE0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFE, 0xFE, 0x7E, 0x3E, 0x3F, 0xBF, 0x7F, + 0x7E, 0xFE, 0xFE, 0xFE, 0xFE, 0xFD, 0xF8, 0xF0, 0xC0, 0x00, 0x00, 0x43, 0x13, 0x0B, 0x07, + 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0x3C, 0x0F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, + 0x00, 0x00, 0x00, 0x00, 0xFF, 0x01, 0x00, 0x00, 0x7C, 0x78, 0x78, 0xFF, 0x00, 0xFF, 0x00, + 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x30, 0x30, + 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, + 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3F, 0xC0, 0xF8, 0x1E, + 0x07, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x78, 0x1F, 0x03, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x00, 0x00, 0xFF, 0x78, 0x78, + 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x3F, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x7C, 0x78, 0x7C, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +}; + +uint16_t index_start2 = 0; +uint16_t index_end2 = 0; +void change_frame_up(uint8_t frame_number){ +// for n changes this frame, change those bytes by change_inds and change_vals + index_start2 = cumsum_inds[frame_number-1]; + index_end2 = cumsum_inds[frame_number]; + if (index_start2 != index_end2){ // if a change in buffer + for (uint16_t i=index_start2; i < index_end2; i++){ + oled_write_raw_byte(change_vals[i], change_inds[i]); + } + } +} diff --git a/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators_up.c b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators_up.c new file mode 100644 index 0000000000..2912838012 --- /dev/null +++ b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/indicators_up.c @@ -0,0 +1,461 @@ +// Copyright 2022 Jose Pablo Ramirez (@jpe230) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "indicators.h" + +static const uint16_t cumsum_inds[IDLE_FRAMES+1] = { + 0, 50, 52, 54, 54, 54, 54, 57, 78, 149, 260, 337, 493, 607, 661, + 706, 742, 744, 817, 817, 817, 817, 846, 910, 1006, 1127, 1202, 1321, 1424, 1594, + 1730, 1755, 1853, 1903, 1977, 1978, 1978, 1979, 1979, 1986, 2002, 2049, 2136, 2251, 2377, + 2480, 2633, 2743, 2844, 2889, 2891, 2927, 2927, 2927, 2927, 2927, 2927, 2927, 2938, 2960, + 3022, 3080, 3108, 3139, 3171, 3213, 3221, 3221, +}; + +static const uint16_t change_inds[3221] = { + 138, 139, 140, 141, 142, 143, 144, 145, 167, 168, 169, 170, 171, 172, 173, + 174, 175, 177, 178, 179, 180, 181, 182, 197, 198, 199, 200, 201, 202, 203, + 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 241, + 242, 243, 244, 245, 246, 207, 216, 205, 207, 0, 1, 2, 0, 1, 2, + 3, 4, 5, 6, 32, 33, 34, 35, 64, 159, 191, 205, 206, 223, 255, + 287, 319, 351, 3, 4, 5, 6, 8, 9, 10, 11, 32, 33, 34, 35, + 37, 38, 39, 40, 64, 66, 67, 68, 69, 96, 97, 98, 156, 157, 158, + 159, 188, 189, 191, 206, 208, 220, 223, 252, 255, 284, 287, 316, 319, 320, + 321, 322, 323, 324, 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, 335, + 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 351, 8, + 9, 10, 11, 13, 14, 15, 16, 37, 38, 39, 40, 42, 43, 44, 45, + 66, 67, 68, 69, 70, 71, 72, 73, 96, 97, 98, 99, 100, 101, 102, + 128, 129, 130, 131, 156, 157, 158, 159, 160, 185, 186, 187, 188, 189, 190, + 191, 208, 216, 217, 220, 249, 252, 281, 284, 288, 289, 290, 291, 292, 293, + 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, + 309, 310, 311, 312, 313, 316, 320, 321, 322, 323, 324, 325, 326, 327, 328, + 329, 330, 331, 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231, 232, 233, 234, 235, 236, 237, 238, 241, 242, + 243, 244, 245, 246, 247, 248, 249, 250, 251, 261, 262, 264, 265, 108, 109, + 110, 111, 112, 113, 114, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, + 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 164, + 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, + 180, 181, 182, 183, 184, 185, 186, 187, 196, 197, 198, 199, 200, 201, 202, + 203, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, + 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, + 243, 244, 245, 246, 247, 248, 249, 250, 251, 137, 138, 139, 140, 141, 142, + 143, 144, 145, 146, 147, 148, 149, 150, 168, 169, 170, 171, 172, 173, 174, + 175, 176, 177, 178, 179, 180, 181, 182, 183, 200, 201, 202, 203, 204, 205, + 206, 207, 208, 209, 210, 211, 212, 213, 214, 175, 176, 136, 137, 138, 139, + 140, 141, 142, 143, 144, 145, 146, 147, 168, 169, 170, 171, 172, 173, 174, + 175, 176, 177, 178, 179, 206, 207, 208, 209, 210, 211, 238, 239, 240, 241, + 242, 243, 32, 33, 65, 97, 129, 161, 193, 225, 257, 289, 321, 32, 33, + 64, 65, 66, 67, 97, 99, 129, 131, 161, 163, 193, 195, 225, 227, 257, + 259, 289, 291, 321, 323, 0, 2, 3, 4, 5, 7, 8, 10, 11, 12, + 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, + 28, 29, 30, 62, 64, 65, 66, 67, 94, 96, 97, 98, 99, 100, 102, + 126, 131, 134, 158, 163, 166, 190, 195, 198, 222, 227, 230, 254, 259, 262, + 286, 291, 294, 318, 323, 326, 350, 0, 2, 3, 4, 5, 7, 8, 10, + 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, + 26, 27, 28, 29, 30, 39, 62, 94, 96, 97, 98, 100, 102, 126, 134, + 136, 137, 140, 148, 158, 166, 180, 190, 198, 212, 222, 230, 244, 254, 262, + 286, 294, 318, 326, 350, 39, 102, 135, 136, 137, 138, 139, 140, 141, 142, + 143, 144, 145, 146, 147, 148, 167, 169, 170, 171, 173, 238, 239, 240, 241, + 242, 243, 244, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, + 146, 147, 148, 149, 166, 167, 168, 171, 172, 181, 213, 238, 239, 240, 241, + 242, 243, 244, 245, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, + 145, 146, 147, 148, 149, 166, 167, 168, 169, 171, 172, 181, 213, 238, 239, + 240, 241, 242, 243, 244, 245, 135, 136, 137, 138, 139, 140, 141, 142, 143, + 144, 145, 146, 147, 148, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, + 177, 178, 179, 180, 206, 207, 208, 209, 210, 211, 212, 238, 239, 240, 241, + 242, 243, 244, 173, 174, 175, 176, 177, 207, 208, 209, +}; + +static const char change_vals[3221] = { + 0xC0, 0xF0, 0xF8, 0xF8, 0xF8, 0xF8, 0x78, 0x18, 0xC0, 0xF8, 0xFE, 0xFF, 0xFF, 0xFF, 0x7F, + 0x0F, 0x03, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0x78, 0x7E, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, + 0x7D, 0x7C, 0x7C, 0x7C, 0x78, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7C, 0x7C, 0x78, 0x07, + 0x07, 0x07, 0x07, 0x07, 0x07, 0x78, 0x78, 0x78, 0x7C, 0x3F, 0x07, 0x01, 0x00, 0x00, 0x00, + 0xC0, 0xF8, 0x1E, 0x07, 0xE0, 0x78, 0x1F, 0x03, 0x03, 0xF0, 0xFF, 0x7C, 0x78, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x78, 0x1E, 0x03, 0x00, 0x00, 0x00, 0x00, + 0xC0, 0x78, 0x0F, 0x03, 0x00, 0xE0, 0x38, 0x0F, 0x01, 0x3C, 0x0F, 0x01, 0x80, 0x80, 0x80, + 0x80, 0xFF, 0x01, 0x00, 0x7C, 0x7C, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x30, + 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, + 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3F, 0x00, 0x00, + 0x00, 0x00, 0x00, 0xC0, 0x38, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x38, 0x07, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x80, 0xE0, 0x1C, 0x07, 0x00, 0x00, 0x00, 0x80, 0x70, 0x1C, 0x03, + 0x80, 0x70, 0x0E, 0x03, 0x00, 0x00, 0x00, 0x00, 0x03, 0xFE, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x78, 0x7C, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, + 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, + 0x20, 0x20, 0x20, 0x20, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x70, 0x0C, 0x03, 0x00, 0x00, 0xC0, 0x30, + 0x0E, 0x01, 0x00, 0x00, 0x00, 0xC0, 0x38, 0x06, 0x01, 0x00, 0x00, 0x00, 0xC0, 0x38, 0x07, + 0x00, 0x00, 0x00, 0xE0, 0x18, 0x07, 0x60, 0x1C, 0x03, 0xFC, 0x04, 0x04, 0x04, 0x04, 0x04, + 0x04, 0x04, 0x04, 0x7C, 0xFF, 0xFC, 0x78, 0xFF, 0x00, 0xFF, 0x00, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x30, 0x0C, 0x01, + 0x00, 0x00, 0x00, 0x00, 0x80, 0x30, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x10, 0x06, + 0x00, 0x00, 0x00, 0xC0, 0x18, 0x06, 0x00, 0x00, 0x00, 0x60, 0x98, 0xF3, 0xFC, 0xFC, 0xFC, + 0xFC, 0xFC, 0x7C, 0x0C, 0x00, 0x00, 0x00, 0x60, 0x88, 0xF3, 0xFC, 0xFF, 0x3F, 0x01, 0xF0, + 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x20, 0x0C, 0xF1, 0xFE, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF9, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0xF8, 0x0C, 0x01, + 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, + 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xF0, 0xFE, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x07, 0xC0, 0xF0, 0xFE, 0xFF, 0x07, 0x00, 0xE0, 0xE0, + 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0x00, 0x00, 0xF8, 0xFE, 0xFF, 0xF8, 0xFF, 0xF8, 0x00, 0x00, + 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x1F, + 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x01, 0x01, 0x01, 0x00, 0x00, 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0xFF, 0x00, 0xFF, + 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, + 0xE0, 0xE0, 0xF0, 0xF8, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x03, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0xF0, 0xF0, 0xF8, 0xF8, 0xF8, 0xFC, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0x03, 0x01, 0x01, 0x01, 0x00, 0x0F, 0x0F, 0x0F, 0x0F, + 0x0F, 0x0F, 0x0F, 0xF0, 0xF8, 0xF8, 0xF8, 0xFC, 0xFC, 0xFC, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0x01, 0x01, 0x01, 0x00, 0x00, 0xFF, 0xFF, 0x1F, 0x1F, 0x1F, 0x1F, + 0x1F, 0x1F, 0x1F, 0x1F, 0x00, 0xE0, 0xE0, 0xF0, 0xF0, 0xF0, 0xF8, 0xF8, 0xFC, 0xFC, 0xFE, + 0xFE, 0xFE, 0xFC, 0xFC, 0x00, 0x00, 0x03, 0x03, 0x03, 0x01, 0x01, 0x00, 0x00, 0x0F, 0x0F, + 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1C, 0xFC, 0xFC, + 0xFC, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +}; + +uint16_t index_start = 0; +uint16_t index_end = 0; +void change_frame_down(uint8_t frame_number){ +// for n changes this frame, change those bytes by change_inds and change_vals + index_start = cumsum_inds[frame_number-1]; + index_end = cumsum_inds[frame_number]; + if (index_start != index_end){ // if a change in buffer + for (uint16_t i=index_start; i < index_end; i++){ + oled_write_raw_byte(change_vals[i], change_inds[i]); + } + } +} diff --git a/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/oled_master_handler.c b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/oled_master_handler.c new file mode 100644 index 0000000000..a2230e5ee1 --- /dev/null +++ b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/master/oled_master_handler.c @@ -0,0 +1,79 @@ +// Copyright 2022 Jose Pablo Ramirez (@jpe230) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "jpe230.h" +#include "indicators.h" + +extern uint8_t logged_row, logged_col; +extern uint32_t oled_timer; +extern const uint8_t key_frame[4]; + +static uint32_t frame_limiter; + +void oled_render_layer_state(void) { + int current_layer_idx = get_highest_layer(layer_state | default_layer_state); + static int current_frame = 0; + static bool first_run = 1; + + if(first_run){ + first_run = 0; + char clear[ANIM_SIZE] = {0}; + memset(clear, 0, ANIM_SIZE); + oled_write_raw_P(clear, ANIM_SIZE); + frame_limiter = timer_read(); + return; + } + + if (timer_elapsed(frame_limiter) < 12) { + return; + } + + frame_limiter = timer_read(); + + if(current_frame < key_frame[current_layer_idx]){ + current_frame = (current_frame + 1) % IDLE_FRAMES; + change_frame_up(current_frame); + }else if(current_frame > key_frame[current_layer_idx]) { + current_frame = (current_frame - 1) % IDLE_FRAMES; + change_frame_down(IDLE_FRAMES - current_frame - 1); + } + +} + +void render_master_oled() { + if (timer_elapsed32(oled_timer) > CUSTOM_OLED_TIMEOUT) { + oled_off(); + return; + } + + oled_on(); + + /* Render the layar state */ + oled_render_layer_state(); + + /* Move cursor bellow the graphic */ + oled_set_cursor(0, 12); + + /* Print logged col and row + * Format: 00x00 + */ + char logged_matrix[9] = {0}; + sprintf(logged_matrix, "%02dx%02d", logged_col, logged_row); + + /* Write a separator char: ◆, + * make sure to add a NULL terminator otherwise strlen could fail + */ + static const char PROGMEM separator[] = {4, 4, 4, 4, 4, 0}; + oled_write(separator, false); + + /* Write logged matrix position */ + oled_write(logged_matrix, false); + + /* Write another separator */ + oled_write(separator, false); + + /* Write scanrate */ + oled_write(get_u16_str(get_matrix_scan_rate(), ' '), false); +} + +oled_rotation_t rotate_master(oled_rotation_t rotation) {return OLED_ROTATION_270;} diff --git a/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.c b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.c new file mode 100644 index 0000000000..d2d452d03d --- /dev/null +++ b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.c @@ -0,0 +1,533 @@ +// Copyright 2022 Jose Pablo Ramirez (@jpe230) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "ocean_dream.h" +#include "quantum.h" +#include "print.h" + +// Calculated Parameters +#define TWINKLE_PROBABILITY_MODULATOR 100 / TWINKLE_PROBABILITY // CALCULATED: Don't Touch +#define TOTAL_STARS STARS_PER_LINE *NUMBER_OF_STAR_LINES // CALCULATED: Don't Touch +#define OCEAN_ANIMATION_MODULATOR NUMBER_OF_FRAMES / OCEAN_ANIMATION_SPEED // CALCULATED: Don't Touch +#define SHOOTING_STAR_ANIMATION_MODULATOR NUMBER_OF_FRAMES / SHOOTING_STAR_ANIMATION_SPEED // CALCULATED: Don't Touch +#define STAR_ANIMATION_MODULATOR NUMBER_OF_FRAMES / STAR_ANIMATION_SPEED // CALCULATED: Don't Touch + +uint8_t animation_counter = 0; // global animation counter. +bool is_calm = false; +uint32_t starry_night_anim_timer = 0; +uint32_t starry_night_anim_sleep = 0; +static int current_wpm = 0; + +static uint8_t increment_counter(uint8_t counter, uint8_t max) { + counter++; + if (counter >= max) { + return 0; + } else { + return counter; + } +} + +#ifdef ENABLE_WAVE +static uint8_t decrement_counter(uint8_t counter, uint8_t max) { + counter--; + if (counter < 0 || counter > max) { + return max; + } else { + return counter; + } +} +#endif + +#ifdef ENABLE_MOON // region +# ifndef STATIC_MOON +uint8_t moon_animation_frame = 0; // keeps track of current moon frame +uint16_t moon_animation_counter = 0; // counts how many frames to wait before animating moon to next frame +# endif + +# ifdef STATIC_MOON +static const char PROGMEM moon[6] = { + 0x18, 0x7E, 0xFF, 0xC3, 0x81, 0x81, +}; +# endif + +# ifndef STATIC_MOON +static const char PROGMEM moon_animation[14][8] = { + // clang-format off + { 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, + { 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0x42, 0x00, }, + { 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xC3, 0x00, 0x00, }, + { 0x3C, 0x7E, 0xFF, 0xFF, 0xC3, 0x81, 0x00, 0x00, }, + { 0x3C, 0x7E, 0xFF, 0xC3, 0x81, 0x00, 0x00, 0x00, }, + { 0x3C, 0x7E, 0xC3, 0x81, 0x81, 0x00, 0x00, 0x00, }, + { 0x3C, 0x42, 0x81, 0x81, 0x00, 0x00, 0x00, 0x00, }, + { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, + { 0x00, 0x00, 0x00, 0x00, 0x81, 0x81, 0x42, 0x3C, }, + { 0x00, 0x00, 0x00, 0x81, 0x81, 0xC3, 0x7E, 0x3C, }, + { 0x00, 0x00, 0x00, 0x81, 0xC3, 0xFF, 0x7E, 0x3C, }, + { 0x00, 0x00, 0x81, 0xC3, 0xFF, 0xFF, 0x7E, 0x3C, }, + { 0x00, 0x00, 0xC3, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, + { 0x00, 0x42, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, + // clang-format on +}; +# endif + +static void draw_moon(void) { +# ifdef STATIC_MOON + oled_set_cursor(MOON_COLUMN, MOON_LINE); + oled_write_raw_P(moon, 6); +# endif +# ifndef STATIC_MOON + moon_animation_counter = increment_counter(moon_animation_counter, ANIMATE_MOON_EVERY_N_FRAMES); + if (moon_animation_counter == 0) { + moon_animation_frame = increment_counter(moon_animation_frame, 14); + oled_set_cursor(MOON_COLUMN, MOON_LINE); + oled_write_raw_P(moon_animation[moon_animation_frame], 8); + } +# endif +} +#endif // endregion + +#ifdef ENABLE_WAVE // region +uint8_t starry_night_wave_frame_width_counter = 31; +uint8_t rough_waves_frame_counter = 0; + +// clang-format off +static const char PROGMEM ocean_top[8][32] = { + // still ocean + { + 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, + 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, + 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, + 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, + }, + // small ripples + { + 0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, + 0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, + 0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, + 0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, + }, + // level 2 ripples + { + 0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, + 0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, + 0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, + 0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, + }, + // level 3 waves + { + 0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, + 0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, + 0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, + 0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, + }, + { + 0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, + 0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, + 0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, + 0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, + }, + { + 0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, + 0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, + 0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, + 0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, + }, +}; +static const char PROGMEM ocean_bottom[8][32] = { + // still ocean + { + 0x00, 0x40, 0x40, 0x41, 0x01, 0x01, 0x01, 0x21, + 0x20, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, 0x44, + 0x44, 0x40, 0x40, 0x00, 0x00, 0x08, 0x08, 0x00, + 0x01, 0x01, 0x01, 0x00, 0x40, 0x40, 0x00, 0x00, + }, + // small ripples + { + 0x00, 0x00, 0x40, 0x40, 0x01, 0x01, 0x01, 0x20, + 0x20, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, + 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, + 0x00, 0x01, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, + }, + // level 2 ripples + { + 0x00, 0x00, 0x40, 0x40, 0x01, 0x01, 0x01, 0x20, + 0x20, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, + 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, + 0x00, 0x01, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, + }, + // level 3 waves + { + 0x00, 0x40, 0x40, 0x42, 0x42, 0x03, 0x11, 0x11, + 0x20, 0x20, 0x00, 0x00, 0x08, 0x0C, 0x0C, 0x04, + 0x05, 0x41, 0x41, 0x21, 0x20, 0x00, 0x00, 0x08, + 0x0A, 0x0A, 0x0B, 0x41, 0x41, 0x41, 0x41, 0x00, + }, + { + 0x10, 0x10, 0x00, 0x80, 0x84, 0xC4, 0x02, 0x06, + 0x84, 0x44, 0xC0, 0x80, 0x80, 0x20, 0x20, 0x10, + 0x08, 0x12, 0x91, 0x81, 0x42, 0x40, 0x00, 0x00, + 0x10, 0x12, 0x22, 0x22, 0x24, 0x04, 0x84, 0x80, + }, + { + 0x08, 0x80, 0x80, 0x82, 0x82, 0x03, 0x21, 0x21, + 0x10, 0x10, 0x00, 0x00, 0x04, 0x04, 0x0C, 0x08, + 0x09, 0x41, 0x42, 0x22, 0x20, 0x00, 0x00, 0x08, + 0x0A, 0x0A, 0x0B, 0x41, 0x43, 0x42, 0x42, 0x00, + }, +}; +// clang-format on + +static void animate_waves(void) { + starry_night_wave_frame_width_counter = decrement_counter(starry_night_wave_frame_width_counter, WIDTH - 1); // only 3 frames for last wave type + rough_waves_frame_counter = increment_counter(rough_waves_frame_counter, 3); // only 3 frames for last wave type + + void draw_ocean(uint8_t frame, uint16_t offset, uint8_t byte_index) { + oled_write_raw_byte(pgm_read_byte(ocean_top[frame] + byte_index), offset); + oled_write_raw_byte(pgm_read_byte(ocean_bottom[frame] + byte_index), offset + WIDTH); + } + + for (int i = 0; i < WIDTH; ++i) { + uint16_t offset = OCEAN_LINE * WIDTH + i; + uint8_t byte_index = starry_night_wave_frame_width_counter + i; + if (byte_index >= WIDTH) { + byte_index = byte_index - WIDTH; + } + if (is_calm || current_wpm <= WAVE_CALM) { + draw_ocean(0, offset, byte_index); + } else if (current_wpm <= WAVE_HEAVY_STORM) { + draw_ocean(1, offset, byte_index); + } else if (current_wpm <= WAVE_HURRICANE) { + draw_ocean(2, offset, byte_index); + } else { + draw_ocean(3 + rough_waves_frame_counter, offset, byte_index); + } + } +} +#endif // endregion + +#ifdef ENABLE_ISLAND // region +uint8_t island_frame_1 = 0; + +// clang-format off +// only use 46 bytes (first 18 are blank, so we don't write them, makes it smaller and we can see the shooting stars properly!) + +// To save space and allow the shooting stars to be seen, only draw the tree on every frame. +// Tree is only 14bytes wide so we save 108 bytes on just the first row. Second row, the +// first 18 bytes is always the same piece of land, so only store that once, which saves 90 bytes +static const char PROGMEM islandRightTop[6][14] = { + {0x84, 0xEC, 0x6C, 0x3C, 0xF8, 0xFE, 0x3F, 0x6B, 0xDB, 0xB9, 0x30, 0x40, 0x00, 0x00,}, + {0x80, 0xC3, 0xEE, 0x7C, 0xB8, 0xFC, 0xFE, 0x6F, 0xDB, 0x9B, 0xB2, 0x30, 0x00, 0x00,}, + {0x00, 0xC0, 0xEE, 0x7F, 0x3D, 0xF8, 0xFC, 0x7E, 0x57, 0xDB, 0xDB, 0x8A, 0x00, 0x00,}, + {0x00, 0xC0, 0xE6, 0x7F, 0x3B, 0xF9, 0xFC, 0xFC, 0xB6, 0xB3, 0x33, 0x61, 0x00, 0x00,}, + {0x00, 0x00, 0x00, 0x00, 0x80, 0xEE, 0xFF, 0xFB, 0xF9, 0xFC, 0xDE, 0xB6, 0xB6, 0x24,}, + {0x00, 0x00, 0x00, 0x00, 0xC0, 0xEE, 0xFE, 0xFF, 0xFB, 0xFD, 0xEE, 0xB6, 0xB6, 0x92,}, +}; +static const char PROGMEM islandRightBottom[6][14] = { + {0x41, 0x40, 0x60, 0x3E, 0x3F, 0x23, 0x20, 0x60, 0x41, 0x43, 0x40, 0x40, 0x40, 0x80,}, + {0x40, 0x41, 0x60, 0x3E, 0x3F, 0x23, 0x20, 0x60, 0x40, 0x40, 0x41, 0x41, 0x40, 0x80,}, + {0x40, 0x40, 0x61, 0x3D, 0x3F, 0x27, 0x21, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x80,}, + {0x40, 0x43, 0x61, 0x3C, 0x3F, 0x27, 0x21, 0x60, 0x41, 0x43, 0x43, 0x42, 0x40, 0x80,}, + {0x40, 0x40, 0x60, 0x3C, 0x3F, 0x27, 0x23, 0x63, 0x44, 0x40, 0x41, 0x41, 0x41, 0x81,}, + {0x40, 0x40, 0x60, 0x3C, 0x3F, 0x27, 0x23, 0x63, 0x42, 0x42, 0x41, 0x41, 0x41, 0x80,}, +}; +static const char PROGMEM islandLeft[18] = { + 0x80, 0x40, 0x40, 0x40, 0x40, 0x60, + 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, + 0x20, 0x20, 0x20, 0x60, 0x40, 0x40, +}; +// clang-format on + +static void animate_island(void) { + if (animation_counter == 0) { + island_frame_1 = increment_counter(island_frame_1, 2); + } + + void draw_island_parts(uint8_t frame) { + oled_set_cursor(ISLAND_COLUMN + 3, ISLAND_LINE); + oled_write_raw_P(islandRightTop[frame], 14); + oled_set_cursor(ISLAND_COLUMN + 0, ISLAND_LINE + 1); + oled_write_raw_P(islandLeft, 18); + oled_set_cursor(ISLAND_COLUMN + 3, ISLAND_LINE + 1); + oled_write_raw_P(islandRightBottom[frame], 14); + } + + if (is_calm || current_wpm < ISLAND_CALM) { + draw_island_parts(0); + } else if (current_wpm >= ISLAND_CALM && current_wpm < ISLAND_HEAVY_STORM) { + draw_island_parts(island_frame_1 + 1); + } else if (current_wpm >= ISLAND_HEAVY_STORM && current_wpm < ISLAND_HURRICANE) { + draw_island_parts(island_frame_1 + 2); + } else { + draw_island_parts(island_frame_1 + 4); + } +} +#endif // endregion + +#ifdef ENABLE_STARS // region +bool stars_setup = false; // only setup stars once, then we just twinkle them +struct Coordinate { + int x; + int y; + bool exists; +}; + +struct Coordinate stars[TOTAL_STARS]; // tracks all stars/coordinates + +/** + * Setup all the initial stars on the screen + * This function divides the screen into regions based on STARS_PER_LINE and NUMBER_OF_STAR_LINES + * where each line is made up of 8x8 pixel groups, that are populated by a single star. + * + * Not sure how this function will work with larger or smaller screens. + * It should be fine, as long as the screen width is a multiple of 8 + */ +static void setup_stars(void) { + // For every line, split the line into STARS_PER_LINE, find a random point in that region, and turn the pixel on + // 36% probability it will not be added + // (said another way, 80% chance it will start out lit in the x direction, then 80% chance it will start out lit in the y direction = 64% probability it will start out lit at all) + for (int line = 0; line < NUMBER_OF_STAR_LINES; ++line) { + for (int column_group = 0; column_group < STARS_PER_LINE; ++column_group) { + uint8_t rand_column = rand() % 10; + uint8_t rand_row = rand() % 10; + if (rand_column < 8 && rand_row < 8) { + int column_adder = column_group * 8; + int line_adder = line * 8; + int x = rand_column + column_adder; + int y = rand_row + line_adder; + oled_write_pixel(x, y, true); + stars[column_group + (line * STARS_PER_LINE)].x = x; + stars[column_group + (line * STARS_PER_LINE)].y = y; + stars[column_group + (line * STARS_PER_LINE)].exists = true; + } else { + stars[column_group + (line * STARS_PER_LINE)].exists = false; + } + } + } + stars_setup = true; +} + +/** + * Twinkle the stars (move them one pixel in any direction) with a probability of 50% to twinkle any given star + */ +static void twinkle_stars(void) { + for (int line = 0; line < NUMBER_OF_STAR_LINES; ++line) { + for (int column_group = 0; column_group < STARS_PER_LINE; ++column_group) { + struct Coordinate star = stars[column_group + (line * STARS_PER_LINE)]; + + // skip stars that were never added + if (!star.exists) { + continue; + } + if (rand() % TWINKLE_PROBABILITY_MODULATOR == 0) { + oled_write_pixel(star.x, star.y, false); // black out pixel + + // don't allow stars to leave their own region + if (star.x == (column_group * 8)) { // star is the farthest left it can go in its region + star.x++; // move it right immediately + } else if (star.x == (((column_group + 1) * 8) - 1)) { // star is farthest right it can go in its region + star.x--; // move it left immediately + } + if (star.y == (line * 8)) { // star is the farthest up it can go in its region + star.y++; // move it down immediately + } else if (star.y == (((line + 1) * 8) - 1)) { // star is farthest down it can go in its region + star.y--; // move it up immediately + } + + // now decide direction + int new_x; + int x_choice = rand() % 3; + if (x_choice == 0) { + new_x = star.x - 1; + } else if (x_choice == 1) { + new_x = star.x + 1; + } else { + new_x = star.x; + } + + int new_y; + int y_choice = rand() % 3; + if (y_choice == 0) { + new_y = star.y - 1; + } else if (y_choice == 1) { + new_y = star.y + 1; + } else { + new_y = star.y; + } + + star.x = new_x; + star.y = new_y; + oled_write_pixel(new_x, new_y, true); + } + + stars[column_group + (line * STARS_PER_LINE)] = star; + } + } +} + +/** + * Setup the stars and then animate them on subsequent frames + */ +static void animate_stars(void) { + if (!stars_setup) { + setup_stars(); + } else { + twinkle_stars(); + } +} +#endif // endregion + +#ifdef ENABLE_SHOOTING_STARS // region +bool shooting_stars_setup = false; // only setup shooting stars array once with defaults + +struct ShootingStar { + int x_1; + int y_1; + int x_2; + int y_2; + bool running; + int frame; + int delay; +}; + +struct ShootingStar shooting_stars[MAX_NUMBER_OF_SHOOTING_STARS]; // tracks all the shooting stars + +static void setup_shooting_star(struct ShootingStar *shooting_star) { + int column_to_start = rand() % (WIDTH / 2); + int row_to_start = rand() % (HEIGHT - 48); // shooting_stars travel diagonally 1 down, 1 across. So the lowest a shooting_star can start and not 'hit' the ocean is 32 above the ocean. + + shooting_star->x_1 = column_to_start; + shooting_star->y_1 = row_to_start; + shooting_star->x_2 = column_to_start + 1; + shooting_star->y_2 = row_to_start + 1; + shooting_star->running = true; + shooting_star->frame++; + shooting_star->delay = rand() % SHOOTING_STAR_DELAY; +} + +static void move_shooting_star(struct ShootingStar *shooting_star) { + oled_write_pixel(shooting_star->x_1, shooting_star->y_1, false); + oled_write_pixel(shooting_star->x_2, shooting_star->y_2, false); + + shooting_star->x_1++; + shooting_star->y_1++; + shooting_star->x_2++; + shooting_star->y_2++; + shooting_star->frame++; + + oled_write_pixel(shooting_star->x_1, shooting_star->y_1, true); + oled_write_pixel(shooting_star->x_2, shooting_star->y_2, true); +} + +static void finish_shooting_star(struct ShootingStar *shooting_star) { + oled_write_pixel(shooting_star->x_1, shooting_star->y_1, false); + oled_write_pixel(shooting_star->x_2, shooting_star->y_2, false); + shooting_star->running = false; + shooting_star->frame = 0; +} + +static void animate_shooting_star(struct ShootingStar *shooting_star) { + if (shooting_star->frame > SHOOTING_STAR_FRAMES) { + finish_shooting_star(shooting_star); + return; + } else if (!shooting_star->running) { + setup_shooting_star(shooting_star); + } else { + if (shooting_star->delay == 0) { + move_shooting_star(shooting_star); + } else { + shooting_star->delay--; + } + } +} + +static void animate_shooting_stars(void) { + if (is_calm) { + return; + } + if (!shooting_stars_setup) { + for (int i = 0; i < MAX_NUMBER_OF_SHOOTING_STARS; ++i) { + shooting_stars[i].running = false; + } + shooting_stars_setup = true; + } + /** + * Fixes issue with stars that were falling _while_ the + * wpm dropped below the condition for them to keep falling + */ + void end_extra_stars(uint8_t starting_index) { + for (int shooting_star_index = starting_index; shooting_star_index < MAX_NUMBER_OF_SHOOTING_STARS; ++shooting_star_index) { + struct ShootingStar shooting_star = shooting_stars[shooting_star_index]; + if (shooting_star.running) { + finish_shooting_star(&shooting_star); + shooting_stars[shooting_star_index] = shooting_star; + } + } + } + + int number_of_shooting_stars = current_wpm / SHOOTING_STAR_WPM_INCREMENT; + number_of_shooting_stars = (number_of_shooting_stars > MAX_NUMBER_OF_SHOOTING_STARS) ? MAX_NUMBER_OF_SHOOTING_STARS : number_of_shooting_stars; + + if (number_of_shooting_stars == 0) { + // make sure all shooting_stars are ended + end_extra_stars(0); + } else { + for (int shooting_star_index = 0; shooting_star_index < number_of_shooting_stars; ++shooting_star_index) { + struct ShootingStar shooting_star = shooting_stars[shooting_star_index]; + animate_shooting_star(&shooting_star); + shooting_stars[shooting_star_index] = shooting_star; + } + end_extra_stars(number_of_shooting_stars); + } +} +#endif // endregion + +/** + * Main rendering function + * + * Calls all different animations at different rates + */ +void render_stars(void) { + // // animation timer + if (timer_elapsed32(starry_night_anim_timer) > STARRY_NIGHT_ANIM_FRAME_DURATION) { + starry_night_anim_timer = timer_read32(); + current_wpm = get_current_wpm(); + +#ifdef ENABLE_ISLAND + animate_island(); +#endif + +#ifdef ENABLE_SHOOTING_STARS + if (animation_counter % SHOOTING_STAR_ANIMATION_MODULATOR == 0) { + animate_shooting_stars(); + } +#endif + +#ifdef ENABLE_STARS + // TODO offsetting the star animation from the wave animation would look better, + // but if I do that, then the stars appear in the water because + // the ocean animation has to wait a bunch of frames to overwrite it. + // Possible solutions: + // 1. Only draw stars to the top of the island/ocean. + // 2. Draw ocean every frame, only move ocean on frames matching modulus + // Problems: + // 1. What if someone wants to move the island up a bit, or they want to have the stars reflect in the water? + // 2. More cpu intensive. And I'm already running out of cpu as it is... + if (animation_counter % STAR_ANIMATION_MODULATOR == 0) { + animate_stars(); + } +#endif + +#ifdef ENABLE_WAVE + if (animation_counter % OCEAN_ANIMATION_MODULATOR == 0) { + animate_waves(); + } +#endif + +#ifdef ENABLE_MOON + draw_moon(); +#endif + + animation_counter = increment_counter(animation_counter, NUMBER_OF_FRAMES); + } +} diff --git a/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.h b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.h new file mode 100644 index 0000000000..8d3c505c33 --- /dev/null +++ b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/ocean_dream.h @@ -0,0 +1,89 @@ +// Copyright 2022 Jose Pablo Ramirez (@jpe230) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once +#include "quantum.h" + +/** + * Features: + * You can turn on and off features in this section + */ +#define ENABLE_MOON // Uses 182 bytes +#define ENABLE_WAVE // Uses 844 bytes +#define ENABLE_SHOOTING_STARS // Uses 872 bytes +#define ENABLE_ISLAND +#define ENABLE_STARS // Uses 606 bytes + +/** + * Global Settings + */ +#define STARRY_NIGHT_ANIM_FRAME_DURATION 30 // how long each frame lasts in ms +#define NUMBER_OF_FRAMES 20 // Self explanatory. Probably shouldn't touch this, not sure how stuff will work if it's changed. If changed should be multiple of 1, 2, 3, 4, and 5 +#define WIDTH OLED_DISPLAY_HEIGHT // for vertical displays +#define HEIGHT OLED_DISPLAY_WIDTH // for vertical displays + +/** + * Moon Parameters + */ +#define MOON_LINE 4 // the line you want the moon to appear at +#define MOON_COLUMN 4 // the column you want the moon to appear at +//#define STATIC_MOON // uncomment this to make the moon a static image, no animation +#ifndef STATIC_MOON +# define ANIMATE_MOON_EVERY_N_FRAMES 100 // animate the moon every n frames +#endif + +/** + * Wave Parameters + */ +#define OCEAN_LINE 14 // Line you want to render the ocean starting at (best at oled_max_lines() - 2) +#define WAVE_CALM 20 // render calm ocean under this WPM and ripple ocean at this WPM +#define WAVE_HEAVY_STORM 40 // render medium ocean at this WPM +#define WAVE_HURRICANE 60 // render heavy waves above this WPM +// What number of frames you want to animate the ocean at. +// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc +// Don't set equal to 0. +#define OCEAN_ANIMATION_SPEED 1 + +/** + * Shooting Star Parameters + */ +#define SHOOTING_STAR_DELAY 12 // delay modulus for time between shooting stars. Decides number of frames to delay, e.g. 12 means 0-11 frames of delay between each shooting star +#define SHOOTING_STAR_FRAMES 16 // how many 2 pixel frames per shooting star. Increment this for longer shooting stars +#define MAX_NUMBER_OF_SHOOTING_STARS 12 // maximum number of shooting stars that can be on screen at the same time +#define SHOOTING_STAR_WPM_INCREMENT 10 // every n WPM increase, add an extra star, up to MAX_NUMBER_OF_SHOOTING_STARS, e.g. an increment of 5 would result in 1 shooting star at 5-9wpm, 2 at 10-14, etc. +// What number of frames you want to animate the shooting stars at. +// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc +// Don't set equal to 0. +#define SHOOTING_STAR_ANIMATION_SPEED 30 + +/** + * Star Parameters + */ +#define STARS_PER_LINE 4 // number of stars per line (for a display that is 128x32, this would be 4 stars spread out evenly over the 32byte width, one every 8 bytes) +#define NUMBER_OF_STAR_LINES 16 // number of lines to fill up with stars (for a display that is 128x32, 16 bytes are filled with the ocean animation, so that leaves 112 pixels left over. The number of lines depends on your OLED_FONT_HEIGHT) +#define TWINKLE_PROBABILITY 25 // probability that any star twinkles on a given frame +// What number of frames you want to animate the stars at. +// Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 20, would animate on every frame, 10, every other frame, etc +// Don't set equal to 0. +#define STAR_ANIMATION_SPEED 1 + +/** + * Island Parameters + */ +#define ISLAND_LINE 12 // line that the island starts at. Island is 2 lines tall +#define ISLAND_COLUMN 0 // column that the island starts at +#define ISLAND_CALM 20 // WPM at which the palm tree calmly moves +#define ISLAND_HEAVY_STORM 40 // WPM at which the heavy storm occurs +#define ISLAND_HURRICANE 60 // WPM at which THE HURRICANE STARTS + +/* + * DON'T TOUCH + */ + +extern bool is_calm; + +// timers +extern uint32_t starry_night_anim_timer; +extern uint32_t starry_night_anim_sleep; + +void render_stars(void); diff --git a/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/oled_slave_handler.c b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/oled_slave_handler.c new file mode 100644 index 0000000000..ef38fd8c44 --- /dev/null +++ b/keyboards/crkbd/keymaps/jpe230/oled/rp2040/slave/oled_slave_handler.c @@ -0,0 +1,11 @@ +// Copyright 2022 Jose Pablo Ramirez (@jpe230) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "jpe230.h" +#include "ocean_dream.h" + +void render_slave_oled() { + render_stars(); +} + +oled_rotation_t rotate_slave(oled_rotation_t rotation) {return OLED_ROTATION_270;} -- cgit v1.2.3