From 4a8bd7b9a523601911ba467588b2a6a0aa693db6 Mon Sep 17 00:00:00 2001 From: Ryan Date: Sun, 15 May 2022 21:27:01 +1000 Subject: Rename keymap_extras headers for consistency (#16939) --- keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c | 2 +- keyboards/basekeys/slice/rev1/keymaps/via/keymap.c | 2 +- keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'keyboards/basekeys') diff --git a/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c b/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c index 97f7039a79..26ca151089 100644 --- a/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c +++ b/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c @@ -14,7 +14,7 @@ * along with this program. If not, see . */ #include QMK_KEYBOARD_H -#include "keymap_jp.h" +#include "keymap_japanese.h" #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings diff --git a/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c b/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c index 900f1b3ba7..57b94c5bdf 100644 --- a/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c +++ b/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c @@ -14,7 +14,7 @@ * along with this program. If not, see . */ #include QMK_KEYBOARD_H -#include "keymap_jp.h" +#include "keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them diff --git a/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c b/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c index 375daaca95..05de0e42d0 100644 --- a/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c +++ b/keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c @@ -14,7 +14,7 @@ * along with this program. If not, see . */ #include QMK_KEYBOARD_H -#include "keymap_jp.h" +#include "keymap_japanese.h" #include "split_util.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. -- cgit v1.2.3