From 55843480fffddebf15b3557fb11dca6206ab7b7b Mon Sep 17 00:00:00 2001 From: Zach White Date: Mon, 28 Dec 2020 20:06:07 -0800 Subject: Fix compile issues from the error page (#11314) * fix abacus so it works with configurator * create the keymap path if it doesn't exist * bpiphany/unloved_bastard: remove the nested macros, move default keymap to json * readd the unloved_bastard default keymap * fix clueboard/card * fixup handwired/2x5keypad * fixup hub16 * matrix/noah: remove the broken matrix print code to fix compilation * reinstate matrix_print with the right include * Revert "create the keymap path if it doesn't exist" This reverts commit af732776a539e8c6e2edf2e54f4d7f5ffa65b3a2. --- keyboards/abacus/keymaps/unicodemap/keymap.c | 148 ++++++++++++++++++++++++++ keyboards/abacus/keymaps/unicodemap/readme.md | 4 + keyboards/abacus/keymaps/unicodemap/rules.mk | 1 + 3 files changed, 153 insertions(+) create mode 100644 keyboards/abacus/keymaps/unicodemap/keymap.c create mode 100644 keyboards/abacus/keymaps/unicodemap/readme.md create mode 100644 keyboards/abacus/keymaps/unicodemap/rules.mk (limited to 'keyboards/abacus/keymaps/unicodemap') diff --git a/keyboards/abacus/keymaps/unicodemap/keymap.c b/keyboards/abacus/keymaps/unicodemap/keymap.c new file mode 100644 index 0000000000..c1d5bd8827 --- /dev/null +++ b/keyboards/abacus/keymaps/unicodemap/keymap.c @@ -0,0 +1,148 @@ +/* Copyright 2020 nickolaij + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#include QMK_KEYBOARD_H + +// wait DELAY ms before unregistering media keys +#define MEDIA_KEY_DELAY 10 + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BASE, + _UPPER, + _LOWER +}; + +// Defines the keycodes used by our macros in process_record_user +enum custom_keycodes { + NICKURL = SAFE_RANGE, + ALTTAB +}; + +enum unicode_names { + LOVEEYES, + THINK, + UPSIDEDOWN, + NOMOUTH, + PARTY, + HEART, + EGGPLANT, + PEACH, + EMOJI100, + EMOJIB +}; + +const uint32_t PROGMEM unicode_map[] = { + [LOVEEYES] = 0x1f60d, + [THINK] = 0x1f914, + [UPSIDEDOWN] = 0x1f643, + [NOMOUTH] = 0x1f636, + [PARTY] = 0x1f973, + [HEART] = 0x1f495, + [EMOJI100] = 0x1f4af, + [PEACH] = 0x1f351, + [EGGPLANT] = 0x1f346, + [EMOJIB] = 0x1f171 +}; + + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Base */ + [_BASE] = LAYOUT( + KC_ESCAPE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_BSLASH, + KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_UP, KC_DELETE, + KC_LCTRL, KC_LGUI, MO(_UPPER), KC_SPACE, KC_ENTER, MO(_LOWER), KC_LEFT, KC_DOWN, KC_RIGHT + ), + [_UPPER] = LAYOUT( + KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, + ALTTAB, _______, _______, _______, _______, _______, _______, _______, KC_LBRACKET, KC_RBRACKET, KC_QUOTE, KC_SLASH, + _______, _______, _______, _______, _______, _______, _______, _______, KC_MINUS, KC_EQUAL, _______, _______, + KC_LALT, _______, _______, _______, _______, _______, KC_HOME, _______, KC_END + ), + [_LOWER] = LAYOUT( + NICKURL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, + _______, KC_F11, KC_F12, RGB_MODE_PLAIN, RGB_MODE_BREATHE, RGB_MODE_RAINBOW, RGB_MODE_SWIRL, RGB_MODE_SNAKE, RGB_MODE_KNIGHT, RGB_MODE_GRADIENT, XXXXXXX, RGB_TOG, + _______, X(LOVEEYES), X(THINK), X(UPSIDEDOWN), X(NOMOUTH), X(PARTY), X(PEACH), X(HEART), X(EGGPLANT), X(EMOJI100), X(EMOJIB), RGB_HUI, + KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______ + ) + + +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case NICKURL: + if (record->event.pressed) { + SEND_STRING("https://www.github.com/nickolaij"); + } else { + tap_code(KC_ENTER); + } + return true; + break; + + case ALTTAB: + if (record->event.pressed) { + tap_code16(A(KC_TAB)); + } + return true; + break; + + default: + return true; + + } +} + + +void dip_switch_update_user(uint8_t index, bool active) { + switch (index) { + case 0: + if(active) { + switch(get_highest_layer(layer_state)) { + case _BASE: + tap_code16(LCTL(KC_F)); + break; + case _UPPER: + tap_code(KC_MUTE); + break; + case _LOWER: + tap_code(KC_MEDIA_PLAY_PAUSE); + break; + } + } + } +} + + +void matrix_init_user(void) { + set_unicode_input_mode(UC_WINC); +} + +void encoder_update_user(uint8_t index, bool clockwise) { + + switch(get_highest_layer(layer_state)) { + case _BASE: + clockwise ? tap_code(KC_PGDN) : tap_code(KC_PGUP); + break; + case _UPPER: + clockwise ? tap_code(KC_VOLU) : tap_code(KC_VOLD); + break; + case _LOWER: + clockwise ? tap_code(KC_MEDIA_NEXT_TRACK) : tap_code(KC_MEDIA_PREV_TRACK); + break; + } +} diff --git a/keyboards/abacus/keymaps/unicodemap/readme.md b/keyboards/abacus/keymaps/unicodemap/readme.md new file mode 100644 index 0000000000..0c6098f0e9 --- /dev/null +++ b/keyboards/abacus/keymaps/unicodemap/readme.md @@ -0,0 +1,4 @@ +# The default keymap for Abacus + +This is made based on my first few days of playing with it and honing in on what feels right. +I've repurposed the DIP switch function for the encoder switches and added some functionality for multiple layers also effecting the encoders output. diff --git a/keyboards/abacus/keymaps/unicodemap/rules.mk b/keyboards/abacus/keymaps/unicodemap/rules.mk new file mode 100644 index 0000000000..502b2def76 --- /dev/null +++ b/keyboards/abacus/keymaps/unicodemap/rules.mk @@ -0,0 +1 @@ +UNICODEMAP_ENABLE = yes -- cgit v1.2.3