From dfe7004bc545ff7247a0dbef4788b9e1952f9c5d Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Sat, 16 Jan 2016 00:51:24 -0500 Subject: new keymap folder structure and makefile magic --- keyboard/planck/README.md | 126 ++++++++++++++++++++++++++++++++-------------- 1 file changed, 87 insertions(+), 39 deletions(-) (limited to 'keyboard/planck/README.md') diff --git a/keyboard/planck/README.md b/keyboard/planck/README.md index 0003e765d4..5c3a52498a 100644 --- a/keyboard/planck/README.md +++ b/keyboard/planck/README.md @@ -3,29 +3,42 @@ Planck keyboard firmware DIY/Assembled compact ortholinear 40% keyboard by [Ortholinear Keyboards](http://ortholinearkeyboards.com). ## Quantum MK Firmware + You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you. BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality MIDI_ENABLE = yes # MIDI controls - # UNICODE_ENABLE = yes # Unicode support + # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not // BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID -### Mod shortcuts +## Quick aliases to common actions + +Your keymap can include shortcuts to common operations (called "function actions" in tmk). + +### Switching and toggling layers + +`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack. + +`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer). + +`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack. -* `LSFT(kc)` - applies left shift to *kc* - `S(kc)` is an alias -* `RSFT(kc)` - applies right shift to *kc* -* `LCTL(kc)` - applies left control to *kc* -* `RCTL(kc)` - applies right control to *kc* -* `LALT(kc)` - applies left alt to *kc* -* `RALT(kc)` - applies right alt to *kc* -* `LGUI(kc)` - applies left gui (command/win) to *kc* -* `RGUI(kc)` - applies right gui (command/win) to *kc* +### Fun with modifier keys -You can also use more than one, like this: +* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias +* `RSFT(kc)` - applies right Shift to *kc* +* `LCTL(kc)` - applies left Control to *kc* +* `RCTL(kc)` - applies right Control to *kc* +* `LALT(kc)` - applies left Alt to *kc* +* `RALT(kc)` - applies right Alt to *kc* +* `LGUI(kc)` - applies left GUI (command/win) to *kc* +* `RGUI(kc)` - applies right GUI (command/win) to *kc* - LALT(LGUI(KC_ESC)) +You can also chain these, like this: -The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names (see `quantum/keymap_common.h`) are also availble. + LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress. + +The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`. KC_TILD ~ KC_EXLM ! @@ -45,31 +58,71 @@ The following shortcuts automatically add `LSFT()` to keycodes to get commonly u KC_PIPE | KC_COLN : -### Function shortcuts +`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down. + +These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available): + + * MOD_LCTL + * MOD_LSFT + * MOD_LALT + * MOD_LGUI -Instead of using `FNx`, you can use `F(x)` - the benefit here is being able to use more than 32 function layers (up to 4096), if you happen to need them. +These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. -There are also keycode shortcuts for common actions: +We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact: -* `MO(layer)` - momentary switch to *layer* -* `DF(layer)` - sets default layer to *layer* -* `TG(layer)` - toggle between the current layer and *layer* -* `MT(mod, kc)` - is *mod* when held, and *kc* when tapped * `CTL_T(kc)` - is LCTL when held and *kc* when tapped * `SFT_T(kc)` - is LSFT when held and *kc* when tapped * `ALT_T(kc)` - is LALT when held and *kc* when tapped * `GUI_T(kc)` - is LGUI when held and *kc* when tapped - * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped -* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped + * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/) + +### Temporarily setting the default layer + +`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does. + +### Remember: These are just aliases -These functions work the same way that their `ACTION_*` functions do, and will require KC_TRNS on the layer being switched to - check out the default keymap for an example. +These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action). -### Additional keycodes for software-implemented layouts (Colemak, Dvorak, etc) +Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them. + +## Macro shortcuts: Send a whole string when pressing just one key + +Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymaps/default.c). + +```c +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. +{ + switch(id) { + case 0: // this would trigger when you hit a key mapped as M(0) + if (record->event.pressed) { + return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes + } + break; + } + return MACRO_NONE; +}; +``` +A macro can include the following commands: + +* I() change interval of stroke in milliseconds. +* D() press key. +* U() release key. +* T() type key(press and release). +* W() wait (milliseconds). +* END end mark. + +So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends. + +Note: Using macros to have your keyboard send passwords for you is a bad idea. + +### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc) Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: - #include "keymap_.h" - + #include "keymap_.h" + Where is "colemak" or "dvorak". After including this line, you will get access to: * `CM_*` for all of the Colemak-equivalent characters @@ -79,19 +132,15 @@ These implementations assume you're using Colemak or Dvorak on your OS, not on y To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`. -### Additional language support +## Additional language support -In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbrivation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support). +In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support). -### Unicode support +## Unicode support You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile. -### Macro shortcuts - -Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to filter them. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c). - -### Other keyboard shortcut keycodes +## Other firmware shortcut keycodes * `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`) * `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things @@ -105,12 +154,11 @@ Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to acces Enable the backlight from the Makefile. - -### MIDI functionalty +## MIDI functionalty This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. -### Bluetooth functionality +## Bluetooth functionality This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will. @@ -124,13 +172,13 @@ Depending on which keymap you would like to use, you will have to compile slight To build with the default keymap, simply run `make`. ### Other Keymaps -Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_.c` and see keymap document (you can find in top README.md) and existent keymap files. +Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `.c` and see keymap document (you can find in top README.md) and existent keymap files. To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like: ``` $ make KEYMAP=[default|jack|] ``` -Keymaps follow the format **__keymap\_\.c__** and are stored in the `keymaps` folder. +Keymaps follow the format **__.c__** and are stored in the `keymaps` folder. ### Notable forks (which some of the keymap files are from) - [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck) -- cgit v1.2.3