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2018-07-22Convert Iris to use SPLIT_KEYBOARD (#3458)Seth Barberee
* convert iris to split-common * Fix build error
2018-07-18keymapping for hungarian layout added (#3438)donfuge
2018-07-18Add #include "config_common.h" after #pragma once to config.h templates (#3444)noroadsleft
2018-07-18Song List: Mario Mushroom (#3432)Paul Davis
2018-07-17Split common (#3429)That-Canadian
* Line ending stuff again * Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C) * Added personal keymap, updated some of the EH files * Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional * Added split code from lets_split, removed pro micro imports and LED code THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT * Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now * Updated eh.c * More rework of the I2C code, added global flags for split boards. * Introduced RGB over I2C, having weird edge case issues at the moment though * Fixed weird I2C edgecase with RGB, although still would like to track down route cause.. * Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C * Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed. - Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix - Split keyboard files placed into quantum/split_common/ - Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand - Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed * Updated documentation for the new makefile options and #defines specific to split keyboards * Added a bit more info to docs, so people aren't confused * Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder * Removed some debugging from eh.c * Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap). * Added a README file to the Let's Split Eh? * Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c * Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions. * Fixed lets_split_eh not having a default version * Removed "eh" references from lets_split folder for now * Took lets_split folder from master to fix travis build errors, weird my local was overriding. * Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others * Removed rules.mk from my lets_split keymap, not needed * Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN" * Fixed split_common assuming I2C for RGB and Backlight. Added serial backlight support (stole from bakingpy's Levinson code ;) ) Serial RGB not implemented yet. Also Added "USE_IC2" to the lets_split_eh/eh as that was looked over. * Fixed stupid mistake, forgot to set BACKLIT_DIRTY to false after setting slave backlit settings for serial * Updated backlight data block to be cleaner (thanks drashna ;) )
2018-07-16Lets split eh (#3120)That-Canadian
* Line ending stuff again * Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C) * Added personal keymap, updated some of the EH files * Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional * Added split code from lets_split, removed pro micro imports and LED code THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT * Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now * Updated eh.c * More rework of the I2C code, added global flags for split boards. * Introduced RGB over I2C, having weird edge case issues at the moment though * Fixed weird I2C edgecase with RGB, although still would like to track down route cause.. * Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C * Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed. - Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix - Split keyboard files placed into quantum/split_common/ - Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand - Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed * Updated documentation for the new makefile options and #defines specific to split keyboards * Added a bit more info to docs, so people aren't confused * Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder * Removed some debugging from eh.c * Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap). * Added a README file to the Let's Split Eh? * Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c * Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions. * Fixed lets_split_eh not having a default version * Removed "eh" references from lets_split folder for now * Took lets_split folder from master to fix travis build errors, weird my local was overriding. * Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others * Removed rules.mk from my lets_split keymap, not needed * Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN"
2018-07-16Adds support for Planck Rev 6 (#2666)Jack Humbert
* initial files for rev 6 with encoder * music map init, dip scan added * adds ws2812 driver for arm * flesh out dip and encoder support * adds default encoder res * adds default encoder res * start muse implementation * muse working with encoder as control * flip direction * try mouse wheel again * dont break other revs * dont break other revs * conditional autio * pwm ws driver (not working) * update build includes for chibios * update ws2812 driver/config * last commit for glasser code * working example * remove rgb for now * finish up rev6 * working encoder keycodes * add warnings to planck keymaps about the LAYOUT
2018-07-16Update template config.h with `#pragma once` (#3415)Evan Travers
* Update template config.h with `#pragma once` Making sure this is consistent with #3404 * Move to `#pragma once` for the other templates
2018-07-15Integrating Peter Fleury's HD44780 LCD library (#3209)Max Audron
* integrated Peter Fleury's LCD library for HD44780 LCDs * fixed typo * cleanup finished * add documentation * added HD44780 documentation * removed keyboard from .gitmodules * resolved merge conflict * removed edit of kira75s rules.mk made by merge * moved hd44780 to drivers/avr * Added licence info to hd44780 files * Added link to hd44780 docs.
2018-07-15Fix tapdance when one-shot is disabled.Joe Wasson
2018-07-15Added pin C6 to hardware PWM backlightWilba6582
2018-07-12Slow down speed of All Star song by factor of 4 (#3383)Danny
2018-07-11Add macro to play All Star chorus and print lyrics, fixes issues #3345, ↵Danny
#3346, #3347, #3348, #3349, #3350 (#3372)
2018-07-03Merge pull request #3229 from qmk/hf/shinydoxErez Zukerman
Adds I2C timeout and return values, adds support for future RGB Ergodox EZ
2018-07-03Addition of hard brigtness limit for RGB_Matrix (#3299)yiancar
* Addition of hard brigtness limit for RGB_Matrix - Added a define "RGB_MATRIX_MAXIMUM_BRIGHTNESS" to enable hard limiting the maximum brightness for rgb_matrix - Used the above define to limit the maximum brigthness of HS60 for better stability * Added docs for new rgb_matrix define * Addition of check for maximum brightness
2018-06-28Clean up SEND_STRING keycodes and add media keys (#3214)fauxpark
* Clean up SEND_STRING keycodes and add media keys * Remove stray define * Add missing SEND_STRING keycodes for completeness Also, add KC_EJCT to the keycode references
2018-06-28Disable JTAG in keyboard initDrashna Jaelre
So that all boards, present and future will have JTAG disabled, even if using a custom matrix
2018-06-22refactor, non-workingJack Humbert
2018-06-12adds timeout to avr i2cJack Humbert
2018-06-12fix issue with rgbinit unused variable (#3165)Jon Allen
* fix issue with rgbinit wiping out customization. * removed unused variable
2018-06-04Add rgblight mode 35 (R,G,B test mode) (#3114)Takeshi ISHII
* add rgblight mode 35 (RGB cyclic mode) into quantum/rgblight.c * Update docs, add rgblight mode 35(RGB cyclic) * rename RGBCYCLIC to RGBTEST
2018-05-31Updated matrix.c for some PS2AVRGB boards and templates for new_project ↵Kenneth Aloysius
script (#2992) * Add M6-A keymap * Update XD60 keymap * Update XD60 keymap readme * Update JJ40 and Let's Split keymaps * Add readme for M6-A * Fix typo, update JJ40 README * Update jj40 readme * Cleanup jj40 keymap * Revert Let's Split QWERTY layer to default before #2010 * Update numpad layers * Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer * Keep ASCII art consistent with keymap * Staryu: initial port * Add personal keymap * Added and updated READMEs * Fix: default keymap for staryu * Rudimentary backlight support. * Enabled mousekeys for default keymap * use QMK_KEYBOARD_H and LAYOUT * Update readme.md for NIU mini: flash using avrdude * Fix missing linebreaks for Staryu README * Update readme.md * Update PS2AVRGB boards with new matrix.c * Update canoe matrix.c; untested * Fix canoe.c for building (needs matrix_scan_user and matrix_init_user) * Add personal Iris keymap * Update keymap * Update keymap * Update keymap, disable backlighting and underglow * Move PrintScreen button * Add README
2018-05-30Customizable LED test duration (#3086)Erez Zukerman
* Customizable LED test duration Code by Jack. :) * only need an unit8_t
2018-05-30Add kuatsure map to preonic board (#3087)Jarrett Drouillard
* preonic-keymap: kuatsure keymap * preonic-kuatsure: move arrows and braces and stuffs * preonic-kuatsure: give more time for leader * preonic-kuatsure: move _ to lower o * preonic-kuatsure: tap dance space to enter * preonic-kuatsure: move vol buttons around conflicted with kaleidoscope file navigation * preonic-kuatsure: lower+spc = esc * preonic-kuatsure: add lock key & remove led stuff * preonic-kuatsure: little bit of tmux leadering * preonic-kuatsure: remove colemak and dvorak * preonic-kuatsure: remove lock key and tap dance * preonic-kuatsure: lower space -> enter -- raise space -> esc * preonice-kuatsure: move tmux stuff to homerow keys * preonic-kuatsure: set tmux prefix to a function * preonic-kuatsure: hello game layers * preonic-kuatsure: instead of zelda, ffvii for game mode :) * preonic-kuatsure: mild changes after playing games to game modes * preonice-kuatsure: omg comma dangles and spaces in switch! * preonic-kuatsure: kinda make lower a shift on special characters * preonic-kuatsure: I don't use these * preonic-kuatsure: move vol- to the begining of media row * preonic-kuatsure: more tmux leader stuff ( pane 3 & last pane ) * preonic-kuatsure: abstract out tmux pane zooming * preonic-kuatsure: abstract pane switch * preonic-kuatsure: game_mod is carries over lower positions starting to wonder if I need game_mod ... lol * preonic-kuatsure: switch lwr/rse esc / ent * preonic-kuatsure: add leaders for window switching * preonic-kuatsure: major pruning of adjust layer * preonic-kuatsure: major rework on raise layer * preonic-kuatsure: game mods f layer is raise now * user-kuatsure: hello * various-kuatsure: use layout format + globalize querty / number keys * preonic-kuatsure: don't use tap dance anymore * various-kuatsure: code formatting * various-kuatsure: add function layer vars * preonic-kuatsure: moar formatting * preonic-kuatsure: add home / end keys
2018-05-29Add and fix _noeeprom functions to many of the RGB Underglow functions (#3070)Drashna Jaelre
* And and fix _noeeprom functions to many of the RGB Underglow functions * Many functions are unnecessarily calling the eeprom write code. The toggle/enable is command is especially guilty of this, as it writes to EEPROM 3 times. But rgb mode writes twice, every time it's called. And init resets the rgb eeprom range and then writes back to it twice! * Fixed the rgblight_sethsv_noeeprom to work as expected, by moving a lot of the code to a helper function. * Added a noeeprom function for mode, enable, disable, and toggle functions. (didn't bother for increase/decrease stuff, and didn't add new keycodes) * Add to predefined colors list * Add new functions to manual/docs * Update RGB Sleep feature to use _noeeprom Because that's exactly what it should be doing, actually!
2018-05-16Fixed sprintf overflowM1K3L08
2018-05-15Add default to LEADER_TIMEOUT in case it's not defined (#2818)Drashna Jaelre
* Add default to LEADER_TIMEOUT in case it's not defined * Update Leader Timeout default
2018-05-14Add rgblight set at commandsDrashna Jaelre
2018-05-14Rgb matrix fixes, I2C library can now retry if it has failed (#2943)yiancar
* Added Modular keyboards L,R and NUM Created code modules for the 3 modules of the modular keyboard. Original idea by MechboardsUK. Uses i2c implementation similar to lets split * Remove modular from master This is to fix incorrect branching * General fixes for RGB_matrix - Complited speed support for all effects - Fixed raindrop effects to initialized after toggle - Fixed raindrop effects to use all available LEDs - Fixed effect step reverse function - Moved RGB_MATRIX_SOLID_REACTIVE under correct flag * Documentation update for RGBmatrix * More doc updates * I2C library can now retry if it has failed - Replaced the original TWIlib by LFKeyboard's modified version - Allows for an extra argument on TWITransmitData, if blocking is set to 1 function will retry to transmit on failure. Good for noisy boards. * RGB Matrix, use alternative I2C library TWIlib seems to be hanging for me sometimes probably due to ISR routine. I have used i2c_master as a good alternative. Note: this commit is for Wilba6582 to verify before merge * Update rgb_matrix.c * RGB matrix cleanup - Remove TWIlib
2018-05-13update template copyrights to 2018 (#2962)MechMerlin
2018-05-10Support both AVR and ps2avrGB targets for new_project script (#2811)MechMerlin
* Stopping point at creating targets for new_project script * Add second argument for target * Add the ps2avrgb target * consider the case where the firmware type target is not valid * fix template files to be more generic * Code cleanup * Change variable name to be more descriptive * make avr the default * forgot to put the template files in * Take out useless comments * add usage info
2018-05-10General RGB matrix fixes (#2931)yiancar
* Added Modular keyboards L,R and NUM Created code modules for the 3 modules of the modular keyboard. Original idea by MechboardsUK. Uses i2c implementation similar to lets split * Remove modular from master This is to fix incorrect branching * General fixes for RGB_matrix - Complited speed support for all effects - Fixed raindrop effects to initialized after toggle - Fixed raindrop effects to use all available LEDs - Fixed effect step reverse function - Moved RGB_MATRIX_SOLID_REACTIVE under correct flag * Documentation update for RGBmatrix * More doc updates
2018-05-08Add effect speed support for RGB Matrix *No EEPROM yet* (#2922)yiancar
* Added Modular keyboards L,R and NUM Created code modules for the 3 modules of the modular keyboard. Original idea by MechboardsUK. Uses i2c implementation similar to lets split * Remove modular from master This is to fix incorrect branching * Add effect speed support for RGB Matrix *No eeprom yet* Keycodes RGB_SPI and RGB_SPD have been added to increase and decrease effect speed. Speed is not saved in EEPROM yet as per Jack's request. * Update rgb_matrix.c * RGB Matrix speed fix rgblight.h * More fixes for rgb speed. Speed functions declared but not used in rgblight * More travis fixes.. * Another one for travis..
2018-05-08updated music maskJack Humbert
2018-05-08Adds IS31FL3731 RGB Matrix Implementation (#2910)Jack Humbert
* adds is31fl3731 rgb matrix implementation * fix build script for force pushes * allow bootloader size to be overwritten * adds planck light implementation * split led config into 2 arrays * idk * betterize register handling * update planck implementation * update planck * refine rgb interface * cleanup names, rgb matrix * start documentation * finish up docs * add effects list * clean-up merge * add RGB_MATRIX_SKIP_FRAMES * add support for at90usb1286 to bootloader options
2018-05-02Update to drashna keymaps and userspace (#2876)Drashna Jaelre
* Fix Unicode sample * Add irony mark * Remove unpretty keymaps * Add QMK DFU and Conditional Music Mode * Unicode fixes * Unicode fixes * Make layer indication more modular * Finish removing Faux Click * Cleanup of UserSpace and addition of 'update_tri_layer_state' function * Add modifier status indicators to Orthodox * Remove tri layer function * Minor tweaks * Remove the Orthodox's Indicator's reliance on layer_state_set * Add custom EEPROM settings * Make EEPROM config more efficient * Viterbi Config * Add Iris Keyboard layout and Userspace cleanup * Iris keyboard tweaks * Use Grave Escape on Iris * Update Readmes
2018-05-01Added command history to terminal with other bug fixes, added new song to ↵M1K
song_list.h (#2855) * Implemented Terminal + added song to song_list.h * Added wait() in order to prevent misbehaviour of 'command not found'
2018-04-28Fix Clicky Down codeDrashna Jaelre
2018-04-26Change handling of adjust layer to make it more LT(...) friendly. (#1625)Martin Sandiford
* Change handling of adjust layer to make it more LT(...) friendly. * Update based on feedback from drashna. * Change handling of adjust layer to make it more LT(...) friendly. This reworks handling to make it a little more friendly to include in keymaps.
2018-04-21Fix Audio Clicky sub-feature (#2784)Drashna Jaelre
* Fix Audio Clicky feature * Add to features
2018-04-21Use QMK_KEYBOARD_H instead of the mykeyboard.h (#2780)MechMerlin
2018-04-20Update to drashna keymaps and userspace (#2756)Drashna Jaelre
* Re-add NO_SECRETS option * Add Thumb Clusters defines for default layout * Minor tweaks * More Minor tweaks * Revert Orthodox layers and move function keys around * Fix keymap so it will compile under the Infinity Since I haven't added 'pretty' layouts to it yet * Cleanup of userspace * Cleanup keymaps * OMG fix Workman * Move mods layer key around * Reduce debounce in Ergodox EZ * Fix Infinity layers * Add list of pins used by Ergdox EZ for easy reference * Revert "Reduce debounce in Ergodox EZ" This reverts commit 8a3db2673b419ef8032c40a6d29156cef632f9cd. * Add Clicky toggle to Orthodox * Fix Audio Clicky keycode * Enable Faux Clicky by default * Add Unicode stuff
2018-04-19Add Faux Clicking as subset of Audio feature (#2748)Drashna Jaelre
* Add Faux Clicky to main Audio feature * Make clicky settings user configurable * Add additional documentation * Don't play when music mode is enabled (hopefully)
2018-04-18Added bending to MIDI (#2740)adiron
This is done via MI_BENDD and MI_BENDU. At the moment the value is hardcoded and cannot be adjusted (future commit?) and is the max for the `midi_send_pitchbend` function (up or down). `MI_BENDD` and `MI_BENDU` both require `#define MIDI_ADVANCED` MIDI pitch bend was already implemented in `protocol/midi.c`, I merely added the keycodes to trigger them. :) (thanks to Jack, two years ago in commit fb4fe52c apparently)
2018-04-13Fix incorrect port direction setting in my previous pull request for pins ↵walkerstop
B5, B6, B7 (#2739) * Added support for audio using pins C4, C5, B6, B7 * Fixed bug where port direction wasn't set correctly for B5, B6, B7 audio ports
2018-04-12Added support for audio using pins C4, C5, B6, B7Michael L. Walker
2018-04-07Improve state/chord handling and clean up namespaceSeebs
Some values that can never, ever, change were held in local variables, rather than in PROGMEM. Fixed. Change "pressed" to a signed int so the test for < 0 makes sense, and to avoid possible weird failure modes in the case where a key release comes in when pressed is already zero. (Shouldn't happen, sure, but computers are weird.) A lot of things in process_steno had external linkage for no particular reason. They've been marked static. Stuff still builds. Distinguish between currently-held keys and keys that have been held, and expose these values through a nicely-named API so other code could, say, check on the current set of steno chording in order to make displays. Also in passing fix up the "state" value having external linkage so it could clash with other people's variable declarations. The API also provides hooks for key processing and steno chord events, so you can monitor those events without having to run in matrix_scan_user and recheck the values directly. Also document these. There is no path through processing a key that doesn't end with a return false, so the nested return foo() are gone and we just return false.
2018-04-05change KEYMAP to LAYOUT for all new keyboards made using this scriptmechmerlin
2018-03-28Fix commands and update my userspace (for testing)U-LANDSRAAD\drashna
2018-03-28add RGB commands as global functionsU-LANDSRAAD\drashna