Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-01 | Remove RGBLIGHT_ANIMATIONS from core (+cleanup) (#19216) | Drashna Jaelre | |
2022-10-27 | Remove rgblight_list.h (#18878) | Ryan | |
* Remove rgblight_list defines with no usage * Remove rgblight_setrgb_*[_at] defines * Remove rgblight_sethsv_* defines * Remove rgblight_sethsv_noeeprom_* defines * Delete rgblight_list.h and remove all references | |||
2022-04-18 | Add customizable snake and knight animation increments (#16337) | MichaĆ Szczepaniak | |
2022-04-17 | Fix #16859. (#16865) | Nick Brassel | |
2022-04-17 | rgblight: Add functions to stop blinking one or all but one layer (#16859) | Simon Arlott | |
2022-02-12 | Format code according to conventions (#16322) | QMK Bot | |
2021-07-25 | Merge remote-tracking branch 'upstream/master' into develop | Nick Brassel | |
2021-07-24 | Disables rgblight twinkle by default. (#13677) | Nick Brassel | |
This takes up about 700 bytes of space, and needs to be swapped to opt-in, rather than opt-out. Build failures in general on AVR due to the scarcity of available flash. People can re-enable it by adding to their keymap's config.h files: ``` #define RGBLIGHT_EFFECT_TWINKLE ``` | |||
2021-07-17 | Merge remote-tracking branch 'origin/master' into develop | QMK Bot | |
2021-06-28 | Move RGBLight code into its own folder (#13312) | Ryan | |