Age | Commit message (Collapse) | Author |
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* Change global config.h settings
* Make Shift LED brighter
* Compatibility Tweaks
* Update ASCII art and layer comments
* Add comments about MOD layer
* Change ASCII art for reset, since it was out of date
* Use Overwatch theme for Workman layer
* Fix RGB define comments
* Make sure RGB set list matches
* Stop all notes for custom Faux Click
* Switch to OSM for everything, and remove RGB Sleep
* Never use KEYMAP now
* Only enable RGB Sleep on Non-Ergodox boards
* Cleanup do to new rgblight_list.h file
* Add redirect message for RGB codes
* Update userspace documentation
* Cleanup of Userspace
Add unicode support, and cleaned up comments for ifdef statements
* Remove unneeded slashes
* Unicode handling
* Force NKRO
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Add info.json
Change KEYMAP to LAYOUT_ALL to better reflect that this is a
LAYOUT that fits ALL the possible positions for switches.
We will need to make better LAYOUTS for the future.
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* Initial commit: Get things compiling
* port the custom matrix code
* Update readme
* make second layer fully transparent
* populate config.h identifiers with more correct information
* Add in switch backlight support
* Enable backlight LEDs, and change pin for RGB
* port TMK version over
* remove all that TMK stuff, it didn't work lol
* Updated readme
* Fix keymap
- Change KEYMAP to LAYOUT
- Adjust formatting of table
* Edit readme to reflect NOTES
* add info.json for QMK configurator support
* Replaced placeholder with MechMerlin
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Change KEYMAP to LAYOUT while I'm at it.
V1 and V2 now have their own info.jsons
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* Ported JJ40 Layout to Contra
* Update readme.md
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* Added cpeters1982 keymap folder in lets_split
* Deleted tap dance. need to research error
* Changed keymap to better facilitate SpaceFn
* Trying to get backlighting to work
* Added RGB backlight support
* cleared some cache files per Drashna's instructions
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* Support for the Paladin64 PCB
* Paladin64: Added readme. Added the bootloader option to rules.mk
* Fixed the formatting
* fixed the flash command
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* Add Haegin's keymap
* Potential improvements to the keyboard
* Add haegin minidox layout
* Add Haegin's keyboard to ergodox layouts
* Update Haegin's minidox keymap
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* mitosis/datagrok: make qwerty the default layout
* mitosis/datagrok: update readme to match qwerty default
* mitosis:datagrok: remove redundant name for transparent
meh, decided i don't need an extra key to represent "key that is
transparent because it's a modifier on a layer below." it's a maintenance
burden when moving other keys around
* mitosis:datagrok: add num lock on Blue + QWERTY T
* mitosis:datagrok: tap lshift = tab
we use tab completion a lot so let's get it onto an unmodified key somehow
* mitosis:datagrok: update readme
* mitosis:datagrok: improve notes in README
* mitosis:datagrok: note numlock in README
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* configure layer 0 layout for xd60 as ANSI 60%
* update keymap with function key immediately right of spacebar;
shuffle mapping in function layer to my liking
* update readme
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enter key (#2612)
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keymaps I've seen done right
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Also changed KEYMAP to KEYMAP_ALL to be more explicit that it's
a layout supporting ALL possible layouts.
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* grep -> $(GREP)
Some UNIXy systems (FreeBSD for example) don't use GNU grep by default.
Allow the user to specify which grep implementation to use so that
GNU grep can be specified.
* Allow using versioned avr-gcc command
Don't hardcode "avr-gcc", and allow strings such as "avr-gcc8", or
"avr-gcc-7.3.0" to match checks for "avr-gcc".
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* Add Colemak Mod-DH vars
* Add Norman Layot vars
* Set Shift Indicator to include CAPS Lock as well
* Change MEH to GUI
* Add Enter to Macro layer
* Switch raise and lower layers to make more sense (to me)
* Replace unused quote on Ergodox
* Add One Shot defines
* Dim indicator LEDs
* Add short codes for KC_SECRET
* Fix typos
* Update OLKB code in userspace
* Add global userspace config.h
* add compile fix
* Automatically include from userspace
* update readme
* Re-add QMK Scan loop
* Add EEPROM reset code to all keymaps
* Shorten fauxclick sound
* Use layouts instead of keymap, when possible
* Add OSM detection to ergodox
* Convert Viterbi to LAYOUT macro
* Clean up game macros
* Because I accidently removed the C6 AUDIO define from my viterbi... Whoops
* Minor formatting
* Fix Woodpad because it's still there
* Move Ergodox keymap into layouts folder
* Add build date to version macro
* Remove PREVENT_STUCK_MODIFIERS from config
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* Added some new songs and my own keymap
* Made Dodger keymap safe to use with backlight disabled
* edited layer switching and added more songs
* changed keymap to lowercase
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* Inital layout
* Fix the backspace
* add a number pad
* move the backlight to the adjust layer; move ctrl and delete.
* Update from main repo
* Add initial files for custom keymap
* Light keymap mod
* Change the submodules to match the upstream fork's master branch
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* Add a proper ANSI layout
Changed v60_type_r.h to have a proper ANSI layout
Modify keymaps to reflect above changes
Fix comments
* Add new layout to info.json
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* Support for tada68 ansi layout.
Avoiding the iso layout as it doesn't seem correct
* whitefox support for configurator
* configurator support for jc65 PCB featuring both the qmk and ps2avrgb versions
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* Initial commit of RAMA M6-A firmware.
* Added LED support
* Added Knops support
* Fixed compile error for knops keymap.
* updated readme.md
* updated readme.md
* updated readme.md
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* Added support for JJ50 from KPRepublic, no rgb or backlight control yet. Added as a layout of ymd96 at the moment (same microprocessor). Basic keymap with three layers to get started.
* Added support for JJ50
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A misconfiguration in the ortho layout, K306 key was registered as k305
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* Initial commit of Fourier keyboard
* Revise keymap, add key to bottom row
* Fix readme
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* duplicate keyboards/helix/rev2/keymaps/default to keyboards/helix/rev2/keymaps/five_rows
* OLED Layer display 'Qwerty','Colemak','Dvorak'
* set Qwerty, Lower, Raise map
* set Colemak map
* set Dvorak map
* OLED Layer display 'Raise','Lower' change to 'Extra char','Function'
* fix ExtraChar Layer Shift-key disable
* Raise,Lower,Adjust layer modify
some key change KC_TRNS to KC_NO
add KANA, EISU key
* refine keymaps/five_rows/{config.h,rules.mk} for easy and safe customize
* modify Adjust layer: all function into left hand, remove F1..F12,DEL
* Add Helix five_rows keymap README.md and README_jp.md
* Raise Layer modify: enable Raise(Extr)+Lower(Func)==Adjust
* fix image file url in README.md,README_jp.md
* change Layer display on OLED
* change OLED display base name position
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* New bananasplit keymap with toggable capslock led.
* Update comments.
* Update readme.md
* Updated keymap name
* update some keys.
* new layout for bananasplit
* update comment
* Update readme.md
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* Preonic Ergodox-Like Mac keymap: Bucktooth
This is a layout unlike most Preonics, it is taken partially from
Ergodox and classic C64 keyboards with a ton of Mac-specific features.
* Fix Mouse Left keycode
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* Create config.h
* Create rules.mk
* Create keymap.c
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* Add mechmerlin keymap and readme for facew board
* Fix keymap
- Backspace as on the wrong key
- HHKB backspace changed to backslash
* Update keymap.c
Change TO to TG for toggle.
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* added keymap
* added readme
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* Line ending stuff again
* Added my own person keymap to preonic folder
* Updated my preonic keymap
* Updated my preonic keymap
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* initial branch
* lazy-push
* Fix schema
Updated README, readded DVORAK to keymap.
Updated dir name to lowercase.
* removed executable bit
* testing switched L_GUI position
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GH60 had the ansi layout taken care of.
This commit adds hhkb, iso, and the "basic" KEYMAP layout.
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Change name from LAYOUT to KEYMAP.
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Support all 4 layouts supported by the tv44 pcb.
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* Create info.json for Ergodox EZ
* Add Orthodox info.json too
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* Add configurator support for Input Club K-Type
* update info.json to remove bootloader and add mcu
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* Configurator Support
- Add info.json to support existing layouts
- Add comment in sweet16.h to remind people to change info.json if
the layout changes.
* Fix dlaroe's keymap
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* Add info.json file for qmk_configurator
Unfortunately none of these keymaps look like a board I've seen in
the wild. Some further tweaks will have to be done to the keymaps
directly.
* add comment indicating need to edit info.json when keymap changes
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