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path: root/keyboards/rgbkb/sol/keymaps/default
AgeCommit message (Collapse)Author
2022-10-20Remove legacy Grave Escape keycodes (#18787)Ryan
2022-10-15Remove legacy keycodes, part 5 (#18710)Ryan
* `KC_SLCK` -> `KC_SCRL` * `KC_NLCK` -> `KC_NUM`
2022-10-15Remove RGBLIGHT_ANIMATION and clean up effect defines for R-Z (#18728)Drashna Jaelre
2022-08-30Use a macro to compute the size of arrays at compile time (#18044)Jeff Epler
* Add ARRAY_SIZE and CEILING utility macros * Apply a coccinelle patch to use ARRAY_SIZE * fix up some straggling items * Fix 'make test:secure' * Enhance ARRAY_SIZE macro to reject acting on pointers The previous definition would not produce a diagnostic for ``` int *p; size_t num_elem = ARRAY_SIZE(p) ``` but the new one will. * explicitly get definition of ARRAY_SIZE * Convert to ARRAY_SIZE when const is involved The following spatch finds additional instances where the array is const and the division is by the size of the type, not the size of the first element: ``` @ rule5a using "empty.iso" @ type T; const T[] E; @@ - (sizeof(E)/sizeof(T)) + ARRAY_SIZE(E) @ rule6a using "empty.iso" @ type T; const T[] E; @@ - sizeof(E)/sizeof(T) + ARRAY_SIZE(E) ``` * New instances of ARRAY_SIZE added since initial spatch run * Use `ARRAY_SIZE` in docs (found by grep) * Manually use ARRAY_SIZE hs_set is expected to be the same size as uint16_t, though it's made of two 8-bit integers * Just like char, sizeof(uint8_t) is guaranteed to be 1 This is at least true on any plausible system where qmk is actually used. Per my understanding it's universally true, assuming that uint8_t exists: https://stackoverflow.com/questions/48655310/can-i-assume-that-sizeofuint8-t-1 * Run qmk-format on core C files touched in this branch Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-06-19Make default layer size 16-bit (#15286)Drashna Jaelre
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2022-05-15RESET -> QK_BOOT default keymaps (#17037)Joel Challis
2021-12-14Remove unnecessary backslash-escapes in default keymaps (#15472)Ryan
* Remove unnecessary backslash-escapes in default keymaps * Remove unnecessary backslash-escapes in via keymaps * Remove unnecessary backslash-escapes in default-ish keymaps
2021-12-09Tidy up NKRO_ENABLE rules (#15382)Ryan
2021-12-09Remove empty config.h from default-ish keymaps (#15429)Ryan
2021-11-05Remove `BOOTMAGIC_ENABLE = lite` option (#15002)James Young
* remove BOOTMAGIC_ENABLE=lite setting * change keyboard BOOTMAGIC_ENABLE rules Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keyboard BOOTMAGIC_ENABLE inline comments Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite". * change keymap BOOTMAGIC_ENABLE rules Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keymap BOOTMAGIC_ENABLE inline comments Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * change layout/user BOOTMAGIC_ENABLE rules/comments Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/ * remove docs references to Full Bootmagic * convert data-driven Bootmagic Lite instances * remove Bootmagic Lite bodge from data-driven generation * Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a * update docs/ja/config_options.md per mtei * update docs/faq_misc.md per mtei Remove remaining Full Bootmagic reference.
2021-11-02[Core] Change OLED task function to be boolean (#14864)Drashna Jaelre
* [Core] Add kb level callbacks to OLED driver * Update keyboards and keymaps * Update docs * Update userspace configs * Add fix for my keymap ... * update lefty
2021-09-30Remove redundant `UNICODE_ENABLE = no` in keyboard-level rules.mk (#14633)Ryan
2021-08-24[Core] Refactor OLED to allow easy addition of other types (#13454)Xelus22
* add docs * core changes * update keyboards to new OLED * updated users to new OLED * update layouts to new OLED * fixup docs * drashna's suggestion * fix up docs * new keyboards with oled * core split changes * remaining keyboard files * Fix The Helix keyboards oled options * reflect develop Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
2021-05-21Convert Encoder callbacks to be boolean functions (#12805)Drashna Jaelre
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-01-30Trim firmware sizes from default rules.mk, part 3 (#8045)ridingqwerty
2020-01-02[Keyboard] Updates for Sol 2 (#7746)Legonut
Add Numpad to keymap Fix OLED rotation Add LED locations for Starfighter case
2019-12-21Readded lost pgm_read_word code to encoder array lookups (#7577)XScorpion2
2019-10-30[Keyboard] Legonut Sol R2 Release (#7213)XScorpion2
* Merge remote-tracking branch 'legonut/sol_r2_release' into master_update2 * Update keyboards/rgbkb/sol/readme.md Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-10-28Cleanup rules.mk for 32U4 keyboards, R-S (#7182)fauxpark
2019-08-01[Keymap] Fixing Sol Rev2 default keymap OLED rotation. (#6448)XScorpion2
2019-07-25[Keymap] Fix default layer display (#6398)XScorpion2
2019-07-22Sol Rev 2 Keyboard (#6389)XScorpion2
* Basic Rev 2 implementation * Updated LED defines and added Extra encoder support * Fixed rgb pin assignment * Physically accurate LED positions * Single Color Band scrolling left to right effects * Spirals, Pinwheels, and Documentation....Oh My! * Spiral effect band thickness adjustments * Fixing animation spin directions * Full hand LED positions * Basic Rev 2 implementation Updated LED defines and added Extra encoder support Fixed rgb pin assignment Physically accurate LED positions Full hand LED positions Moving rev2 folder * RGB Center Point LED position update * Fixing led config commas * Fixing led config commas * fix enter key * fix enter * Small changes to default * update default * typo fix * update default * Fixing defines & led config, turned full hand & extra encoders into rules.mk feature * Refactored rules.mk to have a post_rules.mk * Forgot to offset the matrix to led map due to the edge led additions * Updated LED flags and fixed my keymap * Update keymap.c include speed controls for RGB * Fixing more rules.mk and adding keymap like encoders functionality * Sol Rev 2 Implementation * Minor fixes * Keymap fixes * Fix Colemak, add lock keys
2019-05-14[Keyboard] Create RGBKB Folder (#5858)XScorpion2
* Move Sol, Zen, & Zygomorph keyboards to RGBKB folder * Updated default keymaps * Fixing more areas due too folder moves * Fixing Zen layer numbers * Fixing zygomorph layer comments * Fixing Colmak comments * Fixing Sol Colmak readme * Macro alignment * Zen rev2 configuration json * Fixing sol ifdef * Fixing Sol info.json