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path: root/keyboards/mechmini/v1/config.h
AgeCommit message (Collapse)Author
2020-03-09Remove NO_UART defines from config.h for V-USB boards (#8351)Ryan
2020-01-18Remove custom backlight code for PS2AVRGB boards (#7775)fauxpark
* Remove custom backlight code for PS2AVRGB boards * Remove custom driver setting * BACKLIGHT_BREATHING goes in config.h, not here * Don't need to include backlight.c again here either * Turn on backlight for Canoe * Disable console on a few boards due to oversize
2020-01-02Remove custom matrix from PS2AVRGB boards (#7396)fauxpark
* Remove custom matrix from PS2AVRGB boards * Add custom backlight.c to SRC for bminiex, for now * Add missing DIODE_DIRECTIONs
2019-01-26Adds a default value for IS_COMMAND for COMMAND feature (#4301)Drashna Jaelre
* Add default value for IS_COMMAND for COMMAND feature * Cleanup and consistency * Update Templates to reflect change * Fix IS_COMMAND in template * Fix IS_COMMAND define * Use consistent IS_COMMAND block in templates * Remove unnecessary `#undef IS_COMMAND` directives * Fix compile issue on orthodox * Reomve IS_COMMAND option for newer boards * Remove all existing definitions of IS_COMMAND if they use default LSHIFT and RSHIFT setting * Remove a couple of additional IS_COMMAND defines * Remove remaining redundant IS_COMMAND definitions * Remove #undef IS_COMMAND from orthodox:drashna and whitefox:konstantin * Remove multiple empty lines in modified config.h files * Update additional boards * Reomve IS_COMMAND from newer boards * Update Alice keyboard * Remove IS_COMMAND from additional boards Jan 24th edition
2018-01-03Added Mechmini 2.0 to Mechmini keyboard folderTurboMech
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.