Age | Commit message (Collapse) | Author |
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* Remove empty override functions, 0-9
* Remove empty override functions, A-D
* Remove empty override functions, E-H
* Remove empty override functions, handwired
* Remove empty override functions, I-L
* Remove empty override functions, M-P
* Remove empty override functions, Q-T
* Remove empty override functions, U-Z
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* Added via support for Super16
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* Started AHK Companion Development
* Updated the readme
* Added AutoHotKey companion file
* Updated documentation
* Cleaned up the files and revised documentation
* Finished the readme.md updates
* Fixed the LED issue where the last LED did not reflect the right color
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* Updated with my super16 version for my keypad
* Added my folder to super16
* Set max LED brightness to 50%
* Added custom keycodes for enter/shift+enter and copy/paste on one key
* Fixed the boot up layer color
* Renamed folder
* Revert changes to root super16 files
* Update keymap config.h and rules.mk files
* Restore deleted 15game keymap files
* Corrected the hold keycode for CCCV
* Removed unnecessary comments
* Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/config.h
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c
Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>
* Rewriting the layer color functionality
* Revisions
* Fixed the layer switching
* Fixed the default layer color problem
* Added a function suggested by Drashna but it won't compile
* Cleaned up the code for PR
* Removed unnecessary define for layer colors
Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
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* 15/16 game with lights for the super 16
* Updated readme with style
* adding comments and initial style to keymap
trying to make the code look prettier, need to test by redownloading
* Final style revisions before pull request
* formatting changes, removed config.h
* modified rules.mk, works with changes in PR8314
* formatting
no number of spaces is enough for a newline, whoops
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
Co-authored-by: Sam Reinehr <swreinehr@mines.edu>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* readme formatting
* cleanup rules.mk
* update config.h
* add numpad layout
* Update default keymap
* cleanup rules
* disable console and commands to fit the bootloader
* cleanup whitespace
* revert readme changes
* revert changes to config.h
* remove unused keycodes
* add LAYOUTS to rules.mk
* remove redundant config setting
Co-Authored-By: jeffmhastings <jeffmhastings@gmail.com>
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* use #pragma once
* get rid of code for unused indicators
* pragma once and other small fixes for consistency
* use #pragma once
* pragma once and other small fixes for consistency
* add a short blurb to the readme
* turn on compiler optimization flags
* remove the compiler optimization
* remove compiler optimization for super16
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* initial commit
* Do a nice write up for readme
* establish switch matrix and physical layout
* Put in the pins that are used
* QMK configurator support and keymap
* set bootloader to caterina because pro micro boohoo
* add ortho_4x4 support for user spaces
* got the columns reversed lol
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