Age | Commit message (Collapse) | Author |
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* Implement 'PERMISSIVE_HOLD_PER_KEY'
* Document 'PERMISSIVE_HOLD_PER_KEY'
Co-authored-by: GeorgeKoenig <35542036+GeorgeKoenig@users.noreply.github.com>
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* Implement and document TAPPING_FORCE_HOLD_PER_KEY
* Added "record" parameter to "get_tapping_force_hold"
* Correct typo -- remove 'IGNORE_' from 'IGNORE_TAPPING_FORCE_HOLD_PER_KEY'
Co-authored-by: GeorgeKoenig <35542036+GeorgeKoenig@users.noreply.github.com>
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* fix instructions for oneshot layer handling on key release
* use ONESHOT_OTHER_KEY_PRESSED instead of ONESHOT_PRESSED
Co-Authored-By: Drashna Jaelre <drashna@live.com>
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docs/feature_advanced_keycodes.md has:
```
[Tap Dance](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys)
```
change to:
```
[Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys)
```
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* add a tapdance example for creating advanced mod-tap and layer-tap keys
* add optional curly braces to match QMK conventions
* change example to use `register_code16()` and tapdance keycodes more closely matching QMK variants
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Many instances in the QMK Docs referenced KEYMAP macros, which is outdated terminology.
Replaced most instances of KEYMAP with LAYOUT, to reflect the desired usage.
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Based on conversation with Drashna on Discord, we know that if ONE_SHOT_TAP_TOGGLE is 5, then tapping a one shot mod key 5 times holds the one shot key permanently, but to come out of this, you need to press the same key only once.
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Yes, really. Revolutionary, I know!
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* Added callbacks to one shot modifier changes
* Altered signature of callback functions
* Reordered the callback methods, shortened brief documentation
* Added One Shot Modifier callback documentation
* First attempt at unit tests
* Revert "First attempt at unit tests"
This reverts commit 5ec21a782202c0d74cf21cb852bd319f0c8b4842.
* Simplified oneshot function implementations
* Made clear_oneshot_locked_mods to be conform action_util.h, adhering to the (void) signature
* Made used datatypes for oneshot mods consistently unsigned integers
* Corrected callback to call clear callback when clear_oneshot_locked_mods is invoked
* Simplified oneshot equals statements
* Corrected return type and signature of get and set oneshot locked mods
* Consolidated one shot callbacks, added initial layer callback version
* Fixed non-updating one shot layer variable after timeout or other clear, added code comments
* Added better one shot key docs
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* Pointed LM Docs at expected keycodes
* Update docs/feature_advanced_keycodes.md
Co-Authored-By: germ <jeremythegeek@gmail.com>
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* Update feature_advanced_keycodes.md
Probably a better way to word it, but I've solved this issue on reddit several times, had to solve this for friends, ect. It's something worth being in the docs as it's a common issue, and not always intuitive. I have offered this change as I was told by several people "It was never mentioned in the docs".
* Update feature_advanced_keycodes.md
Clear up what was meant to be said.
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* Add standard ALGR defition, remove (re)definitions from language files
* Use ALGR(kc) consistently in ALTGR(kc) aliases
* Non-Nordic keymaps should not use NO_ALGR
* Add standard KC_ALGR definition
* Update docs with ALGR and KC_ALGR
* Update SS_ALGR and ALGR_T aliases
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* Fix up Mod Tap settings keys
* Change link names
* permissive hold wordsmith
Co-Authored-By: drashna <drashna@live.com>
* ignore mod tap wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* grammar fix
Co-Authored-By: drashna <drashna@live.com>
* wordsmithing
Co-Authored-By: drashna <drashna@live.com>
* word smithing
Co-Authored-By: drashna <drashna@live.com>
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* Remove ALTG(kc) as it's misleading and is not actually AltGr
* Add temporary alias for ALGR in keyboards/planck/keymaps/pevecyan/keymap.c
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* Docs: Add references to One Shot functions, and clean up formatting
* Update PR based on @mechmerlin's recommendations
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* Add caveats for shifted characters
And some formatting and grammar corrections.
Closes #1037
* Fix spelling of remote
* Fix spelling error
* Remote not Remove
* Remote not Remove
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(#3799)
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* Mask off keycode/layer/mod where possible in LT(), MT(), etc.
* Don't need these parentheses
* Put back parentheses for order of operations
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I couldn't understand this sentence at first owing to the confusion
between right meaning "correct," and right meaning "right-handed."
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* Adds Audio Keycodes to both the feature page and master list
* Re-orders the keycode list, so it's alphabetical (mostly)
* Add additional (missing) sections to the keycode list
* Add and update links in the keycode page
* Add and reorder links in sidebar's keycode section
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Also improve documentation for related settings.
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* Rework layer function docs
* Update per PR feedback
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* Fix advanced keycode headers
* Add caveat for OSM over Remote Desktop
* Hopefully add better anchors to docs
* Add Action code list reference
* Formatting of RGB Underglow doc
* Add brew update issue on macOS
* Revert formatting
* Revert RGB doc formatting
* Make Config Options doc's sections linkable
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(#2460)
* Macro for a momentary layer switch with mods
Passes through to the existing ACTION_LAYER_MODS macro, albeit with more
limited options due to lack of space in the quantum_keycodes enum.
* Add documentation for LM layer-mod macro
* Clean up Tap Toggle documentation
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(#2446)
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One link in the summary (Modding your keyboard) referred to a page that
was deleted; the rest have been updated to point to the new names.
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* Set up tap dance for layers on the lower button.
* Refactored code to share in the users directory between my two keyboard layouts.
* Small keyboard layout change.
* Updated documentation on oneshot usage in macros/tap dance.
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* fix #1313 by documenting more config.h options
* Clean up and organize documentation
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