Age | Commit message (Collapse) | Author |
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Add an ErgoDox bépo layout.
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Squash the prototype compiler warning
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Added a README and minor tweaks for "dave" KEYMAP
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ergodox_ez: added dvorak_spanish layout
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* Autodetect teensy-loader-cli over teensy_loader_cli.
Some distributions (e.g. Arch Linux, Guix) install teensy_loader_cli
as teensy-loader-cli. Use this one if it is installed.
* Update ergodox_ez/readme.md
- Mention Linux distris providing teensy-loader-cli
- Mention `make teensy ...`
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unselect_rows declared with no parameter list; requires (void) to
prevent compiler warning
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Moved the layer toggles to be in more comfortable locations for my typing. Also expanded the use of the media layer (now called APP) and enhanced the text navigation on the control layer
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My layout for the ErgoDox EZ
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* Don't save the ctags file in the repo.
* Initial support for the KC60 board. Only 5x5 working so far.
* Rename because this isn't the same KC60 as others.
* Add in some generic layout.
Pins seem to be in the right order except the 6th column spews
gibberish.
* Don't need this for now.
* Move this to some other folder.
* Trying again to start over.
* Don't need to start over because I figured out why the 'broken' stuff wasn't working.
* Attempt to enable backlighting. It's on on pin B7 like other boards.
* Fix last port changes and fix LED control in keymap.
* Trying some other LED code.
* Bootloader needs to be bigger. Disabling backlight for now.
* Simplify LED code while I try to figure it out.
* Turn back on backlighting.
* Backlighting works now. Just need to get levels or breathing working.
* Trying to allow for turning off the LEDs before I get to brightness levels.
* The missing link: need to run the init_ports function for LEDs to work properly.
* Removing breathing stuff since it bricks the board.
* Clean up default layer.
* Cleanup keymap, KC60 doesn't support a 5th right bottom-row button.
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* brings gh60 up-to-date (needs testing)
* brings hhkb up-to-date (needs testing)
* brings jd45 up-to-date (needs testing)
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also took out some @echo newlines to make things a bit cleaner
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Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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This is a squashed up version of the layout I have been working on for
the past month or so. Based on Dvorak, with a lot of unconventional
stuff thrown in for good measures.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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ergodox_ez: Add a SuperCoder keymap
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Inspired by @faxm0dem, and the SuperCoder 2000 "keyboard".
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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Add KC_DQUO ("); update Zweihander
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…as well as recover from a bunch of Git user errors.
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* Updated personal layouts
* tweaked personal
* Nightly - Audio Cleanup
Refactored the LUTs. Abstracted some of the registers out of audio to
use more functional names. Split audio into audio and audio_pwm. WIP
* nightly - collapsed code
* Added check for note playing to LEDs
* Usability tweaks
* TWEAE
* nightly
added extra kcs to keymap common
* turned on Plank audio
* Added backlight breathing to atomic
* reverted accidental merge
* Added music and audio toggles to Quantum.c
* Redid the audio callbacks
* Adjusted default planck layout to use the user tone naming
* tabs to spaces
* Rewrote the ALL recipe to allow for faster parallel make
* tabs to spaces
* Renamed custom event functions to be 'startup_user' and 'shutdown_user'. Also moved the prototypes around.
* Tweaked pvc atomic layout to work with the pvc planck.
* updates midi scale calling
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* Add custom keymap
* A little readme and remove old layout comments
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Add adnw/k_o_y layout
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* Unicode
to have unicode input you need to:
- set your OS input method to UNICODE if needed
- enable unicode in your makefile
- copy the action_function from
keyboard/planck/keymaps/unicode/unicode.c to your keymap.c
set the target OS method in your keymap.c: void matrix_init_user() {
set_unicode_mode(UC_OSX); } you can then switch when you want with:
set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX);
set_unicode_mode(UC_WIN);
put some unicode codes in your keymap like so: UC(0x0061)
I did change the bit mask in quantum/keymap_common.c and .h
I’m afraid we will need uint32 to get a total support for all unicode
tables or relocate the handler as @mbarkhau did.
* rearranges keycode values, hooks-up unicode
* removes extra lalt ref
* adds unicode shortcuts and example
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* Updated personal layouts
* tweaked personal
* Nightly - Audio Cleanup
Refactored the LUTs. Abstracted some of the registers out of audio to
use more functional names. Split audio into audio and audio_pwm. WIP
* nightly - collapsed code
* Added check for note playing to LEDs
* Usability tweaks
* TWEAE
* nightly
added extra kcs to keymap common
* turned on Plank audio
* Added backlight breathing to atomic
* reverted accidental merge
* Added music and audio toggles to Quantum.c
* Redid the audio callbacks
* music/audio_on_user
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* Add folders to keymaps
* test
* test
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* implements leader key for planck experimental
* allows override of leader timeout
* adds ability to use the leader key in seq
* fixes leader keycode
* adds chording prototype
* fixes keycode detection
* moves music mode to quantum.c
* disables chording by default
* adds music sequencer functionality
* implements audio/music functions in quantum.c
* splits up process_action to allow independent processing of actions
* moves midi stuff to quantum.c
* adds additional scales for midi
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