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2017-03-22Update i2c.cishtob
2017-03-22Update i2c.cishtob
2017-03-22Update i2c.cishtob
2017-03-22Update i2c.cishtob
2017-03-22Update matrix.cishtob
2017-03-22Update split_util.cishtob
2017-03-22Update matrix.cishtob
2017-03-22OLED code cleanupishtob
2017-03-22Add files via uploadishtob
2017-03-22OLED code cleanupishtob
2017-03-22Added OLED SSD1306 support to I2Cishtob
2017-03-22Merged Fliphalf, now defined in config, added OLEDishtob
Can now use the following in the keymap config.h to call the flipped matrix ``` #define FLIPHALF ```
2017-03-22Delete rules.mkishtob
2017-03-22Delete rev2fliphalf.hishtob
2017-03-22Delete rev2fliphalf.cishtob
2017-03-22Delete config.hishtob
2017-03-22Delete Makefileishtob
2017-03-22Add files via uploadishtob
2017-03-21Fix a typoskullY
2017-03-21Add #1170 to all the clueboard keymapsskullY
2017-03-21Merge pull request #1170 from tengg/masterskullydazed
fixed a bug related to mod + Grave with combined ESC/Grave key
2017-03-22typo fixedtengg
2017-03-22fix typotengg
2017-03-22fixed a bug related to mod + Grave with combined ESC/Grave keytengg
This only applies to keymaps that has combined esc/grave. Here we call it theKEY. Think about the motion when we do shift + theKEY (typing ~), or CMD + theKEY (switching window on MAC). Based on the original code, we must do following sequence: press shift -> press theKEY -> release theKEY -> release shift. However, it is very possible and natural that we do this stroke sequence instead: press shift -> press theKEY -> release shift -> release theKEY. If we do the 2nd stroke sequence, the code will del_key(ESC) instead of (GRV) when we release theKEY. This caused some inconvenient issues and ghost typing. By adding a flag, this issue is eliminated and will not affect any other functions.
2017-03-15Update config.hJack Humbert
2017-03-15Update config.hJack Humbert
2017-03-15Merge pull request #1152 from UnintendedFeature/bugfix/issue1151Jack Humbert
readme keymap.h to quantum_keycodes.h
2017-03-15Merge pull request #1090 from qmk/backlight_softpwmJack Humbert
Adds soft PWM backlight for non-timed ports
2017-03-15Merge pull request #1146 from khogeland/masterJack Humbert
Colemak layout for Clueboard
2017-03-15Merge pull request #1147 from nooges/numpad20Jack Humbert
Add handwired 20-key Numpad
2017-03-15Merge pull request #1150 from nooges/ortho5x13Jack Humbert
Add handwired 5x13 ortholinear keyboard
2017-03-15Merge pull request #1148 from nooges/hexwire-lets-splitJack Humbert
Add Hexwire layout for Let's Split
2017-03-15Merge pull request #1155 from deadcyclo/masterJack Humbert
Worked on deadcyclo layout
2017-03-15Merge pull request #1145 from smt/smt/lets_splitJack Humbert
Add smt keymap for Let's Split (based on serial)
2017-03-15Merge pull request #1144 from milestogo/sculpt2Jack Humbert
Microsoft sculpt mobile handwire and new shortcuts macro library
2017-03-15update for infinityJack Humbert
2017-03-14Add RGB underglow, move keys to allow Adjust layer to be reachedDanny Nguyen
2017-03-13Update readme.mdJack Humbert
2017-03-12Merge pull request #1154 from dennistruemper/neo2_on_qwerz_hardwareErez Zukerman
Neo2 on qwertz hardware
2017-03-11[deadcyclo layout] fix an error in layer illustrationBrendan Johan Lee
2017-03-11[deadcyclo layout] Added second unicode layer, more sane layer switchesBrendan Johan Lee
2017-03-11remove typo from folder nameDennis Trümper
2017-03-11update documentationDennis Trümper
2017-03-11change layer 3 on right thumb back to layer 1Dennis Trümper
2017-03-11working but some documentation neededDennis Trümper
2017-03-09readme keymap.h to quantum_keycodes.hLukas Stiebig
Changed the quantum/keymap.h to quantum/quantum_keycodes.h because this seems to be the file where they keycodes are defined.
2017-03-09Add handwired 5x13 ortholinear keyboardDanny Nguyen
2017-03-09Initial commit for handwired numpadDanny Nguyen
2017-03-09Add readme for layoutDanny Nguyen
2017-03-09Convert keymap to compact versionDanny Nguyen