Age | Commit message (Collapse) | Author |
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* Add MNK50
* Update keyboards/mnk50/rules.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/mnk50/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/mnk50/readme.md
hihi thanks!
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/mnk50/keymaps/default/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: yiancar <yiancar@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* [Keyboard] adds new keyboard version: dztech/dz60rgb_wkl/v2_1
* Update keyboards/dztech/dz60rgb_wkl/readme.md
Remove external flash manual link
Co-authored-by: Ryan <fauxpark@gmail.com>
* dz60rgb_wkl/v2_1: remove NO_USB_STARTUP_CHECK
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* Added VIA keymap for pistachio_mp
* Fixed typos
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* Update keymap & readme
-Keymap.c: Key combinations removed for resetting and added a new way to reset. Also removed unused timer code.
-config.h & rules.mk: Removed on kemap level (these were there for the key combo's)
-Readme.md: Changed the preview image and changed the description to reset the keyboard. Also added what connector type is used.
* Update readme.md
Better wording on how to get the keyboard in bootloader mode
* Update keymap.c
Switched + and - around, same with / and *.
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I'm against using RGBLIGHT_ANIMATIONS because this happens.
See also #8688.
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* add info.json for Quefrency rev1
* add info.json for Quefrency rev2
* add info.json for Quefrency rev3
* add info.json for Quefrency rev4
* remove "global" Quefrency info.json
* remove layout macro aliases from keyboard headers
These were moved into the info.json files.
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* rename layout macros
The existing layout macro names were not accurate to QMK's standard for the names that were given.
- rename LAYOUT_65_ansi_blocker to LAYOUT_65_ansi_blocker_split_bs
- rename LAYOUT_65_iso_blocker to LAYOUT_65_iso_blocker_split_bs
* correct info.json data
* add LAYOUT_65_iso_blocker
* add LAYOUT_65_ansi_blocker
* add Community Layout support
* update grid alignment on layout macros
* add LAYOUT_all
* refactor default and via keymaps
- use LAYOUT_all macro
- use _______ for KC_TRNS
- via keymap fixes
- swap KC_BSPC for KC_DEL on Layer 1 (matches default keymap)
- remove KC_PGUP from Layers 2 and 3 (makes both layers fully transparent)
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* info.json: update human-friendly formatting
* correct info.json layout data
- adds missing objects for:
- split Backspace
- split Numpad Plus
- split Numpad Enter
- split Left Shift
- ANSI Backslash
- split Numpad 0
- deletes Mod1 object (not supported in source)
- correct key object sequence
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* Add config.h and rules.mk support for data driven keymaps
* tidy up after rebase
* Rename key as it can contain more than just keyboard overrides
* tidy up after rebase
* Add validation
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Making info.json work better with the QMK Configurator and updating rules to work properly with the correct bootloader.
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* info.json: add line breaks for rows
* info.json: correct key sequence
* info.json: correct width dimension
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Co-authored-by: Anthony Lowery <anthony.lowery@unity3d.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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* Remove hysteresis on 4x encoders
Sometimes, controller skips encoder pulses and when it returns to default position, the encoder_pulses variable isn't equals 0. And when I turn encoder in opposite direciton, it skips first click becase of encoder_pulses crosses zero. To prevent this, I add the ENCODER_DEFAULT_POS constant, and reset encoder_pulses into 0 when the state variable equals ENCODER_DEFAULT_POS.
* Documentation for ENCODER_DEFAULT_POS
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* Migrate action|keyboard|keycode|eeconfig from tmk_core -> quantum
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* Begin to carve out platform/protocol API
* Fix up after rebase
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* Move board files
* fix up after rebase
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* improve make parallel jobs support
* document the --parallel option
* disable the output-sync for interactive targets
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* Added gmmk pro paddlegame keymap
* Replaced config.h with my own
* Adjust code to better fit style guide
* Update readme to include layout
* Fixed keymap, was missing a few keys
* Replaced all instances of _isWinKeyDisabled with keymap_config.no_gui
* Update keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Tomas Guinan <bngrybt@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
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* Relocate platform specific drivers
* Move stm eeprom
* Tidy up slightly
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* Add gmmk/pro/mike1808 keymap
* Add licenses
* Update readme
* Add underglow support for rgb matrix layers
* Change FN to TT
* Fix rgb layer disabling during rgb settings change
* also clean up some code
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* Fixup massdrop/alt.
* Fixup `cest73/tkm` bootmagic lite.
* Update keyboards/cest73/tkm/rules.mk
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
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* Add digitizer HID interface for setting the mouse cursor position at
absolute screen coordinates. Tested on Pro Micro, Proton C and
Blackpill.
* Update docs/feature_digitizer.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add missing copyrights
Add V-USB support
* Add support for digitizer dedicated endpoint for lufa and chibios.
Fix formatting issues
Move digitizer_task definition to the feature's base implementation file
* Run cformat on modified files
* Change digitizer report usage to Digitizer instead of Pen to avoid
pointer disappearing on Windows.
* Update tmk_core/protocol/vusb/vusb.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Run cformat from docker image
* Remove send_digitizer from host_driver_t and instead rely on the
declaration being the interface to the implementation in each
HW-specific usb implementation.
* Fix build : send_digitizer shouldn't be static in vusb and add
weak-linkage implementation for tests without usb implementation
* Change digitizer user interface to match pointing device's
* Update documentation with new API
Co-authored-by: a-chol <nothing@none.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* Add mechlovin9 rev2 PCB
Move mechlovin9 PCB from mechlovin/hannah65/mechlovin9 to mechlovin/mechlovin9
And add mechlovin9 rev.2
* update
* change bootloader and bootmagic button
* Add mechlovin9 rev2 PCB
Move mechlovin9 PCB from mechlovin/hannah65/mechlovin9 to mechlovin/mechlovin9
And add mechlovin9 rev.2
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* Add support for steno keys that press adjacent keys simultaniously
* Add some docs for steno combined keys
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* Add alternate ldscript for STM32duino (F103xB)
* Refactor out common ldscript stuff
* Move ldscripts into stm32duino board dir, add search path to ldflags
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* Change animations to require explicet activation
* Add support for legacy config
* Make default for now
* Add LED Matrix support
* change LED Matrix docs
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* [CLI] Add qmk-hid bootloader detection support to `qmk console`
* Remove duplicate entry
Co-authored-by: Ryan <fauxpark@gmail.com>
* Begrudgingly add lufa-ms
* Add udev rules for hid bootloaders
* Update util/udev/50-qmk.rules
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Fix VID/PID combos
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
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* update feature_tap_dance.md translation
* Update docs/ja/feature_tap_dance.md
Co-authored-by: shela <shelaf@users.noreply.github.com>
* update based on comment.
Co-authored-by: shela <shelaf@users.noreply.github.com>
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Co-authored-by: Ryan <fauxpark@gmail.com>
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