Age | Commit message (Collapse) | Author |
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* My XD75 keymap
* Proper readme for `adi` keymap for xd75re
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* Added my keymap
* maybe that wasn't quite right.
* Reduced the tap time to register layer
* changed the tapping term that fits my typing speed a little better
* Added retro tapping and reduced tapping term duration
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* Added ergodox layout
* Added preonic layout
* Added readme for exgodox layout
* fixed errors with formatting readme
* Added edited preonic keymap & readme
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This is an inelegant hack for #2522 but makes things work. Basically we give `action.c` a chance to handle the hold event early so that we can swap the keyboard for later keys. Later, to allow the hold to happen again quickly we nuke the key record so that tapping is reset. I tried to find a cleaner way, honestly.
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* adding new handwired keyboard: dactyl-manuform
* adding qwerty layout
* updating readme file.
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* duplicate keyboards/helix/rev2/keymaps/default to keyboards/helix/rev2/keymaps/led_test
* OLED & RGB LED on
* duplicate quantum/rgblight.[ch] to keyboards/helix/rev2/keymaps/led_test
* rgblight.c modify for RGB test
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* Add rask's Satan layout
* Add rask's Satan layout
* Add rask's BananaSplit60 layout
* Add rask's BS60 readme
* Fix rask's BS60 readme image
* Fix rask's BS60 readme image again
* Add rask's UK78 layout
* Change RGui to be LGui to fix locale switching
On Ubuntu the keyboard seemingly lost RGui when toggling
between typing languages. With LGui toggling works normally.
* Add rask's ErgoDox Infinity layout
* Modify ErgoDox layout and add readme for it
* Add rask's UK78 layout readme
* Add undnerglow animation to rask's UK78 firmware
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* Add Rev3 Teensy for Orthodox
* MOve bootloader defines into revision folders
* Finishing touches
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This makes possible to use SEND_STRING with a spanish keyboard for almost all symbols except the ones that require ALT, which are documented on the code comments.
I am not adding any documentation because the functionality is not complete until a way to specify alted symbols is added.
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* π duplicate default Preonic keymap
* β¨ add Workman layout
* π swap backspace and delete
* β¨ enable hold enter for shift
* π swap media play and next
* π use Planck startup sound
* π add Workman layer sound
* β¨ add numpad layer
* π add new workman sound
* π add README
* π¨ fix layout formatting
* π add image of numpad layer
* π¦ changing chibios submodule version
to match upstream/master's version
* β¨ add caps lock key on adjust layer
* β¨ reworking numpad layer to match a real numpad
* β¨ add double tap to activate numpad
* π fix layout comments
* π update numpad layer render
* β¨ adding operator keys to left hand on numpad
* π¨ shorten numpad keycodes
* π¨ remove redundant breaks
* π update numpad layer render
* π¨ fix indentation
* π§ add rules file
* β¨π play sound when switching to numpad layer
* π¨ use userspace sounds
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* π Building simple flasher
* π Flashing works
* π¨ Cleaning up
* π Being more specific with board identity
* π Flashing correct keymap
* π Adding keymap
* β¨ Updating keymap
* π¨ RGB
* βͺ Revert "π¨ RGB"
This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4.
* β¨ Improvements to flasher
* β¨ Layout tweaks
* π Messing around with LCD
* π Enabling LCD backlight matching
* π§ Updating layout
* π Fixing console logging
* π¨ Cleaning up indentation
* π§ Adding editorconfig
* β¨ Adding game layer
* π Changing numpad layout
* β¨π₯ redoing entire layout
It's now more similar to the Planck default layout
* β¨ add workman and dvorak layouts
* π fix numpad
* π fix layer orders
* π fix layer toggling
* π fix tri-layer switching
* π fix LCD colors for adjustment layers
* π₯ remove old flasher project
* π₯ remove simple_visualizer
* π update LCD colors
* π fix layout comments
* π swapping 2u buttons
* π₯π§ removing editorconfig
* π¨ using 2 spaces
* π add README
* βͺ Revert "π Enabling LCD backlight matching"
This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e.
* βͺ Revert "π Messing around with LCD"
This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5.
* π fix thumb inconsistency in QWERTY
* π fix media keys
* β¨ add F# shortcuts to vertical 1.5u buttons
* β¨ hold enter for RShift
* β¨ hold for numpad
* π¨ remove unnecessary breaks
* π¨ reoganizing layers
* β¨ add Colmak layer
* π§π§ add basic config
* β¨ use more standard numpad layout
* π change layer orders
* β¨ add caps lock on adjust layer
* π₯ disable space cadet
* π update README
* π¨ use userspace config
* π¨ clean up a bit
* π undefine tapping toggle from base config
* π¨ rename LED functions
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* add SCREEN_NAV layer for copy/pasting within screen
* working readreg/paste macros
* working read reg / paste macros
* write log and tran patterns, and expand
* add ls -la shortcut, add tab on combined layer
* put delete word on the right pinky key on shell_nav layer
* add TAB on the right side, add reset key
* added Cloud9 macros
* add cloud9 shortcuts to atreus layout
* added BROWSER_CONTROL layer
* finalized browser control layer
* adding comment
* add browser control layer to atreus
* add flashing command line
* remove the tab on combined layer
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* Fixed plank keymaps so that they will compile for planck light
* tv44:budi now compiles
* s60_x:amnesia0287 now compiles
* Fixed allocation of key_combos so that narze keymap for planck can compile correctly
* Disabled rgb on ergodone and infinity
* Enabled tap dance so it compiles
* Added return statement so it compiles
* If compiling on light disable extra functionality
* Properly redefined variable so it compiles
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* Planck ajp10304 layout clean up
* Planck ajp10304 layout add Mac layer extensions
* JJ40 ajp10304 layout add Mac layer extensions
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* Added Contra keyboard support
The configuration came from a source distribution of the firmware on the
Contra's official website.
I have also included a simple MIDI keymap. (And it works!)
* Changes to Contra config and README
* Readme has been changed as requested by jackhumbert
* Config has been changed to add the Cartel and Contra names to
the USB configuration.
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* Add fido Viterbi keymap
* Cleanup rules files
* Remove unused WIP code
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* Added a heavily customized German keymap to the XD75RE
* A heavily customized alternative layout for the XD75, for German users
* Fixed capitalization, removed unnecessary files
* Hopefully fixed capitalization, some keymap changes
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* layout(planck): new layout initial commit
* feat(planck): add workman layout
* fix(planck): switching to workman
* layout(planck): swapping mnext and mplay
* feat(planck): prep for RGB
* perf(planck): remove plover
saves 256 bytes of memory
* perf(planck): remove colemak
saves 128 bytes
* layout(planck): swapping enter and quote
* perf(planck): disable console
frees 1664 bytes
* feat(planck): RGB under-lighting
* refactor(planck): change RGB pin
Uses pin labeled PB2
* feat(planck): add RGB keycodes
* feat(planck): re-enable audio
* style(planck): fixing indentation
Because who indents like that?
* style(planck): clean up keycodes
* layout(planck): remove del
* feat(planck): add tap-space to layer keys
* docs(planck): specify pin on PCB for RGB
* bug(planck): reducing tap time
* Revert "bug(planck): reducing tap time"
This reverts commit 62606b2dc62c5adcc06cfb5978d7e5305411a658.
* Revert "feat(planck): add tap-space to layer keys"
This reverts commit c74de5a4aa45c5563dcaa463395654c29f50eda3.
* perf(planck): remove backlit case
* feat(planck): swap enter and quote
* bug(planck): moving right shift
* doc(planck): update README
* chore(planck): remove makefile
* π¨ add userspace config
* π update layer ascii art
* π₯ disable RGB lighting
* β¨ add Colemak
* β¨ add numpad layer
* β¨ add caps lock on adjust layer
* π update layer renders
* π₯ remove workman sound def
* π¨ add userspace config
* π update layer ascii art
* π₯ disable RGB lighting
* β¨ add Colemak
* β¨ add numpad layer
* β¨ add caps lock on adjust layer
* π update layer renders
* π₯ remove workman sound def
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* qwerty_code_friendly: minor updates
- Correct mistake in ascii keymap.
- Make lower right key delete again, but make it configurable.
- Make double shift for double quotes optional.
* qwerty_code_friendly: shift users title-caps
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* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL
* add define USB_MAX_POWER_CONSUMPTION
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* Add the OK60 keyboard
* Fix ok60 incorrect ANSI keymap signature
Add support for default ansi and iso 60 keymaps
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* Add navigation layer for hjkl arrow keys
* Fix Oscillope keymap after jj40.h changes. Also fix jj40.c so that it can build without rgblight if you don't want that enabled.
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* Line ending stuff again
* Added my personal Planck layout (finally)
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* Fork from Let's Split
* Organizing files
* Delete some keymaps
* I2C and serial enabled at the same time
* Change readme
* add #define HELIX_ROWS for multiple rows
* Delete avrdude flashing script
* Delete makefiles
* Subproject elimination
* Fix lufa path
* Remove PLAY_NOTE_ARRAY usages to get rid of warning.
Fix conflicting function name
* Mousekey change default to off
* Fix to oled display adjust
* make rev2
change pin assign
change keymap
* use master_buffer
* Timing adjustment
* Organizing files
* Change Keymap
* Change Keymap
Add EISU and KANA
Correct 4rows
* NKRO default to disable
* EXTRAKEY_ENABLE default to disable
* add rgb reset key
* rgb custom function enable
* Extend font
* add RGBLED_POWER
default folder to helix/rev2
RGB_ENABLE to no
* renamed directory
* Disable RGBLIGHT_CUSTOM_DRIVER
* Disable LOCKING_SUPPORT_ENABLE
* Update bootloader setting
* Change readme
* Fixed argument error
* Move rows config to keymap
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* Update Meira for revision 1.1 to enable backlighting by default
* Updates to fix other keymaps
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* Fixed keymap, added capslock led
* Removed macro
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* Fixed compilation of the ps2avrGB keyboard/firmware
This commit fixes the silent compilation error for the ps2avrGB
keyboard/firmware. This error was caused by a lacking default
keymap which it did not have because all keyboards based on it were
moved to another directory. I also added the required config.h
options so it's possible to compile it again and (probably)
flash it on a b.mini.
Lastly, I updated the README to reflect the current state.
This commit fixes #2425
* Referenced the pearl in the ps2avrGB REAMDE
Added a reference to the pearl keyboard in the README of the ps2avrGB keyboard as it is originally based on the firmware as well.
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