Age | Commit message (Collapse) | Author |
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* Update Japanese faq documents.
* Update Japanese summary.
* Update docs/ja/faq_debug.md
Co-authored-by: s-show <s1shimz@gmail.com>
* Update docs/ja/faq_misc.md
Co-authored-by: s-show <s1shimz@gmail.com>
* Apply suggestions from code review
Co-authored-by: s-show <s1shimz@gmail.com>
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* grid-align layout macro and keymaps
* physically align layout macro and keycodes
Arrange the layout macro and keycodes to resemble the assembled keyboard.
* update info.json data
Updates the info.json data to be correct to the new layout macro.
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* Create willwm keymap:
Modified GMMK Pro Default + VIA + Space-Cadet Unicode
* Temporarily remove unicode map calls; try using UNICODE_ENABLE instead
* RGBLIGHT_ENABLE = yes
* ...on second thought, don't enable RGBLIGHT =P
* Move Del to PrtSc, add Home, move PrtSc to Fn+Home
* willwm: Add keymap.json and readme.md
* willwm: Add layer0/layer1 images
* willwm: Update readme.md with info from PR #12952
* willwm: Update to better match template
(https://docs.qmk.fm/#/documentation_templates)
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The Teensy 3.6 comes with 4096 bytes of EEPROM.
This is commit 1 of 2 to make the EEPROM work.
The next commit changes the core code to wire up the EEPROM.
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* Add SquishyTKL
* Add SquishyTKL-FRL
* Adjust readme.md and info.json
* Add JIS support for SquishyTKL
* Fix JIS layout macro
* Fix via layout and keymap
* Migrate SquishyTKL to STM32duino bootloader
* Make chibios conf files generic
* Change TKL via keymap to match number of layers
* Apply chibios changes to FRL as well
* Adjust README regarding flashing with dfu-util
* Add license and header guard
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* add Skeletn87
* update skeletn87 files
* update skeletn87 soldered
* update readme image
* update readme (again)
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* Create config.h
* Add files via upload
* Create keymap.c
* Create keymap.c
* Create rules.mk
* Update readme.md
* Update keyboards/latin6rgb/rules.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/latin6rgb/rules.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keymap.c
* Update keymap.c
* Update config.h
* Update config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
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Corrected the info.json file to reference LAYOUT_all instead of LAYOUT.
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* [Keyboard] Add keyboard Reviung41
* Modified files
* deleted keyboards/reviung41/keymaps/default/config.h
* modified keyboards/rebiung41/keymaps/default/keymap.c
* modified keyboards/reviung41/readme.md
* modified keyboards/reviung41/readme.md
* modified keyboards/reviung41/readme.md
* Update readme.md
Change the image photo of readme.md.
* [Keyboard] Add reviung61
* Update readme.md
* fix keyboards/reviung61/ and add keymap default_rgb
* fix keyboards/reviung61/info.json
* fix keyboards/reviung61/info.json
* remove keyboards/reviung61/keymaps/default/config.h
* [keyboard] Fixed readme.md for reviung39 and 61.
* add keymap keyboards/reviung34/keymaps/default_rgb/ ,default_rgb2u
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* Added custom Keymap
* Added Images to README
* Added Layer 1 Keys for RGB control
* Added GPL2+ License to keymap.c
* Removed extra json files and added a few lines to README
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It so happens that when releasing the control key prior to the main key (C-h, C-i, C-n,
...), the substituted keycode was continuously sent in a loop after that (even when
releasing said key). The workaround so far was to type any other key to stop the loop.
This commit fixes such behavior by resetting the substitution keycode sent when the ctrl
released situation conditional is detected (and that the substitution keycode was on).
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* Added new oled_status keymap to nullbitsco/nibble keyboard
* rm: Removed font from src imports
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* Add F13-F24
* Add nvim macros
* Add debug switch
* Switch mode every time, add debug print
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* add keyboard new macro pad "Kuro"
* change main readme.md
* remove not used code from default/keymap.c
* Remove unnecessary code
* Supports info.json
* removed back slash and not used functions.
* update at product link. add japanese messages.
* Merge All
* [Shiro]Add MacKeymap
* Change key code. Numpad→Numkey
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* Update to match VIA keymap
* Update with feedback from PR
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* Add snowe keymap/userspace & Ocean Dream animation
* Add snowe userspace with keymap wrappers and two animations
* Add crkbd keymap
* Add Ocean Dream animation, a cool full screen animation with:
* * twinkling stars
* * meteor showers
* * ocean waves
* * island with palm tree
* * moon with phases
* Disable Luna so travis build succeeds.
* Add more copyrights
* Add pragma once to keycode_aliases.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
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* Made OLED splash screen optional to reduce memory and fixed OLED i2c execution time saving
* moved OLED address updates into their respective conditional checks
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* Avoid zero or overflow from user's rgb_matrix_config.speed
* Avoid zero tick for reactive splash.
* Avoid zero time for animation runner.
Co-authored-by: filterpaper <filterpaper@localhost>
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