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2017-03-28Added italian layoutmattdibi
2017-03-26Create README.mdNicolas Guelpa
2017-03-26Add files via uploadNicolas Guelpa
2017-03-26fixing layoutNicolas Guelpa
2017-03-24Adding different layerNicolas Guelpa
2017-03-24Add BLE and EZKey module defines.Travis La Marr
Also restored serial init back to original location. Was getting junk data.
2017-03-24Readd bluetooth output direction on standard key input.Travis La Marr
2017-03-24Swapped placement of `Ctrl` and `Alt` keys to match Technomancy'sHugh Enxing
default layout
2017-03-24Refactor Bluetooth HandlingTravis La Marr
Refactored Bluetooth support to make adding new Bluetooth modules easier in the future. * Remove `OUT_BLE` key from QMK's keymap. `OUT_BT` is all we need now as there's no difference anymore. * Made BLUETOOTH_ENABLE build option legacy as not to break existing keymaps (Falls back to existing EZ Key support if on) * Removed `ADAFRUIT_BLE_ENABLE` build option * Created new build option `BLUETOOTH` with module option (Currently `AdafruitEZKey` & `AdafruitBLE`) * Moved all LUFA bluetooth key/mouse events under `BLUETOOTH_ENABLE` ifdef with selected modules output.
2017-03-23Add RGB supportDanny Nguyen
2017-03-23Add RGB support for Let’s Split v1Danny Nguyen
2017-03-23Cleanup keymapDanny Nguyen
2017-03-23Initial commit for Atreus50 with working audioDanny Nguyen
2017-03-23Move keymap into config fileDanny Nguyen
2017-03-23Add Makefile in keymap dirDanny Nguyen
2017-03-23Remove line for hands selection via EEPROM, reduce tap duration from 200ms ↵Danny Nguyen
to 150ms
2017-03-22Update readme.mdishtob
2017-03-22Update i2c.cishtob
2017-03-22Update i2c.cishtob
2017-03-22Update i2c.cishtob
2017-03-22Update i2c.cishtob
2017-03-22Update matrix.cishtob
2017-03-22Update split_util.cishtob
2017-03-22Update matrix.cishtob
2017-03-22OLED code cleanupishtob
2017-03-22Add files via uploadishtob
2017-03-22OLED code cleanupishtob
2017-03-22Added OLED SSD1306 support to I2Cishtob
2017-03-22Merged Fliphalf, now defined in config, added OLEDishtob
Can now use the following in the keymap config.h to call the flipped matrix ``` #define FLIPHALF ```
2017-03-22Delete rules.mkishtob
2017-03-22Delete rev2fliphalf.hishtob
2017-03-22Delete rev2fliphalf.cishtob
2017-03-22Delete config.hishtob
2017-03-22Delete Makefileishtob
2017-03-22Add files via uploadishtob
2017-03-21Fix a typoskullY
2017-03-21Add #1170 to all the clueboard keymapsskullY
2017-03-21Merge pull request #1170 from tengg/masterskullydazed
fixed a bug related to mod + Grave with combined ESC/Grave key
2017-03-22typo fixedtengg
2017-03-22fix typotengg
2017-03-22fixed a bug related to mod + Grave with combined ESC/Grave keytengg
This only applies to keymaps that has combined esc/grave. Here we call it theKEY. Think about the motion when we do shift + theKEY (typing ~), or CMD + theKEY (switching window on MAC). Based on the original code, we must do following sequence: press shift -> press theKEY -> release theKEY -> release shift. However, it is very possible and natural that we do this stroke sequence instead: press shift -> press theKEY -> release shift -> release theKEY. If we do the 2nd stroke sequence, the code will del_key(ESC) instead of (GRV) when we release theKEY. This caused some inconvenient issues and ghost typing. By adding a flag, this issue is eliminated and will not affect any other functions.
2017-03-20Use single _FUNC layer. Move RESET and base layout-changing keys to _FUNC.Stephen Tudor
2017-03-20Merge branch 'master' of https://github.com/Khord/qmk_firmwareDylan Khor
2017-03-20add pgup, pgdn, home, endDylan Khor
2017-03-20Remove tap-dance. Raise will be accessed via holding shift while lower is activeStephen Tudor
2017-03-20Use normal backtick in ESC spot - I've mapped ESC to caps lockStephen Tudor
2017-03-20Fix shift tap-dance (can't use one-shot layer)Stephen Tudor
2017-03-19clean up configGabriel Young
2017-03-19clean up docs and provide defaults for keymapGabriel Young
2017-03-19update docsGabriel Young