diff options
Diffstat (limited to 'users/drashna/callbacks.c')
-rw-r--r-- | users/drashna/callbacks.c | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/users/drashna/callbacks.c b/users/drashna/callbacks.c new file mode 100644 index 0000000000..f01aab433e --- /dev/null +++ b/users/drashna/callbacks.c @@ -0,0 +1,211 @@ +// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com> +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "drashna.h" + +__attribute__((weak)) void keyboard_pre_init_keymap(void) {} +void keyboard_pre_init_user(void) { + userspace_config.raw = eeconfig_read_user(); + keyboard_pre_init_keymap(); +} +// Add reconfigurable functions here, for keymap customization +// This allows for a global, userspace functions, and continued +// customization of the keymap. Use _keymap instead of _user +// functions in the keymaps +// Call user matrix init, set default RGB colors and then +// call the keymap's init function +__attribute__((weak)) void matrix_init_keymap(void) {} +__attribute__((weak)) void matrix_init_secret(void) {} +void matrix_init_user(void) { +#if defined(BOOTLOADER_CATERINA) && defined(__AVR__) && defined(__AVR_ATmega32U4__) + DDRD &= ~(1 << 5); + PORTD &= ~(1 << 5); + + DDRB &= ~(1 << 0); + PORTB &= ~(1 << 0); +#endif +#ifdef CUSTOM_UNICODE_ENABLE + matrix_init_unicode(); +#endif + matrix_init_secret(); + matrix_init_keymap(); +} + +__attribute__((weak)) void keyboard_post_init_keymap(void) {} +void keyboard_post_init_user(void) { +#if defined(RGBLIGHT_ENABLE) + keyboard_post_init_rgb_light(); +#endif +#if defined(RGB_MATRIX_ENABLE) + keyboard_post_init_rgb_matrix(); +#endif +#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER) + keyboard_post_init_transport_sync(); +#endif + keyboard_post_init_keymap(); +} + +#ifdef RGB_MATRIX_ENABLE +void rgb_matrix_update_pwm_buffers(void); +#endif + +__attribute__((weak)) void shutdown_keymap(void) {} +void shutdown_user(void) { +#ifdef RGBLIGHT_ENABLE + rgblight_enable_noeeprom(); + rgblight_mode_noeeprom(1); + rgblight_setrgb_red(); +#endif // RGBLIGHT_ENABLE +#ifdef RGB_MATRIX_ENABLE + rgb_matrix_set_color_all(0xFF, 0x00, 0x00); + rgb_matrix_update_pwm_buffers(); +#endif // RGB_MATRIX_ENABLE +#ifdef OLED_ENABLE + oled_off(); +#endif + + shutdown_keymap(); +} + +__attribute__((weak)) void suspend_power_down_keymap(void) {} + +void suspend_power_down_user(void) { + if (layer_state_is(_GAMEPAD)) { + layer_off(_GAMEPAD); + } + if (layer_state_is(_DIABLO)) { + layer_off(_DIABLO); + } + if (layer_state_is(_DIABLOII)) { + layer_off(_DIABLOII); + } +#ifdef OLED_ENABLE + oled_off(); +#endif + suspend_power_down_keymap(); +} + +__attribute__((weak)) void suspend_wakeup_init_keymap(void) {} +void suspend_wakeup_init_user(void) { + suspend_wakeup_init_keymap(); +} + +// No global matrix scan code, so just run keymap's matrix +// scan function +__attribute__((weak)) void matrix_scan_keymap(void) {} +__attribute__((weak)) void matrix_scan_secret(void) {} +void matrix_scan_user(void) { + static bool has_ran_yet; + if (!has_ran_yet) { + has_ran_yet = true; + startup_user(); + } + +#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. + run_diablo_macro_check(); +#endif // TAP_DANCE_ENABLE + +#if defined(RGB_MATRIX_ENABLE) + matrix_scan_rgb_matrix(); +#endif + matrix_scan_secret(); + + matrix_scan_keymap(); +} + +#ifdef AUDIO_ENABLE +float doom_song[][2] = SONG(E1M1_DOOM); +#endif + +// on layer change, no matter where the change was initiated +// Then runs keymap's layer change check +__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; } +layer_state_t layer_state_set_user(layer_state_t state) { + if (!is_keyboard_master()) { + return state; + } + + state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); +#if defined(POINTING_DEVICE_ENABLE) + state = layer_state_set_pointing(state); +#endif +#if defined(RGBLIGHT_ENABLE) + state = layer_state_set_rgb_light(state); +#endif // RGBLIGHT_ENABLE +#if defined(AUDIO_ENABLE) && !defined(__arm__) + static bool is_gamepad_on = false; + if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) { + is_gamepad_on = layer_state_cmp(state, _GAMEPAD); + if (is_gamepad_on) { + PLAY_LOOP(doom_song); + } else { + stop_all_notes(); + } + } +#endif + state = layer_state_set_keymap(state); + return state; +} + +// Runs state check and changes underglow color and animation +__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; } +layer_state_t default_layer_state_set_user(layer_state_t state) { + if (!is_keyboard_master()) { + return state; + } + + state = default_layer_state_set_keymap(state); +#if 0 +# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) + state = default_layer_state_set_rgb(state); +# endif // RGBLIGHT_ENABLE +#endif + return state; +} + +__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {} +void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); } + +__attribute__((weak)) void eeconfig_init_keymap(void) {} +void eeconfig_init_user(void) { + userspace_config.raw = 0; + userspace_config.rgb_layer_change = true; + eeconfig_update_user(userspace_config.raw); + eeconfig_init_keymap(); +} + +#ifdef SPLIT_KEYBOARD +__attribute__((weak)) void matrix_slave_scan_keymap(void) {} +void matrix_slave_scan_user(void) { +# if defined(AUDIO_ENABLE) +# if !defined(NO_MUSIC_MODE) + music_task(); +# endif +# ifdef AUDIO_INIT_DELAY + if (!is_keyboard_master()) { + static bool delayed_tasks_run = false; + static uint16_t delayed_task_timer = 0; + if (!delayed_tasks_run) { + if (!delayed_task_timer) { + delayed_task_timer = timer_read(); + } else if (timer_elapsed(delayed_task_timer) > 300) { + audio_startup(); + delayed_tasks_run = true; + } + } + } +# endif +# endif +# ifdef SEQUENCER_ENABLE + sequencer_task(); +# endif +# ifdef LED_MATRIX_ENABLE + led_matrix_task(); +# endif +# ifdef HAPTIC_ENABLE + haptic_task(); +# endif + + matrix_slave_scan_keymap(); +} +#endif |