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Diffstat (limited to 'quantum/painter/qp_internal.c')
-rw-r--r-- | quantum/painter/qp_internal.c | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/quantum/painter/qp_internal.c b/quantum/painter/qp_internal.c new file mode 100644 index 0000000000..ea23aef7c3 --- /dev/null +++ b/quantum/painter/qp_internal.c @@ -0,0 +1,96 @@ +// Copyright 2023 Nick Brassel (@tzarc) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "qp_internal.h" + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Quantum Painter Core API: device registration + +enum { + // Work out how many devices we're actually going to be instantiating + // NOTE: We intentionally do not include surfaces here, despite them conforming to the same API. + QP_NUM_DEVICES = (ILI9163_NUM_DEVICES) // ILI9163 + + (ILI9341_NUM_DEVICES) // ILI9341 + + (ILI9488_NUM_DEVICES) // ILI9488 + + (ST7789_NUM_DEVICES) // ST7789 + + (ST7735_NUM_DEVICES) // ST7735 + + (GC9A01_NUM_DEVICES) // GC9A01 + + (SSD1351_NUM_DEVICES) // SSD1351 +}; + +static painter_device_t qp_devices[QP_NUM_DEVICES] = {NULL}; + +bool qp_internal_register_device(painter_device_t driver) { + for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) { + if (qp_devices[i] == NULL) { + qp_devices[i] = driver; + return true; + } + } + + // We should never get here -- someone has screwed up their device counts during config + qp_dprintf("qp_internal_register_device: no more space for devices!\n"); + return false; +} + +#if (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0 +static void qp_internal_display_timeout_task(void) { + // Handle power on/off state + static bool display_on = true; + bool should_change_display_state = false; + bool target_display_state = false; + if (last_input_activity_elapsed() < (QUANTUM_PAINTER_DISPLAY_TIMEOUT)) { + should_change_display_state = display_on == false; + target_display_state = true; + } else { + should_change_display_state = display_on == true; + target_display_state = false; + } + + if (should_change_display_state) { + for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) { + if (qp_devices[i] != NULL) { + qp_power(qp_devices[i], target_display_state); + } + } + + display_on = target_display_state; + } +} +#endif // (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0 + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Quantum Painter Core API: qp_internal_task + +_Static_assert((QUANTUM_PAINTER_TASK_THROTTLE) > 0 && (QUANTUM_PAINTER_TASK_THROTTLE) < 1000, "QUANTUM_PAINTER_TASK_THROTTLE must be between 1 and 999"); + +void qp_internal_task(void) { + // Perform throttling of the internal processing of Quantum Painter + static uint32_t last_tick = 0; + uint32_t now = timer_read32(); + if (TIMER_DIFF_32(now, last_tick) < (QUANTUM_PAINTER_TASK_THROTTLE)) { + return; + } + last_tick = now; + +#if (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0 + qp_internal_display_timeout_task(); +#endif // (QUANTUM_PAINTER_DISPLAY_TIMEOUT) > 0 + + // Handle animations + void qp_internal_animation_tick(void); + qp_internal_animation_tick(); + +#ifdef QUANTUM_PAINTER_LVGL_INTEGRATION_ENABLE + // Run LVGL ticks + void qp_lvgl_internal_tick(void); + qp_lvgl_internal_tick(); +#endif + + // Flush (render) dirty regions to corresponding displays + for (uint8_t i = 0; i < QP_NUM_DEVICES; i++) { + if (qp_devices[i] != NULL) { + qp_flush(qp_devices[i]); + } + } +} |