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-rw-r--r--quantum/encoder.c114
1 files changed, 74 insertions, 40 deletions
diff --git a/quantum/encoder.c b/quantum/encoder.c
index 438c7d8564..0a3d6f577c 100644
--- a/quantum/encoder.c
+++ b/quantum/encoder.c
@@ -31,11 +31,13 @@
# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B"
#endif
-#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
-static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
-static pin_t encoders_pad_b[] = ENCODERS_PAD_B;
+extern volatile bool isLeftHand;
+
+static pin_t encoders_pad_a[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_A;
+static pin_t encoders_pad_b[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_B;
+
#ifdef ENCODER_RESOLUTIONS
-static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
+static uint8_t encoder_resolutions[NUM_ENCODERS] = ENCODER_RESOLUTIONS;
#endif
#ifndef ENCODER_DIRECTION_FLIP
@@ -47,18 +49,20 @@ static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
#endif
static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
-static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
-static int8_t encoder_pulses[NUMBER_OF_ENCODERS] = {0};
+static uint8_t encoder_state[NUM_ENCODERS] = {0};
+static int8_t encoder_pulses[NUM_ENCODERS] = {0};
+// encoder counts
+static uint8_t thisCount;
#ifdef SPLIT_KEYBOARD
-// right half encoders come over as second set of encoders
-static uint8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
-// row offsets for each hand
+// encoder offsets for each hand
static uint8_t thisHand, thatHand;
-#else
-static uint8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
+// encoder counts for each hand
+static uint8_t thatCount;
#endif
+static uint8_t encoder_value[NUM_ENCODERS] = {0};
+
__attribute__((weak)) void encoder_wait_pullup_charge(void) {
wait_us(100);
}
@@ -72,36 +76,63 @@ __attribute__((weak)) bool encoder_update_kb(uint8_t index, bool clockwise) {
}
void encoder_init(void) {
+#ifdef SPLIT_KEYBOARD
+ thisHand = isLeftHand ? 0 : NUM_ENCODERS_LEFT;
+ thatHand = NUM_ENCODERS_LEFT - thisHand;
+ thisCount = isLeftHand ? NUM_ENCODERS_LEFT : NUM_ENCODERS_RIGHT;
+ thatCount = isLeftHand ? NUM_ENCODERS_RIGHT : NUM_ENCODERS_LEFT;
+#else // SPLIT_KEYBOARD
+ thisCount = NUM_ENCODERS;
+#endif
+
+#ifdef ENCODER_TESTS
+ // Annoying that we have to clear out values during initialisation here, but
+ // because all the arrays are static locals, rerunning tests in the same
+ // executable doesn't reset any of these. Kinda crappy having test-only code
+ // here, but it's the simplest solution.
+ memset(encoder_value, 0, sizeof(encoder_value));
+ memset(encoder_state, 0, sizeof(encoder_state));
+ memset(encoder_pulses, 0, sizeof(encoder_pulses));
+ static const pin_t encoders_pad_a_left[] = ENCODERS_PAD_A;
+ static const pin_t encoders_pad_b_left[] = ENCODERS_PAD_B;
+ for (uint8_t i = 0; i < thisCount; i++) {
+ encoders_pad_a[i] = encoders_pad_a_left[i];
+ encoders_pad_b[i] = encoders_pad_b_left[i];
+ }
+#endif
+
#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
+ // Re-initialise the pads if it's the right-hand side
if (!isLeftHand) {
- const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
- const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
-# if defined(ENCODER_RESOLUTIONS_RIGHT)
- const uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT;
-# endif
- for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ static const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
+ static const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
+ for (uint8_t i = 0; i < thisCount; i++) {
encoders_pad_a[i] = encoders_pad_a_right[i];
encoders_pad_b[i] = encoders_pad_b_right[i];
-# if defined(ENCODER_RESOLUTIONS_RIGHT)
- encoder_resolutions[i] = encoder_resolutions_right[i];
-# endif
}
}
-#endif
+#endif // defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
+
+ // Encoder resolutions is handled purely master-side, so concatenate the two arrays
+#if defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
+# if defined(ENCODER_RESOLUTIONS_RIGHT)
+ static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS_RIGHT;
+# else // defined(ENCODER_RESOLUTIONS_RIGHT)
+ static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS;
+# endif // defined(ENCODER_RESOLUTIONS_RIGHT)
+ for (uint8_t i = 0; i < NUM_ENCODERS_RIGHT; i++) {
+ encoder_resolutions[NUM_ENCODERS_LEFT + i] = encoder_resolutions_right[i];
+ }
+#endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
- for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ for (uint8_t i = 0; i < thisCount; i++) {
setPinInputHigh(encoders_pad_a[i]);
setPinInputHigh(encoders_pad_b[i]);
}
encoder_wait_pullup_charge();
- for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ for (uint8_t i = 0; i < thisCount; i++) {
encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
}
-
-#ifdef SPLIT_KEYBOARD
- thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
- thatHand = NUMBER_OF_ENCODERS - thisHand;
-#endif
}
static bool encoder_update(uint8_t index, uint8_t state) {
@@ -109,9 +140,9 @@ static bool encoder_update(uint8_t index, uint8_t state) {
uint8_t i = index;
#ifdef ENCODER_RESOLUTIONS
- uint8_t resolution = encoder_resolutions[i];
+ const uint8_t resolution = encoder_resolutions[i];
#else
- uint8_t resolution = ENCODER_RESOLUTION;
+ const uint8_t resolution = ENCODER_RESOLUTION;
#endif
#ifdef SPLIT_KEYBOARD
@@ -139,10 +170,13 @@ static bool encoder_update(uint8_t index, uint8_t state) {
bool encoder_read(void) {
bool changed = false;
- for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
- encoder_state[i] <<= 2;
- encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
- changed |= encoder_update(i, encoder_state[i]);
+ for (uint8_t i = 0; i < thisCount; i++) {
+ uint8_t new_status = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
+ if ((encoder_state[i] & 0x3) != new_status) {
+ encoder_state[i] <<= 2;
+ encoder_state[i] |= new_status;
+ changed |= encoder_update(i, encoder_state[i]);
+ }
}
return changed;
}
@@ -150,15 +184,15 @@ bool encoder_read(void) {
#ifdef SPLIT_KEYBOARD
void last_encoder_activity_trigger(void);
-void encoder_state_raw(uint8_t* slave_state) {
- memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * NUMBER_OF_ENCODERS);
+void encoder_state_raw(uint8_t *slave_state) {
+ memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * thisCount);
}
-void encoder_update_raw(uint8_t* slave_state) {
+void encoder_update_raw(uint8_t *slave_state) {
bool changed = false;
- for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
- uint8_t index = i + thatHand;
- int8_t delta = slave_state[i] - encoder_value[index];
+ for (uint8_t i = 0; i < thatCount; i++) { // Note inverted logic -- we want the opposite side
+ const uint8_t index = i + thatHand;
+ int8_t delta = slave_state[i] - encoder_value[index];
while (delta > 0) {
delta--;
encoder_value[index]++;