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Diffstat (limited to 'quantum/action_layer.c')
-rw-r--r-- | quantum/action_layer.c | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/quantum/action_layer.c b/quantum/action_layer.c new file mode 100644 index 0000000000..ed1a4bd20d --- /dev/null +++ b/quantum/action_layer.c @@ -0,0 +1,279 @@ +#include <stdint.h> +#include "keyboard.h" +#include "action.h" +#include "util.h" +#include "action_layer.h" + +#ifdef DEBUG_ACTION +# include "debug.h" +#else +# include "nodebug.h" +#endif + +/** \brief Default Layer State + */ +layer_state_t default_layer_state = 0; + +/** \brief Default Layer State Set At user Level + * + * Run user code on default layer state change + */ +__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state) { return state; } + +/** \brief Default Layer State Set At Keyboard Level + * + * Run keyboard code on default layer state change + */ +__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state) { return default_layer_state_set_user(state); } + +/** \brief Default Layer State Set + * + * Static function to set the default layer state, prints debug info and clears keys + */ +static void default_layer_state_set(layer_state_t state) { + state = default_layer_state_set_kb(state); + debug("default_layer_state: "); + default_layer_debug(); + debug(" to "); + default_layer_state = state; + default_layer_debug(); + debug("\n"); +#ifdef STRICT_LAYER_RELEASE + clear_keyboard_but_mods(); // To avoid stuck keys +#else + clear_keyboard_but_mods_and_keys(); // Don't reset held keys +#endif +} + +/** \brief Default Layer Print + * + * Print out the hex value of the 32-bit default layer state, as well as the value of the highest bit. + */ +void default_layer_debug(void) { dprintf("%08lX(%u)", default_layer_state, get_highest_layer(default_layer_state)); } + +/** \brief Default Layer Set + * + * Sets the default layer state. + */ +void default_layer_set(layer_state_t state) { default_layer_state_set(state); } + +#ifndef NO_ACTION_LAYER +/** \brief Default Layer Or + * + * Turns on the default layer based on matching bits between specifed layer and existing layer state + */ +void default_layer_or(layer_state_t state) { default_layer_state_set(default_layer_state | state); } +/** \brief Default Layer And + * + * Turns on default layer based on matching enabled bits between specifed layer and existing layer state + */ +void default_layer_and(layer_state_t state) { default_layer_state_set(default_layer_state & state); } +/** \brief Default Layer Xor + * + * Turns on default layer based on non-matching bits between specifed layer and existing layer state + */ +void default_layer_xor(layer_state_t state) { default_layer_state_set(default_layer_state ^ state); } +#endif + +#ifndef NO_ACTION_LAYER +/** \brief Keymap Layer State + */ +layer_state_t layer_state = 0; + +/** \brief Layer state set user + * + * Runs user code on layer state change + */ +__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) { return state; } + +/** \brief Layer state set keyboard + * + * Runs keyboard code on layer state change + */ +__attribute__((weak)) layer_state_t layer_state_set_kb(layer_state_t state) { return layer_state_set_user(state); } + +/** \brief Layer state set + * + * Sets the layer to match the specifed state (a bitmask) + */ +void layer_state_set(layer_state_t state) { + state = layer_state_set_kb(state); + dprint("layer_state: "); + layer_debug(); + dprint(" to "); + layer_state = state; + layer_debug(); + dprintln(); +# ifdef STRICT_LAYER_RELEASE + clear_keyboard_but_mods(); // To avoid stuck keys +# else + clear_keyboard_but_mods_and_keys(); // Don't reset held keys +# endif +} + +/** \brief Layer clear + * + * Turn off all layers + */ +void layer_clear(void) { layer_state_set(0); } + +/** \brief Layer state is + * + * Return whether the given state is on (it might still be shadowed by a higher state, though) + */ +bool layer_state_is(uint8_t layer) { return layer_state_cmp(layer_state, layer); } + +/** \brief Layer state compare + * + * Used for comparing layers {mostly used for unit testing} + */ +bool layer_state_cmp(layer_state_t cmp_layer_state, uint8_t layer) { + if (!cmp_layer_state) { + return layer == 0; + } + return (cmp_layer_state & ((layer_state_t)1 << layer)) != 0; +} + +/** \brief Layer move + * + * Turns on the given layer and turn off all other layers + */ +void layer_move(uint8_t layer) { layer_state_set((layer_state_t)1 << layer); } + +/** \brief Layer on + * + * Turns on given layer + */ +void layer_on(uint8_t layer) { layer_state_set(layer_state | ((layer_state_t)1 << layer)); } + +/** \brief Layer off + * + * Turns off given layer + */ +void layer_off(uint8_t layer) { layer_state_set(layer_state & ~((layer_state_t)1 << layer)); } + +/** \brief Layer invert + * + * Toggle the given layer (set it if it's unset, or unset it if it's set) + */ +void layer_invert(uint8_t layer) { layer_state_set(layer_state ^ ((layer_state_t)1 << layer)); } + +/** \brief Layer or + * + * Turns on layers based on matching bits between specifed layer and existing layer state + */ +void layer_or(layer_state_t state) { layer_state_set(layer_state | state); } +/** \brief Layer and + * + * Turns on layers based on matching enabled bits between specifed layer and existing layer state + */ +void layer_and(layer_state_t state) { layer_state_set(layer_state & state); } +/** \brief Layer xor + * + * Turns on layers based on non-matching bits between specifed layer and existing layer state + */ +void layer_xor(layer_state_t state) { layer_state_set(layer_state ^ state); } + +/** \brief Layer debug printing + * + * Print out the hex value of the 32-bit layer state, as well as the value of the highest bit. + */ +void layer_debug(void) { dprintf("%08lX(%u)", layer_state, get_highest_layer(layer_state)); } +#endif + +#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) +/** \brief source layer cache + */ + +uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}}; + +/** \brief update source layers cache + * + * Updates the cached keys when changing layers + */ +void update_source_layers_cache(keypos_t key, uint8_t layer) { + const uint8_t key_number = key.col + (key.row * MATRIX_COLS); + const uint8_t storage_row = key_number / 8; + const uint8_t storage_bit = key_number % 8; + + for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) { + source_layers_cache[storage_row][bit_number] ^= (-((layer & (1U << bit_number)) != 0) ^ source_layers_cache[storage_row][bit_number]) & (1U << storage_bit); + } +} + +/** \brief read source layers cache + * + * reads the cached keys stored when the layer was changed + */ +uint8_t read_source_layers_cache(keypos_t key) { + const uint8_t key_number = key.col + (key.row * MATRIX_COLS); + const uint8_t storage_row = key_number / 8; + const uint8_t storage_bit = key_number % 8; + uint8_t layer = 0; + + for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) { + layer |= ((source_layers_cache[storage_row][bit_number] & (1U << storage_bit)) != 0) << bit_number; + } + + return layer; +} +#endif + +/** \brief Store or get action (FIXME: Needs better summary) + * + * Make sure the action triggered when the key is released is the same + * one as the one triggered on press. It's important for the mod keys + * when the layer is switched after the down event but before the up + * event as they may get stuck otherwise. + */ +action_t store_or_get_action(bool pressed, keypos_t key) { +#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) + if (disable_action_cache) { + return layer_switch_get_action(key); + } + + uint8_t layer; + + if (pressed) { + layer = layer_switch_get_layer(key); + update_source_layers_cache(key, layer); + } else { + layer = read_source_layers_cache(key); + } + return action_for_key(layer, key); +#else + return layer_switch_get_action(key); +#endif +} + +/** \brief Layer switch get layer + * + * Gets the layer based on key info + */ +uint8_t layer_switch_get_layer(keypos_t key) { +#ifndef NO_ACTION_LAYER + action_t action; + action.code = ACTION_TRANSPARENT; + + layer_state_t layers = layer_state | default_layer_state; + /* check top layer first */ + for (int8_t i = MAX_LAYER - 1; i >= 0; i--) { + if (layers & ((layer_state_t)1 << i)) { + action = action_for_key(i, key); + if (action.code != ACTION_TRANSPARENT) { + return i; + } + } + } + /* fall back to layer 0 */ + return 0; +#else + return get_highest_layer(default_layer_state); +#endif +} + +/** \brief Layer switch get layer + * + * Gets action code based on key position + */ +action_t layer_switch_get_action(keypos_t key) { return action_for_key(layer_switch_get_layer(key), key); } |