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Diffstat (limited to 'quantum/action_code.h')
-rw-r--r-- | quantum/action_code.h | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/quantum/action_code.h b/quantum/action_code.h new file mode 100644 index 0000000000..eb18c36ae8 --- /dev/null +++ b/quantum/action_code.h @@ -0,0 +1,308 @@ +/* +Copyright 2013 Jun Wako <wakojun@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +/** \brief Action codes + * + * 16bit code: action_kind(4bit) + action_parameter(12bit) + * + * Key Actions(00xx) + * ----------------- + * ACT_MODS(000r): + * 000r|0000|0000 0000 No action code + * 000r|0000|0000 0001 Transparent code + * 000r|0000| keycode Key + * 000r|mods|0000 0000 Modifiers + * 000r|mods| keycode Modifiers+Key(Modified key) + * r: Left/Right flag(Left:0, Right:1) + * + * ACT_MODS_TAP(001r): + * 001r|mods|0000 0000 Modifiers with OneShot + * 001r|mods|0000 0001 Modifiers with tap toggle + * 001r|mods|0000 00xx (reserved) + * 001r|mods| keycode Modifiers with Tap Key(Dual role) + * + * Other Keys(01xx) + * ---------------- + * ACT_USAGE(0100): TODO: Not needed? + * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01) + * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C) + * 0100|10| usage(10) (reserved) + * 0100|11| usage(10) (reserved) + * + * ACT_MOUSEKEY(0101): TODO: Merge these two actions to conserve space? + * 0101|xxxx| keycode Mouse key + * + * ACT_SWAP_HANDS(0110): + * 0110|xxxx| keycode Swap hands (keycode on tap, or options) + * + * 0111|xxxx xxxx xxxx (reserved) + * + * Layer Actions(10xx) + * ------------------- + * ACT_LAYER(1000): + * 1000|oo00|pppE BBBB Default Layer Bitwise operation + * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET) + * ppp: 4-bit chunk part(0-7) + * EBBBB: bits and extra bit + * 1000|ooee|pppE BBBB Layer Bitwise Operation + * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET) + * ppp: 4-bit chunk part(0-7) + * EBBBB: bits and extra bit + * ee: on event(01:press, 10:release, 11:both) + * + * ACT_LAYER_MODS(1001): + * 1001|LLLL| mods Layer with modifiers held + * + * ACT_LAYER_TAP(101x): + * 101E|LLLL| keycode On/Off with tap key (0x00-DF)[TAP] + * 101E|LLLL|1110 mods On/Off with modifiers (0xE0-EF)[NOT TAP] + * 101E|LLLL|1111 0000 Invert with tap toggle (0xF0) [TAP] + * 101E|LLLL|1111 0001 On/Off (0xF1) [NOT TAP] + * 101E|LLLL|1111 0010 Off/On (0xF2) [NOT TAP] + * 101E|LLLL|1111 0011 Set/Clear (0xF3) [NOT TAP] + * 101E|LLLL|1111 0100 One Shot Layer (0xF4) [TAP] + * 101E|LLLL|1111 xxxx Reserved (0xF5-FF) + * ELLLL: layer 0-31(E: extra bit for layer 16-31) + * + * Extensions(11xx) + * ---------------- + * ACT_MACRO(1100): + * 1100|opt | id(8) Macro play? + * 1100|1111| id(8) Macro record? + * + * 1101|xxxx xxxx xxxx (reserved) + * 1110|xxxx xxxx xxxx (reserved) + * + * ACT_FUNCTION(1111): + * 1111| address(12) Function? + * 1111|opt | id(8) Function? + */ +enum action_kind_id { + /* Key Actions */ + ACT_MODS = 0b0000, + ACT_LMODS = 0b0000, + ACT_RMODS = 0b0001, + ACT_MODS_TAP = 0b0010, + ACT_LMODS_TAP = 0b0010, + ACT_RMODS_TAP = 0b0011, + /* Other Keys */ + ACT_USAGE = 0b0100, + ACT_MOUSEKEY = 0b0101, + /* One-hand Support */ + ACT_SWAP_HANDS = 0b0110, + /* Layer Actions */ + ACT_LAYER = 0b1000, + ACT_LAYER_MODS = 0b1001, + ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */ + ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */ + /* Extensions */ + ACT_MACRO = 0b1100, + ACT_FUNCTION = 0b1111 +}; + +/** \brief Action Code Struct + * + * NOTE: + * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15). + * AVR looks like a little endian in avr-gcc. + * Not portable across compiler/endianness? + * + * Byte order and bit order of 0x1234: + * Big endian: Little endian: + * -------------------- -------------------- + * FEDC BA98 7654 3210 0123 4567 89AB CDEF + * 0001 0010 0011 0100 0010 1100 0100 1000 + * 0x12 0x34 0x34 0x12 + */ +typedef union { + uint16_t code; + struct action_kind { + uint16_t param : 12; + uint8_t id : 4; + } kind; + struct action_key { + uint8_t code : 8; + uint8_t mods : 4; + uint8_t kind : 4; + } key; + struct action_layer_bitop { + uint8_t bits : 4; + uint8_t xbit : 1; + uint8_t part : 3; + uint8_t on : 2; + uint8_t op : 2; + uint8_t kind : 4; + } layer_bitop; + struct action_layer_mods { + uint8_t mods : 8; + uint8_t layer : 4; + uint8_t kind : 4; + } layer_mods; + struct action_layer_tap { + uint8_t code : 8; + uint8_t val : 5; + uint8_t kind : 3; + } layer_tap; + struct action_usage { + uint16_t code : 10; + uint8_t page : 2; + uint8_t kind : 4; + } usage; + struct action_function { + uint8_t id : 8; + uint8_t opt : 4; + uint8_t kind : 4; + } func; + struct action_swap { + uint8_t code : 8; + uint8_t opt : 4; + uint8_t kind : 4; + } swap; +} action_t; + +/* action utility */ +#define ACTION_NO 0 +#define ACTION_TRANSPARENT 1 +#define ACTION(kind, param) ((kind) << 12 | (param)) + +/** \brief Key Actions + * + * Mod bits: 43210 + * bit 0 ||||+- Control + * bit 1 |||+-- Shift + * bit 2 ||+--- Alt + * bit 3 |+---- Gui + * bit 4 +----- LR flag(Left:0, Right:1) + */ +enum mods_bit { + MOD_LCTL = 0x01, + MOD_LSFT = 0x02, + MOD_LALT = 0x04, + MOD_LGUI = 0x08, + MOD_RCTL = 0x11, + MOD_RSFT = 0x12, + MOD_RALT = 0x14, + MOD_RGUI = 0x18, +}; +enum mods_codes { + MODS_ONESHOT = 0x00, + MODS_TAP_TOGGLE = 0x01, +}; +#define ACTION_KEY(key) ACTION(ACT_MODS, (key)) +#define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f) << 8 | 0) +#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f) << 8 | (key)) +#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | (key)) +#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | MODS_ONESHOT) +#define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f) << 8 | MODS_TAP_TOGGLE) + +/** \brief Other Keys + */ +enum usage_pages { PAGE_SYSTEM, PAGE_CONSUMER }; +#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM << 10 | (id)) +#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER << 10 | (id)) +#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key) + +/** \brief Layer Actions + */ +enum layer_param_on { + ON_PRESS = 1, + ON_RELEASE = 2, + ON_BOTH = 3, +}; + +/** \brief Layer Actions + */ +enum layer_param_bit_op { + OP_BIT_AND = 0, + OP_BIT_OR = 1, + OP_BIT_XOR = 2, + OP_BIT_SET = 3, +}; + +/** \brief Layer Actions + */ +enum layer_param_tap_op { + OP_TAP_TOGGLE = 0xF0, + OP_ON_OFF, + OP_OFF_ON, + OP_SET_CLEAR, + OP_ONESHOT, +}; +#define ACTION_LAYER_BITOP(op, part, bits, on) ACTION(ACT_LAYER, (op) << 10 | (on) << 8 | (part) << 5 | ((bits)&0x1f)) +#define ACTION_LAYER_TAP(layer, key) ACTION(ACT_LAYER_TAP, (layer) << 8 | (key)) +/* Default Layer */ +#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer) / 4, 1 << ((layer) % 4)) +/* Layer Operation */ +#define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on)) +#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer) +#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE) +#define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer) / 4, 1 << ((layer) % 4), (on)) +#define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR((layer) / 4, 1 << ((layer) % 4), (on)) +#define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer) / 4, ~(1 << ((layer) % 4)), (on)) +#define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer) / 4, 1 << ((layer) % 4), (on)) +#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF) +#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON) +#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR) +#define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT) +#define ACTION_LAYER_MODS(layer, mods) ACTION(ACT_LAYER_MODS, (layer) << 8 | (mods)) +/* With Tapping */ +#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key)) +#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE) +/* Bitwise Operation */ +#define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on)) +#define ACTION_LAYER_BIT_OR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on)) +#define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on)) +#define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on)) +/* Default Layer Bitwise Operation */ +#define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0) +#define ACTION_DEFAULT_LAYER_BIT_OR(part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0) +#define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0) +#define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0) + +/* Macro */ +#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id)) +#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP << 8 | (id)) +#define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt) << 8 | (id)) +/* Function */ +enum function_opts { + FUNC_TAP = 0x8, /* indciates function is tappable */ +}; +#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id)) +#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP << 8 | (id)) +#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt) << 8 | (id)) +/* OneHand Support */ +enum swap_hands_param_tap_op { + OP_SH_TOGGLE = 0xF0, + OP_SH_TAP_TOGGLE, + OP_SH_ON_OFF, + OP_SH_OFF_ON, + OP_SH_OFF, + OP_SH_ON, + OP_SH_ONESHOT, +}; + +#define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF() +#define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE) +#define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE) +#define ACTION_SWAP_HANDS_ONESHOT() ACTION(ACT_SWAP_HANDS, OP_SH_ONESHOT) +#define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key) +#define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF) +#define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON) +#define ACTION_SWAP_HANDS_ON() ACTION(ACT_SWAP_HANDS, OP_SH_ON) +#define ACTION_SWAP_HANDS_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_OFF) |