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-rw-r--r--keyboards/shk9/info.json20
-rw-r--r--keyboards/shk9/shk9.h37
2 files changed, 11 insertions, 46 deletions
diff --git a/keyboards/shk9/info.json b/keyboards/shk9/info.json
index fdb20b9a4d..5974ce3703 100644
--- a/keyboards/shk9/info.json
+++ b/keyboards/shk9/info.json
@@ -18,15 +18,17 @@
"layouts": {
"LAYOUT_ortho_3x3": {
"layout": [
- {"label":"7", "x":0, "y":0},
- {"label":"8", "x":1, "y":0},
- {"label":"9", "x":2, "y":0},
- {"label":"4", "x":0, "y":1},
- {"label":"5", "x":1, "y":1},
- {"label":"6", "x":2, "y":1},
- {"label":"1", "x":0, "y":2},
- {"label":"2", "x":1, "y":2},
- {"label":"3", "x":2, "y":2}
+ {"matrix": [0, 0], "x": 0, "y": 0},
+ {"matrix": [0, 1], "x": 1, "y": 0},
+ {"matrix": [0, 2], "x": 2, "y": 0},
+
+ {"matrix": [1, 0], "x": 0, "y": 1},
+ {"matrix": [1, 1], "x": 1, "y": 1},
+ {"matrix": [1, 2], "x": 2, "y": 1},
+
+ {"matrix": [2, 0], "x": 0, "y": 2},
+ {"matrix": [2, 1], "x": 1, "y": 2},
+ {"matrix": [2, 2], "x": 2, "y": 2}
]
}
}
diff --git a/keyboards/shk9/shk9.h b/keyboards/shk9/shk9.h
deleted file mode 100644
index d2c63a49c1..0000000000
--- a/keyboards/shk9/shk9.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/* Copyright 2020 Sam Hudson
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-#include "quantum.h"
-
-/* This is a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-#define LAYOUT_ortho_3x3( \
- K00, K01, K02, \
- K10, K11, K12, \
- K20, K21, K22 \
-) { \
- { K00, K01, K02 }, \
- { K10, K11, K12 }, \
- { K20, K21, K22 } \
-}