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-rw-r--r--keyboards/rgbkb/sol3/.noci0
-rw-r--r--keyboards/rgbkb/sol3/config.h182
-rw-r--r--keyboards/rgbkb/sol3/halconf.h22
-rw-r--r--keyboards/rgbkb/sol3/keymaps/default/config.h24
-rw-r--r--keyboards/rgbkb/sol3/keymaps/default/keymap.c173
-rw-r--r--keyboards/rgbkb/sol3/keymaps/kageurufu/config.h32
-rw-r--r--keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c61
-rw-r--r--keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk1
-rw-r--r--keyboards/rgbkb/sol3/keymaps/via/config.h32
-rw-r--r--keyboards/rgbkb/sol3/keymaps/via/keymap.c218
-rw-r--r--keyboards/rgbkb/sol3/keymaps/via/rules.mk1
-rw-r--r--keyboards/rgbkb/sol3/mcuconf.h30
-rw-r--r--keyboards/rgbkb/sol3/rev1/config.h12
-rw-r--r--keyboards/rgbkb/sol3/rev1/rev1.c287
-rw-r--r--keyboards/rgbkb/sol3/rev1/rev1.h74
-rw-r--r--keyboards/rgbkb/sol3/rev1/rules.mk0
-rw-r--r--keyboards/rgbkb/sol3/rules.mk49
-rw-r--r--keyboards/rgbkb/sol3/sol3.c38
-rw-r--r--keyboards/rgbkb/sol3/sol3.h18
19 files changed, 1254 insertions, 0 deletions
diff --git a/keyboards/rgbkb/sol3/.noci b/keyboards/rgbkb/sol3/.noci
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/keyboards/rgbkb/sol3/.noci
diff --git a/keyboards/rgbkb/sol3/config.h b/keyboards/rgbkb/sol3/config.h
new file mode 100644
index 0000000000..8d87e5b2fa
--- /dev/null
+++ b/keyboards/rgbkb/sol3/config.h
@@ -0,0 +1,182 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x3535
+#define PRODUCT_ID 0x3510
+#define MANUFACTURER RGBKB
+#define PRODUCT Sol 3
+
+#define USB_POLLING_INTERVAL_MS 1
+
+/* Matrix Configuration - Rows are doubled up */
+#define MATRIX_ROWS 12
+// Last pins reserved for encoder / touch encoder support
+#define MATRIX_ROW_PINS { B15, A8, A15, B12, A3, NO_PIN }
+#define MATRIX_ROW_PINS_RIGHT { B15, B14, A8, A13, A7, NO_PIN }
+#define MATRIX_COLS 8
+// Empty matrix entries used for encoder / touch encoder support
+#define MATRIX_COL_PINS { A6, A7, B0, B2, B1, B9, B3, B4 }
+#define MATRIX_COL_PINS_RIGHT { B9, B8, B4, A6, A3, B10, B12, B11 }
+#define MATRIX_IO_DELAY 5
+
+#define BUSY_WAIT
+#define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time.
+#define GPIO_INPUT_PIN_DELAY 10
+
+/* Touchbar adjustments */
+#define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe
+#define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe
+#define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster
+#define TOUCH_SEGMENTS 3
+
+/* Encoder Configuration */
+// Matrix Entries k36/k35(E1SW>B13), k33/k32, k7/k28
+#define ENCODERS_PAD_A { A1, B10, A13 }
+#define ENCODERS_PAD_B { A2, B11, B14 }
+// Matrix Entries k72/k71(E5SW>B0), k69/k68, k43/k64
+#define ENCODERS_PAD_A_RIGHT { A1, C15, B3 }
+#define ENCODERS_PAD_B_RIGHT { A2, C14, B13 }
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* CRC Configuration */
+#define CRC8_OPTIMIZE_SPEED
+#define CRC8_USE_TABLE
+
+/* Split Keyboard Configuration */
+#define SPLIT_HAND_PIN C13
+#define SPLIT_USB_DETECT
+// also handles the SERIAL_USART_TX_PIN define
+#define SOFT_SERIAL_PIN A9
+#define SERIAL_USART_TX_PAL_MODE 7
+#define SERIAL_USART_TIMEOUT 5
+#define SERIAL_USART_DRIVER SD1
+//#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr
+#if SERIAL_USART_FULL_DUPLEX
+ #define SERIAL_USART_RX_PIN A10
+ #define SERIAL_USART_RX_PAL_MODE 7
+ // Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex
+ #define SERIAL_USART_PIN_SWAP
+ #define SERIAL_USART_SPEED (2 * 1024 * 1024)
+#else
+ #define SERIAL_USART_SPEED (1 * 1024 * 1024)
+#endif
+
+/* Split Transport Features */
+#define SPLIT_TRANSPORT_MIRROR
+#define SPLIT_LAYER_STATE_ENABLE
+#define SPLIT_LED_STATE_ENABLE
+#define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC
+
+/* LED Turbo DIP Switch */
+#define DIP_SWITCH_PINS { A14, B13 }
+#define DIP_SWITCH_PINS_RIGHT { A14, B0 }
+
+/* RGB LED Configuration */
+#define RGB_DI_PIN B5
+#define RGBLED_NUM 156
+#define RGBLED_SPLIT { 78, 78 }
+#define RGBLIGHT_LIMIT_VAL 255
+
+// RGB Lighting Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgblight?id=effect-and-animation-toggles
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_SNAKE
+#define RGBLIGHT_EFFECT_KNIGHT
+#define RGBLIGHT_EFFECT_CHRISTMAS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RGB_TEST
+#define RGBLIGHT_EFFECT_ALTERNATING
+#define RGBLIGHT_EFFECT_TWINKLE
+
+#define DRIVER_LED_TOTAL RGBLED_NUM
+#define RGB_MATRIX_SPLIT RGBLED_SPLIT
+#define RGB_MATRIX_CENTER { 81, 28 }
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
+#define RGB_MATRIX_LED_FLUSH_LIMIT 33
+#define RGB_MATRIX_LED_PROCESS_LIMIT 10
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+// RGB Matrix Animation modes. Explicitly enabled
+// For full list of effects, see:
+// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS
+#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_BREATHING
+#define ENABLE_RGB_MATRIX_BAND_SAT
+#define ENABLE_RGB_MATRIX_BAND_VAL
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define ENABLE_RGB_MATRIX_CYCLE_ALL
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+#define ENABLE_RGB_MATRIX_DUAL_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#define ENABLE_RGB_MATRIX_RAINDROPS
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#define ENABLE_RGB_MATRIX_HUE_BREATHING
+#define ENABLE_RGB_MATRIX_HUE_PENDULUM
+#define ENABLE_RGB_MATRIX_HUE_WAVE
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN
+#define ENABLE_RGB_MATRIX_PIXEL_FLOW
+#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+#define RGB_MATRIX_KEYPRESSES
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#define ENABLE_RGB_MATRIX_SPLASH
+#define ENABLE_RGB_MATRIX_MULTISPLASH
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+#define WS2812_PWM_DRIVER PWMD3
+#define WS2812_PWM_CHANNEL 2
+#define WS2812_PWM_PAL_MODE 2
+#define WS2812_DMA_STREAM STM32_DMA1_STREAM3
+#define WS2812_DMA_CHANNEL 3
+
+#define TOUCH_UPDATE_INTERVAL 33
+#define OLED_UPDATE_INTERVAL 33
+#define TAP_CODE_DELAY 5
+
+/* Audio Configuration */
+#define AUDIO_PIN A4
+#define AUDIO_PIN_ALT A5
+#define AUDIO_PIN_ALT_AS_NEGATIVE
+#define AUDIO_CLICKY
+#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE
+#define AUDIO_DAC_OFF_VALUE 0
diff --git a/keyboards/rgbkb/sol3/halconf.h b/keyboards/rgbkb/sol3/halconf.h
new file mode 100644
index 0000000000..f882cef085
--- /dev/null
+++ b/keyboards/rgbkb/sol3/halconf.h
@@ -0,0 +1,22 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#define HAL_USE_DAC TRUE
+
+#define HAL_USE_GPT TRUE
+
+#define HAL_USE_I2C TRUE
+
+#define HAL_USE_PWM TRUE
+
+#define HAL_USE_SERIAL TRUE
+
+#include_next <halconf.h>
diff --git a/keyboards/rgbkb/sol3/keymaps/default/config.h b/keyboards/rgbkb/sol3/keymaps/default/config.h
new file mode 100644
index 0000000000..b239f5bb80
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/default/config.h
@@ -0,0 +1,24 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#undef ENABLE_RGB_MATRIX_SPLASH
+#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
+
diff --git a/keyboards/rgbkb/sol3/keymaps/default/keymap.c b/keyboards/rgbkb/sol3/keymaps/default/keymap.c
new file mode 100644
index 0000000000..c1d1a04d79
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/default/keymap.c
@@ -0,0 +1,173 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+
+/* Qwerty
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
+ * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
+ * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
+ * │ │ DEL │ │ Enter│ │
+ * └──────┴──────┘ └──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
+ * └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
+ * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
+ */
+
+enum sol_layers {
+ _QWERTY,
+ _COLEMAK,
+ _GAME,
+ _FN,
+ _ADJUST
+};
+
+enum sol_keycodes {
+ // Disables touch processing
+ TCH_TOG = SAFE_RANGE,
+ MENU_BTN,
+ MENU_UP,
+ MENU_DN,
+ RGB_RST
+};
+
+#define FN MO(_FN)
+#define ADJUST MO(_ADJUST)
+#define COLEMAK DF(_COLEMAK)
+#define GAME DF(_GAME)
+#define QWERTY DF(_QWERTY)
+#define FN_CAPS LT(_FN, KC_CAPS)
+//#define RGB_ADJ LT(_ADJUST, RGB_TOG)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
+
+ KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
+ KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
+ ),
+
+ [_COLEMAK] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
+ _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_FN] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
+ _______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
+ _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
+ _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode)
+ {
+ case MENU_BTN:
+ if (record->event.pressed) {
+ rgb_menu_selection();
+ }
+ return false;
+ case MENU_UP:
+ if (record->event.pressed) {
+ rgb_menu_action(true);
+ }
+ return false;
+ case MENU_DN:
+ if (record->event.pressed) {
+ rgb_menu_action(false);
+ }
+ return false;
+ case RGB_RST:
+ if (record->event.pressed) {
+ eeconfig_update_rgb_matrix_default();
+ }
+ return false;
+ case TCH_TOG:
+ if (record->event.pressed) {
+ touch_encoder_toggle();
+ }
+ return false; // Skip all further processing of this key
+ default:
+ return true;
+ }
+}
+
+void render_layer_status(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ oled_write_ln_P(PSTR("QWRTY"), false);
+ break;
+ case _COLEMAK:
+ oled_write_ln_P(PSTR("Colemk"), false);
+ break;
+ case _GAME:
+ oled_write_ln_P(PSTR("Game "), false);
+ break;
+ case _FN:
+ oled_write_ln_P(PSTR("FN "), false);
+ break;
+ case _ADJUST:
+ oled_write_ln_P(PSTR("Adjst"), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("Undef"), false);
+ }
+}
diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h b/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h
new file mode 100644
index 0000000000..400848aa35
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/config.h
@@ -0,0 +1,32 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/kageurufu> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define DISABLE_RGB_MATRIX_SPLASH
+#define DISABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+
+#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
+// 224B per layer right now
+#define DYNAMIC_KEYMAP_LAYER_COUNT 8
+#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
+
+#define VIA_QMK_RGBLIGHT_ENABLE
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
+
diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c b/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c
new file mode 100644
index 0000000000..90773203b5
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/keymap.c
@@ -0,0 +1,61 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/kageurufu> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. Frank Tackitt
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+#include "kageurufu.h"
+
+extern keymap_config_t keymap_config;
+
+/* Base Layout
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | ` | | | | | | | | | | | | | | BkSp |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | Tab | | | | | | | | | | | | | | \ |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | Esc | | | | | | | | | | | | | | ' |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Sft( | | | | | | | | | | | | | | Sft) |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Ctrl | Win | Win | Alt | FN | Space| RGB | | FN | FN | - | = | Down | PgUp | PgDn |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Space| Bksp | | Enter| Space|
+ * `-------------' `--------=----'
+ */
+#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__, \
+ KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, \
+ KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU )
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = EXPAND_LAYOUT(
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, RGB_MOD, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, _________________QWERTY_L1_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R1_________________, KC_BSLS,
+ FN_ESC, _________________QWERTY_L2_________________, RGB_SAI, RGB_VAI, _________________QWERTY_R2_________________, KC_QUOT,
+ KC_LSPO, _________________QWERTY_L3_________________, RGB_SAD, RGB_VAD, _________________QWERTY_R3_________________, KC_RSPC,
+ KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, KC_MUTE, KC_BSPC, KC_ENT, FN, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN
+ ),
+
+ [_FN] = EXPAND_LAYOUT(
+ ________________FUNCTION_L1________________, _______, KC_PSCR, ________________FUNCTION_R1________________,
+ ________________FUNCTION_L2________________, _______, _______, ________________FUNCTION_R2________________,
+ ________________FUNCTION_L3________________, _______, _______, ________________FUNCTION_R3________________,
+ ________________FUNCTION_L4________________, _______, _______, ________________FUNCTION_R4________________,
+ ________________FUNCTION_L5________________, ADJ, KC_DEL, _______, ADJ, ________________FUNCTION_R5________________
+ ),
+
+ [_ADJ] = EXPAND_LAYOUT(
+ _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________,
+ _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________,
+ _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________,
+ _________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________,
+ _________________ADJUST_L5_________________, _______, _______, _______, _______, _________________ADJUST_R5_________________
+
+ )
+
+};
diff --git a/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk b/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk
new file mode 100644
index 0000000000..1e5b99807c
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/kageurufu/rules.mk
@@ -0,0 +1 @@
+VIA_ENABLE = yes
diff --git a/keyboards/rgbkb/sol3/keymaps/via/config.h b/keyboards/rgbkb/sol3/keymaps/via/config.h
new file mode 100644
index 0000000000..3934e6c491
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/via/config.h
@@ -0,0 +1,32 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+// No need for the single versions when multi performance isn't a problem =D
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#undef ENABLE_RGB_MATRIX_SPLASH
+#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+
+// 20m timeout (20m * 60s * 1000mil)
+// #define RGB_DISABLE_TIMEOUT 1200000
+#define RGB_DISABLE_WHEN_USB_SUSPENDED
+
+
+#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
+// 224B per layer right now
+#define DYNAMIC_KEYMAP_LAYER_COUNT 8
+#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
+
+#define VIA_QMK_RGBLIGHT_ENABLE
+
+#define STM32_ONBOARD_EEPROM_SIZE 2048
+
diff --git a/keyboards/rgbkb/sol3/keymaps/via/keymap.c b/keyboards/rgbkb/sol3/keymaps/via/keymap.c
new file mode 100644
index 0000000000..740d3cc084
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/via/keymap.c
@@ -0,0 +1,218 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include QMK_KEYBOARD_H
+
+/* Qwerty
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
+ * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
+ * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+ * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
+ * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
+ * │ │ DEL │ │ Enter│ │
+ * └──────┴──────┘ └──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│ │Vol Dn│Vol Up│Vol Dn│Vol Up│Vol Dn│Vol Up│
+ * └──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
+ * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
+ * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
+ * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
+ */
+
+enum sol_layers {
+ _QWERTY,
+ _COLEMAK,
+ _GAME,
+ _FN,
+ _ADJUST,
+ _VIA1,
+ _VIA2,
+ _VIA3
+};
+
+enum sol_keycodes {
+ // Disables touch processing
+ TCH_TOG = SAFE_RANGE,
+ MENU_BTN,
+ MENU_UP,
+ MENU_DN,
+ RGB_RST
+};
+
+#define FN MO(_FN)
+#define ADJUST MO(_ADJUST)
+#define COLEMAK DF(_COLEMAK)
+#define GAME DF(_GAME)
+#define QWERTY DF(_QWERTY)
+#define FN_CAPS LT(_FN, KC_CAPS)
+//#define RGB_ADJ LT(_ADJUST, RGB_TOG)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
+ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
+
+ KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU,
+ KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
+ ),
+
+ [_COLEMAK] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
+ _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
+ _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
+ _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_FN] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
+ _______, AU_TOG, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
+ _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
+ _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
+ _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_VIA3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode)
+ {
+ case MENU_BTN:
+ if (record->event.pressed) {
+ rgb_menu_selection();
+ }
+ return false;
+ case MENU_UP:
+ if (record->event.pressed) {
+ rgb_menu_action(true);
+ }
+ return false;
+ case MENU_DN:
+ if (record->event.pressed) {
+ rgb_menu_action(false);
+ }
+ return false;
+ case RGB_RST:
+ if (record->event.pressed) {
+ eeconfig_update_rgb_matrix_default();
+ }
+ return false;
+ case TCH_TOG:
+ if (record->event.pressed) {
+ touch_encoder_toggle();
+ }
+ return false; // Skip all further processing of this key
+ default:
+ return true;
+ }
+}
+
+void render_layer_status(void) {
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ oled_write_ln_P(PSTR("QWRTY"), false);
+ break;
+ case _COLEMAK:
+ oled_write_ln_P(PSTR("Colemk"), false);
+ break;
+ case _GAME:
+ oled_write_ln_P(PSTR("Game "), false);
+ break;
+ case _FN:
+ oled_write_ln_P(PSTR("FN "), false);
+ break;
+ case _ADJUST:
+ oled_write_ln_P(PSTR("Adjst"), false);
+ break;
+ case _VIA1:
+ oled_write_ln_P(PSTR("VIA1 "), false);
+ break;
+ case _VIA2:
+ oled_write_ln_P(PSTR("VIA2 "), false);
+ break;
+ case _VIA3:
+ oled_write_ln_P(PSTR("VIA3 "), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("Undef"), false);
+ }
+}
diff --git a/keyboards/rgbkb/sol3/keymaps/via/rules.mk b/keyboards/rgbkb/sol3/keymaps/via/rules.mk
new file mode 100644
index 0000000000..1e5b99807c
--- /dev/null
+++ b/keyboards/rgbkb/sol3/keymaps/via/rules.mk
@@ -0,0 +1 @@
+VIA_ENABLE = yes
diff --git a/keyboards/rgbkb/sol3/mcuconf.h b/keyboards/rgbkb/sol3/mcuconf.h
new file mode 100644
index 0000000000..e68a680f48
--- /dev/null
+++ b/keyboards/rgbkb/sol3/mcuconf.h
@@ -0,0 +1,30 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#include_next <mcuconf.h>
+
+#undef STM32_DAC_USE_DAC1_CH1
+#define STM32_DAC_USE_DAC1_CH1 TRUE
+
+#undef STM32_DAC_USE_DAC1_CH2
+#define STM32_DAC_USE_DAC1_CH2 TRUE
+
+#undef STM32_GPT_USE_TIM6
+#define STM32_GPT_USE_TIM6 TRUE
+
+#undef STM32_I2C_USE_I2C1
+#define STM32_I2C_USE_I2C1 TRUE
+
+#undef STM32_PWM_USE_TIM3
+#define STM32_PWM_USE_TIM3 TRUE
+
+#undef STM32_SERIAL_USE_USART1
+#define STM32_SERIAL_USE_USART1 TRUE
diff --git a/keyboards/rgbkb/sol3/rev1/config.h b/keyboards/rgbkb/sol3/rev1/config.h
new file mode 100644
index 0000000000..7ff0b54903
--- /dev/null
+++ b/keyboards/rgbkb/sol3/rev1/config.h
@@ -0,0 +1,12 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#define DEVICE_VER 0x0001
diff --git a/keyboards/rgbkb/sol3/rev1/rev1.c b/keyboards/rgbkb/sol3/rev1/rev1.c
new file mode 100644
index 0000000000..5dc156c94d
--- /dev/null
+++ b/keyboards/rgbkb/sol3/rev1/rev1.c
@@ -0,0 +1,287 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include "rev1.h"
+#include "split_util.h"
+
+#define NUMBER_OF_TOUCH_ENCODERS 2
+#define TOUCH_ENCODER_OPTIONS TOUCH_SEGMENTS + 2
+
+#define NUMBER_OF_ENCODERS 6
+#define ENCODER_OPTIONS 2
+
+typedef struct PACKED {
+ uint8_t r;
+ uint8_t c;
+} encodermap_t;
+
+// this maps encoders and then touch encoders to their respective electrical matrix entry
+// mapping is row (y) then column (x) when looking at the electrical layout
+const encodermap_t encoder_map[NUMBER_OF_ENCODERS][ENCODER_OPTIONS] =
+{
+ { { 5, 0 }, { 5, 1 } }, // Encoder 0 matrix entries
+ { { 5, 2 }, { 5, 3 } }, // Encoder 1 matrix entries
+ { { 5, 4 }, { 5, 5 } }, // Encoder 2 matrix entries
+ { { 11, 0 }, { 11, 1 } }, // Encoder 3 matrix entries
+ { { 11, 2 }, { 11, 3 } }, // Encoder 4 matrix entries
+ { { 11, 4 }, { 11, 5 } } // Encoder 5 matrix entries
+};
+
+const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPTIONS] =
+{
+ { { 1, 7 }, { 0, 7 }, { 2, 7 }, { 5, 6 }, { 5, 7 }, }, // Touch Encoder 0 matrix entries
+ { { 7, 7 }, { 6, 7 }, { 8, 7 }, { 11, 6 }, { 11, 7 }, } // Touch Encoder 1 matrix entries
+};
+
+static bool limit_lightning = true;
+
+RGB rgb_matrix_hsv_to_rgb(HSV hsv) {
+ if (limit_lightning) hsv.v /= 2;
+ return hsv_to_rgb(hsv);
+}
+
+bool dip_switch_update_kb(uint8_t index, bool active) {
+ if (!dip_switch_update_user(index, active))
+ return false;
+
+ switch(index) {
+ case 0: {
+ limit_lightning = active;
+ break;
+ }
+ case 1: {
+ // Handle RGB Encoder switch press
+ action_exec((keyevent_t){
+ .key = (keypos_t){.row = isLeftHand ? 4 : 10, .col = 6},
+ .pressed = active, .time = (timer_read() | 1) /* time should not be 0 */
+ });
+ break;
+ }
+ }
+ return false;
+}
+
+static void process_encoder_matrix(encodermap_t pos) {
+ action_exec((keyevent_t){
+ .key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = true, .time = (timer_read() | 1) /* time should not be 0 */
+ });
+#if TAP_CODE_DELAY > 0
+ wait_ms(TAP_CODE_DELAY);
+#endif
+ action_exec((keyevent_t){
+ .key = (keypos_t){.row = pos.r, .col = pos.c}, .pressed = false, .time = (timer_read() | 1) /* time should not be 0 */
+ });
+}
+
+bool encoder_update_kb(uint8_t index, bool clockwise) {
+ if (!encoder_update_user(index, clockwise))
+ return false;
+
+ // Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
+ process_encoder_matrix(encoder_map[index][clockwise ? 0 : 1]);
+ return false;
+}
+
+bool touch_encoder_update_kb(uint8_t index, bool clockwise) {
+ if (!touch_encoder_update_user(index, clockwise))
+ return false;
+
+ // Mapping clockwise (typically increase) to zero, and counter clockwise (decrease) to 1
+ process_encoder_matrix(touch_encoder_map[index][clockwise ? 0 : 1]);
+ return false;
+}
+
+bool touch_encoder_tapped_kb(uint8_t index, uint8_t section) {
+ if (!touch_encoder_tapped_user(index, section))
+ return false;
+
+ process_encoder_matrix(touch_encoder_map[index][section + 2]);
+ return false;
+}
+
+void matrix_slave_scan_kb() {
+ dip_switch_read(false);
+ matrix_slave_scan_user();
+}
+
+#ifdef RGB_MATRIX_ENABLE
+// clang-format off
+led_config_t g_led_config = { {
+ { 41, 42, 43, 44, 45, 46, 47 },
+ { 54, 53, 52, 51, 50, 49, 48 },
+ { 55, 56, 57, 58, 59, 60, 61 },
+ { 68, 67, 66, 65, 64, 63, 62 },
+ { 69, 70, 71, 72, 73, 74, 75, 76 },
+ { 119, 120, 121, 122, 123, 124, 125 },
+ { 132, 131, 130, 129, 128, 127, 126 },
+ { 133, 134, 135, 136, 137, 138, 139 },
+ { 146, 145, 144, 143, 142, 141, 140 },
+ { 147, 148, 149, 150, 151, 152, 153 }
+}, { // ALL XY VALUES DIVIDE BY 2, THEN ADD 5
+ { 1, 6 }, { 1, 13 }, { 1, 19 }, { 1, 25 }, { 1, 31 }, { 1, 37 }, { 1, 43 }, { 1, 49 }, { 4, 52 }, { 11, 52 },
+ { 17, 52 }, { 23, 52 }, { 29, 52 }, { 35, 52 }, { 41, 54 }, { 46, 57 }, { 52, 60 }, { 57, 63 }, { 62, 66 }, { 68, 69 },
+ { 73, 67 }, { 76, 62 }, { 79, 57 }, { 78, 51 }, { 77, 45 }, { 76, 39 }, { 76, 33 }, { 76, 27 }, { 76, 21 }, { 76, 14 },
+ { 76, 8 }, { 72, 3 }, { 59, 3 }, { 53, 3 }, { 46, 3 }, { 40, 3 }, { 34, 3 }, { 28, 3 }, { 22, 3 }, { 10, 3 }, { 3, 3 },
+ { 9, 6 }, { 21, 6 }, { 30, 6 }, { 40, 6 }, { 49, 6 }, { 59, 6 }, { 71, 6 },
+ { 71, 16 }, { 59, 16 }, { 49, 16 }, { 40, 16 }, { 30, 16 }, { 21, 16 }, { 9, 16 },
+ { 9, 25 }, { 21, 25 }, { 30, 25 }, { 40, 25 }, { 49, 25 }, { 59, 25 }, { 71, 25 },
+ { 71, 35 }, { 59, 35 }, { 49, 35 }, { 40, 35 }, { 30, 35 }, { 21, 35 }, { 9, 35 },
+ { 9, 44 }, { 21, 44 }, { 30, 44 }, { 40, 44 }, { 49, 44 }, { 66, 50 }, { 75, 54 }, { 70, 62 }, { 60, 60 },
+
+ { 160, 6 }, { 160, 13 }, { 160, 19 }, { 160, 25 }, { 160, 31 }, { 160, 37 }, { 160, 43 }, { 160, 49 }, { 157, 52 }, { 151, 52 },
+ { 145, 52 }, { 138, 52 }, { 132, 52 }, { 126, 52 }, { 120, 54 }, { 115, 57 }, { 110, 60 }, { 105, 63 }, { 99, 66 }, { 94, 69 },
+ { 89, 67 }, { 86, 62 }, { 83, 57 }, { 83, 51 }, { 85, 45 }, { 86, 39 }, { 86, 33 }, { 86, 27 }, { 86, 21 }, { 86, 14 },
+ { 86, 8 }, { 90, 3 }, { 103, 3 }, { 109, 3 }, { 115, 3 }, { 121, 3 }, { 127, 3 }, { 133, 3 }, { 140, 3 }, { 152, 3 }, { 158, 3 },
+ { 153, 6 }, { 141, 6 }, { 131, 6 }, { 122, 6 }, { 112, 6 }, { 103, 6 }, { 91, 6 },
+ { 91, 16 }, { 103, 16 }, { 112, 16 }, { 122, 16 }, { 131, 16 }, { 141, 16 }, { 153, 16 },
+ { 153, 25 }, { 141, 25 }, { 131, 25 }, { 122, 25 }, { 112, 25 }, { 103, 25 }, { 91, 25 },
+ { 91, 35 }, { 103, 35 }, { 112, 35 }, { 122, 35 }, { 131, 35 }, { 141, 35 }, { 153, 35 },
+ { 153, 44 }, { 141, 44 }, { 131, 44 }, { 122, 44 }, { 112, 44 }, { 96, 50 }, { 87, 54 }, { 92, 62 }, { 102, 60 },
+}, {
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 1, 4, 4, 4, 4, 4, 1,
+ 1, 4, 4, 4, 4, 4, 1,
+ 1, 4, 4, 4, 4, 4, 1,
+ 1, 4, 4, 4, 4, 4, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1,
+
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 1, 4, 4, 4, 4, 4, 1,
+ 1, 4, 4, 4, 4, 4, 1,
+ 1, 4, 4, 4, 4, 4, 1,
+ 1, 4, 4, 4, 4, 4, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1
+} };
+// clang-format on
+
+void rgb_matrix_increase_flags(void)
+{
+ switch (rgb_matrix_get_flags()) {
+ case LED_FLAG_ALL: {
+ rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
+ rgb_matrix_set_color_all(0, 0, 0);
+ }
+ break;
+ case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
+ rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
+ rgb_matrix_set_color_all(0, 0, 0);
+ }
+ break;
+ case LED_FLAG_UNDERGLOW: {
+ rgb_matrix_set_flags(LED_FLAG_NONE);
+ rgb_matrix_disable_noeeprom();
+ }
+ break;
+ default: {
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ rgb_matrix_enable_noeeprom();
+ }
+ break;
+ }
+}
+#endif
+
+
+__attribute__((weak))
+void render_layer_status(void) {
+ // Keymap specific, expected to be overridden
+ // Host Keyboard Layer Status
+ oled_write_P(PSTR("Layer"), false);
+ oled_write_ln_P(PSTR("Undef"), false);
+}
+
+__attribute__((weak))
+void render_leds_status(void)
+{
+ // Host Keyboard LED Status
+ static const char PROGMEM led_icon[] = {
+ 0x0F,0x3A,0
+ };
+ oled_write_P(led_icon, false);
+ led_t led_state = host_keyboard_led_state();
+ oled_write_P( led_state.num_lock ? PSTR("N") : PSTR(" "), false);
+ oled_write_P( led_state.caps_lock ? PSTR("C") : PSTR(" "), false);
+ oled_write_P(led_state.scroll_lock ? PSTR("S") : PSTR(" "), false);
+}
+
+__attribute__((weak))
+void render_touch_status(void)
+{
+ // Host Touch LED Status
+ static const char PROGMEM touch_icon[] = {
+ 0x12,0x3A,0
+ };
+ oled_write_P(touch_icon, false);
+ oled_write_P( touch_encoder_is_on() ? PSTR("T") : PSTR(" "), false);
+ oled_write_P(touch_encoder_is_calibrating() ? PSTR("C") : PSTR(" "), false);
+ oled_write_P(PSTR(" "), false);
+}
+
+__attribute__((weak))
+void render_audio_status(void)
+{
+ // Host Audio Status
+ static const char PROGMEM audio_icon[] = {
+ 0x0E,0x3A,0
+ };
+ oled_write_P(audio_icon, false);
+ oled_write_P( audio_is_on() ? PSTR("A") : PSTR(" "), false);
+ oled_write_P(is_clicky_on() ? PSTR("C") : PSTR(" "), false);
+ oled_write_P( is_music_on() ? PSTR("M") : PSTR(" "), false);
+}
+
+oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
+ // Sol 3 uses OLED_ROTATION_270 for default rotation on both halves
+ return oled_init_user(OLED_ROTATION_270);
+}
+
+bool oled_task_kb(void) {
+ if (!oled_task_user())
+ return false;
+
+ if (is_keyboard_left()) {
+ render_icon();
+ oled_write_P(PSTR(" "), false);
+ render_layer_status();
+ oled_write_P(PSTR(" "), false);
+ render_leds_status();
+ oled_write_P(PSTR(" "), false);
+ render_touch_status();
+ oled_write_P(PSTR(" "), false);
+ render_audio_status();
+ }
+ else {
+ render_icon();
+ oled_write_P(PSTR(" "), false);
+ render_rgb_menu();
+ }
+ return false;
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ if (!process_record_user(keycode, record))
+ return false;
+
+ switch(keycode) {
+#ifdef RGB_MATRIX_ENABLE
+ case RGB_TOG:
+ if (record->event.pressed) {
+ rgb_matrix_increase_flags();
+ }
+ return false;
+#endif
+ }
+ return true;
+}; \ No newline at end of file
diff --git a/keyboards/rgbkb/sol3/rev1/rev1.h b/keyboards/rgbkb/sol3/rev1/rev1.h
new file mode 100644
index 0000000000..e80f8c298d
--- /dev/null
+++ b/keyboards/rgbkb/sol3/rev1/rev1.h
@@ -0,0 +1,74 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#include "sol3.h"
+
+// clang-format off
+/* Blank ascii map to reuse, with labeled possible encoder positions, *rgb encoder only
+┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
+│ │ │ │ │ │ │ E2 │ │ E5 │ │ │ │ │ │ │
+├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+│ │ │ │ │ │ │ E2 │ │ E5 │ │ │ │ │ │ │
+├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
+│ │ │ │ E1 │ E1 │ │ E0* │ │ E3* │ │ E4 │ E4 │ │ │ │
+└──────┴──────┴──────┴──────┴──────┤ ├──────┤ ├──────┤ ├──────┴──────┴──────┴──────┴──────┘
+ │ │ E0 │ │ E3 │ │
+ └──────┴──────┘ └──────┴──────┘
+┌──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┐
+│ E0↑ │ E0↓ │ E1↑ │ E1↓ │ E2↑ │ E2↓ │ │ E3↑ │ E3↓ │ E4↑ │ E4↓ │ E5↑ │ E5↓ │
+└──────┴──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┴──────┘
+┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
+│ │ │ │ │ │ │ │ │ │ │ │
+└──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
+*/
+
+#define LAYOUT( \
+ L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
+ L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
+ L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
+ L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
+ L40, L41, L42, L43, L44, L45, L46, L47, R40, R41, R42, R43, R44, R45, R46, R47, \
+ \
+ E0L, E0R, E1L, E1R, E2L, E2R, E3L, E3R, E4L, E4R, E5L, E5R, \
+ LT0, LT1, LT2, LSL, LSR, RT0, RT1, RT2, RSL, RSR \
+) \
+{ \
+ /* Left Half */ \
+ { L00, L01, L02, L03, L04, L05, L06, LT0 }, \
+ { L10, L11, L12, L13, L14, L15, L16, LT1 }, \
+ { L20, L21, L22, L23, L24, L25, L26, LT2 }, \
+ { L30, L31, L32, L33, L34, L35, L36, KC_NO }, \
+ { L40, L41, L42, L43, L44, L45, L46, L47 }, \
+ { E0L, E0R, E1L, E1R, E2L, E2R, LSL, LSR }, \
+ /* Right Half */ \
+ { R06, R05, R04, R03, R02, R01, R00, RT0 }, \
+ { R16, R15, R14, R13, R12, R11, R10, RT1 }, \
+ { R26, R25, R24, R23, R22, R21, R20, RT2 }, \
+ { R36, R35, R34, R33, R32, R31, R30, KC_NO }, \
+ { R47, R46, R45, R44, R43, R42, R41, R40 }, \
+ { E3L, E3R, E4L, E4R, E5L, E5R, RSL, RSR } \
+}
+// clang-format on
+
+// weak functions overridable by the user
+void render_layer_status(void);
+void render_leds_status(void);
+void render_touch_status(void);
+void render_audio_status(void);
+
+#ifdef RGB_MATRIX_ENABLE
+// utility function to cycle active led zones
+void rgb_matrix_increase_flags(void);
+#endif \ No newline at end of file
diff --git a/keyboards/rgbkb/sol3/rev1/rules.mk b/keyboards/rgbkb/sol3/rev1/rules.mk
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/keyboards/rgbkb/sol3/rev1/rules.mk
diff --git a/keyboards/rgbkb/sol3/rules.mk b/keyboards/rgbkb/sol3/rules.mk
new file mode 100644
index 0000000000..e30330d333
--- /dev/null
+++ b/keyboards/rgbkb/sol3/rules.mk
@@ -0,0 +1,49 @@
+# MCU name
+MCU = STM32F303
+
+# Bootloader selection
+BOOTLOADER = stm32-dfu
+
+# Touch encoder needs
+VPATH += keyboards/rgbkb/common
+SRC += touch_encoder.c
+SRC += common_oled.c
+QUANTUM_LIB_SRC += i2c_master.c
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = no # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = yes # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Enable N-Key Rollover
+AUDIO_ENABLE = yes # Audio output
+AUDIO_DRIVER = dac_additive
+
+DYNAMIC_MACRO_ENABLE = yes
+DIP_SWITCH_ENABLE = yes
+
+WS2812_DRIVER = pwm
+RGBLIGHT_ENABLE = no
+RGB_MATRIX_ENABLE = yes
+RGB_MATRIX_DRIVER = WS2812
+
+OLED_ENABLE = yes
+OLED_DRIVER = SSD1306 # Enable the OLED Driver
+
+ENCODER_ENABLE = yes
+
+SPLIT_KEYBOARD = yes
+SERIAL_DRIVER = usart
+LTO_ENABLE = yes
+OPT = 3
+
+OPT_DEFS += -DOLED_FONT_H=\"keyboards/rgbkb/common/glcdfont.c\"
+
+# TODO: Implement fast matrix scanning
+# matrix optimisations
+# SRC += matrix.c
+
+DEFAULT_FOLDER = rgbkb/sol3/rev1
diff --git a/keyboards/rgbkb/sol3/sol3.c b/keyboards/rgbkb/sol3/sol3.c
new file mode 100644
index 0000000000..97ae5bc5de
--- /dev/null
+++ b/keyboards/rgbkb/sol3/sol3.c
@@ -0,0 +1,38 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#include "sol3.h"
+#include "eeconfig.h"
+#include "audio.h"
+#include <transactions.h>
+
+extern audio_config_t audio_config;
+
+void keyboard_post_init_kb(void) {
+ touch_encoder_init();
+ transaction_register_rpc(TOUCH_ENCODER_SYNC, touch_encoder_slave_sync);
+ transaction_register_rpc(RGB_MENU_SYNC, rgb_menu_slave_sync);
+ keyboard_post_init_user();
+}
+
+void eeconfig_init_kb(void) {
+ // Reset Keyboard EEPROM value to blank, rather than to a set value
+ eeconfig_update_kb(0);
+
+ audio_config.raw = eeconfig_read_audio();
+ audio_config.clicky_enable = false;
+ eeconfig_update_audio(audio_config.raw);
+
+ eeconfig_init_user();
+}
+
+void housekeeping_task_kb(void) {
+ touch_encoder_update(TOUCH_ENCODER_SYNC);
+ rgb_menu_update(RGB_MENU_SYNC);
+}
diff --git a/keyboards/rgbkb/sol3/sol3.h b/keyboards/rgbkb/sol3/sol3.h
new file mode 100644
index 0000000000..06d5dcdea0
--- /dev/null
+++ b/keyboards/rgbkb/sol3/sol3.h
@@ -0,0 +1,18 @@
+/*
+ * ----------------------------------------------------------------------------
+ * "THE BEER-WARE LICENSE" (Revision 42):
+ * <https://github.com/Legonut> wrote this file. As long as you retain this
+ * notice you can do whatever you want with this stuff. If we meet some day, and
+ * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
+ * ----------------------------------------------------------------------------
+ */
+
+#pragma once
+
+#if defined(KEYBOARD_rgbkb_sol3_rev1)
+# include "rev1.h"
+#endif
+
+#include "quantum.h"
+#include "touch_encoder.h"
+#include "common_oled.h"