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Diffstat (limited to 'keyboards/planck/keymaps/rootiest/config.h')
-rw-r--r-- | keyboards/planck/keymaps/rootiest/config.h | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/rootiest/config.h b/keyboards/planck/keymaps/rootiest/config.h new file mode 100644 index 0000000000..fc1fc81761 --- /dev/null +++ b/keyboards/planck/keymaps/rootiest/config.h @@ -0,0 +1,146 @@ +/* Copyright 2021 Chris Laprade + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +/* + * USB/POWER OPTIONS + */ +// #define USB_MAX_POWER_CONSUMPTION 500 +#define USB_SUSPEND_WAKEUP_DELAY 200 +#define USB_POLLING_INTERVAL_MS 1 + +/* + * MUSIC/AUDIO options + */ +#ifdef AUDIO_ENABLE +# define AUDIO_CLICKY +# define MUSIC_MAP +# define AUDIO_VOICES +# define AUDIO_VOICE_DEFAULT something +# define AUDIO_DAC_SAMPLE_MAX 2732U + +# define DEFAULT_LAYER_SONGS \ + { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND) } + +/* Plays during keyboard startup */ +# define STARTUP_SONG SONG(NO_SOUND) + +#endif + +/* + * MIDI options + */ +/* enable basic MIDI features: + - MIDI notes can be sent when in Music mode is on +*/ +#define MIDI_BASIC + +/* enable advanced MIDI features: + - MIDI notes can be added to the keymap + - Octave shift and transpose + - Virtual sustain, portamento, and modulation wheel + - etc. +*/ +#define MIDI_ADVANCED + +/* + * ENCODER options + */ +#define ENCODER_DIRECTION_FLIP +#define ENCODER_RESOLUTION 4 // Define number of stages between detents on encoders +#define ENCODERS_PAD_A \ + { B12 } +#define ENCODERS_PAD_B \ + { B13 } + +/* + * RGB options + */ +#ifdef RGBLIGHT_ENABLE +# define RGBLIGHT_SLEEP // Allows rgb to sleep when the host/keyboard does +# define RGBLIGHT_ANIMATIONS // Enable using rgb animations +# define RGBLIGHT_LAYERS // Enable indicating layers using layered rgb assignments +# define RGBLIGHT_LAYER_BLINK // Allows rgb layers to be blinked (activate for a set amount of time) +# define RGBLIGHT_MAX_LAYERS 32 // Overides the default (8) max number of rgb layers +# define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Allows rgb layers to work even when rgb is toggled off +#endif + +/* + * UNICODE options + */ +#define UNICODE_SELECTED_MODES UC_WINC, UC_LNX, UC_MAC // Define the methods used for in/outputting unicode + +/* + * TAP-DANCE options + */ +#define TAPPING_TERM 250 // Default time allowed before resetting a Tap-Dance combo +#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */ +#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */ +#define TAPPING_TOGGLE 3 + +/* + * LEADER-KEY options + */ // Used for on-board chording +#define LEADER_PER_KEY_TIMING +#define LEADER_TIMEOUT 500 + +/* + * COMBO-KEY options + */ +#define COMBO_COUNT 2 +#define COMBO_TERM 300 +/* + * MACRO per-key options + */ +#define RETRO_TAPPING_PER_KEY // Control Retro-Tap individually by key +#define TAPPING_FORCE_HOLD_PER_KEY // Control Force-Hold individually by key +#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY // Control Mod-Tap-Interrupt individually by key +#define PERMISSIVE_HOLD_PER_KEY // Control Permissive-Hold individually by key + +#define MK_KINETIC_SPEED // Use kinetic acceleration for mouse-keys + +// Fall-back defines to prevent compile errors if user_song_list is missing +#ifndef ZELDA_PUZZLE2 +# define ZELDA_PUZZLE2 Q__NOTE(_G5) +#endif +#ifndef SONIC_RING2 +# define SONIC_RING2 E__NOTE(_E6) +#endif +#ifndef ZELDA_CHEST2 +# define ZELDA_CHEST2 Q__NOTE(_G5) +#endif +#ifndef COIN_SOUND2 +# define COIN_SOUND2 E__NOTE(_A5) +#endif +#ifndef ONE_UP_SOUND2 +# define ONE_UP_SOUND2 Q__NOTE(_E6) +#endif +#ifndef IMPERIAL_MARCH +# define IMPERIAL_MARCH HD_NOTE(_A4) +#endif +#ifndef MARIO_GAMEOVER +# define MARIO_GAMEOVER HD_NOTE(_C5) +#endif +#ifndef LEAD_START_SOUND +# define LEAD_START_SOUND E__NOTE(_C5) +#endif +#ifndef LEAD_SUCCESS_SOUND +# define LEAD_SUCCESS_SOUND E__NOTE(_A5), HD_NOTE(_E6), +#endif +#ifndef LEAD_FAIL_SOUND +# define LEAD_FAIL_SOUND E__NOTE(_A5), HD_NOTE(_E4), +#endif |