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Diffstat (limited to 'keyboards/mt/mt84/config.h')
-rw-r--r-- | keyboards/mt/mt84/config.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/keyboards/mt/mt84/config.h b/keyboards/mt/mt84/config.h new file mode 100644 index 0000000000..bde8919ba7 --- /dev/null +++ b/keyboards/mt/mt84/config.h @@ -0,0 +1,136 @@ + /* Copyright 2020 MT <704340378@qq.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x4D54 // "MT" +#define PRODUCT_ID 0x0002 +#define DEVICE_VER 0x0001 +#define MANUFACTURER MT +#define PRODUCT MT84 + + +/* key matrix size */ +#define MATRIX_ROWS 6 +#define MATRIX_COLS 15 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { D7, D6, D5, D3, D2, D4 } +#define MATRIX_COL_PINS {B5, B6, C6, C7, F7, F6,F5, F4, F1, F0, B1, B2, B3, B7, E6 } +#define UNUSED_PINS + +/* COL2ROW, ROW2COL*/ +#define DIODE_DIRECTION COL2ROW + +#ifdef RGB_MATRIX_ENABLE + #define RGB_MATRIX_KEYPRESSES + #define RGB_MATRIX_FRAMEBUFFER_EFFECTS + #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 + #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL + #define RGB_MATRIX_LED_PROCESS_LIMIT 20 + #define RGB_MATRIX_LED_FLUSH_LIMIT 26 + #define DRIVER_ADDR_1 0b1010000 + #define DRIVER_ADDR_2 0b1011111 + + + + #define DRIVER_COUNT 2 + #define DRIVER_1_LED_TOTAL 44 + #define DRIVER_2_LED_TOTAL 40 + #define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) + + // RGB Matrix Animation modes. Explicitly enabled + // For full list of effects, see: + // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects + // # define ENABLE_RGB_MATRIX_ALPHAS_MODS +# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_BREATHING + // # define ENABLE_RGB_MATRIX_BAND_SAT + // # define ENABLE_RGB_MATRIX_BAND_VAL + // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT + // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL + // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT + // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +# define ENABLE_RGB_MATRIX_CYCLE_ALL +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN + // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +# define ENABLE_RGB_MATRIX_DUAL_BEACON + // # define ENABLE_RGB_MATRIX_RAINBOW_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# define ENABLE_RGB_MATRIX_RAINDROPS +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# define ENABLE_RGB_MATRIX_HUE_BREATHING +# define ENABLE_RGB_MATRIX_HUE_PENDULUM +# define ENABLE_RGB_MATRIX_HUE_WAVE +# define ENABLE_RGB_MATRIX_PIXEL_RAIN +# define ENABLE_RGB_MATRIX_PIXEL_FLOW +# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL + // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined + // # define ENABLE_RGB_MATRIX_TYPING_HEATMAP + // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN + // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE + // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE + // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS + // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS + // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +# define ENABLE_RGB_MATRIX_SPLASH +# define ENABLE_RGB_MATRIX_MULTISPLASH +# define ENABLE_RGB_MATRIX_SOLID_SPLASH +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + +#endif + +#define RGB_DI_PIN B0 +#ifdef RGB_DI_PIN + // define RGBLIGHT_ANIMATIONS +# define RGBLIGHT_EFFECT_STATIC_GRADIENT +# define RGBLIGHT_EFFECT_RAINBOW_SWIRL +# define RGBLIGHT_EFFECT_BREATHING +# define RGBLED_NUM 18 +# define RGBLIGHT_HUE_STEP 8 +# define RGBLIGHT_SAT_STEP 8 +# define RGBLIGHT_VAL_STEP 8 +# define RGBLIGHT_SLEEP +#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE |