diff options
Diffstat (limited to 'keyboards/lily58/keymaps/druotoni/ring.c')
-rw-r--r-- | keyboards/lily58/keymaps/druotoni/ring.c | 494 |
1 files changed, 494 insertions, 0 deletions
diff --git a/keyboards/lily58/keymaps/druotoni/ring.c b/keyboards/lily58/keymaps/druotoni/ring.c new file mode 100644 index 0000000000..e3b7472872 --- /dev/null +++ b/keyboards/lily58/keymaps/druotoni/ring.c @@ -0,0 +1,494 @@ +// Copyright 2021 Nicolas Druoton (druotoni) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include QMK_KEYBOARD_H +#include "gui_state.h" +#include "ring.h" + +#include "fast_random.h" +#include "draw_helper.h" + +char tListeTotal[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'}; +char tListeTotal2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'}; + +static char tRefArc[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'}; +static char tRefArc2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'}; + +// ring target and previous char +char c_target = 'A'; +char c_target2 = 'Q'; +char c_last = ' '; +char c_previous = ' '; + +static const char PROGMEM code_to_name[60] = {' ', ' ', ' ', ' ', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'R', 'E', 'B', 'T', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ';', '\'', ' ', ',', '.', '/', ' ', ' ', ' '}; + +// main circle +#define CIRCLE_ANIM_FRAME_DURATION 40 +uint16_t circle_timer = 0; + +// special animation for special keys +#define ANIM_CENTER_FRAME_NUMBER 5 +#define ANIM_CENTER_FRAME_DURATION 40 +uint16_t anim_center_timer = 0; +uint8_t anim_center_current_frame = 0; + +// sleep animation +#define ANIM_SLEEP_RING_FRAME_NUMBER 9 +#define ANIM_SLEEP_RING_FRAME_DURATION 20 +uint16_t anim_sleep_ring_timer = 0; +uint8_t current_sleep_ring_frame = 0; +uint8_t sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1; + +// glitch animation +uint16_t anim_ring_idle_timer = 0; +int current_glitch_ring_time = 150; +uint32_t glitch_ring_timer = 0; +uint8_t current_glitch_ring_index = 0; + +// central frame keylog animation +#define ANIM_KEYLOG_FRAME_NUMBER 8 +#define ANIM_KEYLOG_FRAME_DURATION 20 +uint8_t anim_keylog_current_frame = 0; +uint16_t anim_keylog_timer = 0; + +static const char PROGMEM raw_ring_sleep[4][64] = {{ + 192, 32, 16, 8, 4, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 4, 4, 8, 16, 32, 192, 3, 4, 8, 16, 32, 32, 32, 64, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 16, 8, 4, 3, + }, + + { + 128, 64, 32, 32, 16, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 32, 32, 64, 128, 0, 1, 2, 2, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 2, 1, 0, + }, + + { + 248, 192, 128, 128, 128, 128, 128, 128, 128, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 128, 128, 128, 128, 128, 128, 128, 192, 248, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 15, + }, + + { + 255, 240, 128, 128, 0, 128, 128, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 128, 128, 0, 128, 128, 248, 255, 255, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 255, + }}; + +static const char PROGMEM raw_circle[4][128] = {{ + 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 238, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 192, 240, 255, 127, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 192, 192, 224, 224, 224, 240, 112, 120, 124, 60, 30, 30, 15, 7, 3, 0, 0, 0, + }, + { + 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 48, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 255, 255, 254, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 224, 240, 248, 248, 254, 255, 255, 127, 15, 0, 0, 0, 3, 7, 15, 31, 30, 62, 126, 126, 126, 254, 254, 254, 254, 254, 255, 255, 255, 127, 127, 127, 63, 31, 31, 15, 7, 3, 0, 0, 0, + }, + { + 0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 3, 15, 255, 255, 254, 254, 254, 252, 248, 248, 240, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 240, 248, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 254, 240, 15, 126, 252, 248, 248, 248, 248, 248, 252, 252, 254, 254, 255, 255, 255, 255, 255, 255, 255, 127, 63, 31, 15, 7, 7, 3, 3, 3, 7, 143, 127, 15, 0, 0, 0, 3, 7, 15, 31, 31, 63, 127, 127, 127, 255, 255, 255, 255, 255, 255, 195, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0, + }, + { + 0, 0, 0, 192, 224, 240, 248, 248, 124, 62, 30, 14, 15, 7, 7, 3, 3, 3, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 254, 255, 31, 15, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 240, 15, 115, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 112, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0, + }}; + +static const char PROGMEM raw_bottom[] = { + 127, 192, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192, 127, +}; + +static const char PROGMEM raw_middle[] = { + 240, 8, 4, 226, 241, 248, 124, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 56, 0, 1, 62, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 28, 28, 0, 255, 0, 0, 127, 127, 70, 70, 126, 70, 70, 126, 70, 70, 126, 126, 62, 30, 142, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 64, 64, 62, 1, 2, 114, 114, 2, 2, 114, 114, 2, 2, 114, 114, 2, 2, 2, 2, 1, 0, 0, 0, 128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 128, 0, 0, 128, 131, 131, 132, 136, 179, 131, 132, 184, 131, 131, 188, 128, 128, 128, 128, 128, 128, 128, 143, 144, 149, 144, 149, 144, 149, 144, 149, 144, 143, 0, +}; + +static void rotate_right(char str[]) { + uint8_t iSize = SIZE_ARRAY_1; + char cFist = str[0]; + + // rotate array to the right + for (uint8_t i = 0; i < iSize - 1; i++) { + str[i] = str[i + 1]; + } + str[iSize - 1] = cFist; +} + +static void rotate_left(char str[]) { + uint8_t iSize = SIZE_ARRAY_1; + char cLast = str[iSize - 1]; + + // rotate array to the left + for (uint8_t i = iSize - 1; i > 0; i--) { + str[i] = str[i - 1]; + } + str[0] = cLast; +} + +static signed char GetPosition(char c, char tListe[]) { + uint8_t iSize = SIZE_ARRAY_1; + + // find position of c in the array + for (uint8_t i = 0; i < iSize; i++) { + if (tListe[i] == c) return i; + } + + // not found + return -1; +} + +static signed char GetDistance(char cNew, char tListe[]) { + signed char iPositionNew = GetPosition(cNew, tListe); + if (iPositionNew == -1) { + // not found + return 0; + } + + return iPositionNew - CURSOR_1; +} + +static bool TesterEstDansListe(char c, char tListe[]) { + // char in the list ? + return GetPosition(c, tListe) != -1; +} + +static void SmartRotation(char c, char tListe[]) { + signed char i = GetDistance(c, tListe); + if (i == 0) return; + + // rotate in the shorter way + if (i < 0) { + rotate_left(tListe); + return; + } + + if (i > 0) { + rotate_right(tListe); + return; + } +} + +static void update_list(char cNouveau, char tListe[]) { + signed char iDistance = GetDistance(cNouveau, tListe); + if (iDistance != 0) { + // the new char is in the list : rotation + SmartRotation(cNouveau, tListe); + } +} + +static void draw_arc_sector_16(uint8_t x, uint8_t y, uint8_t radius, int position, bool color) { + unsigned int s = 1; + s = s << (position / 2); + + if (position % 4 == 0 || position % 4 == 3) { + draw_arc_sector(x, y, radius, s, 1, color); + } else { + draw_arc_sector(x, y, radius, s, 2, color); + } +} + +static void render_set(uint8_t x, uint8_t y, uint8_t r, int p, bool color) { + // 2 pixels arc sector + draw_arc_sector_16(x, y, r, p, color); + draw_arc_sector_16(x, y, r - 1, p, color); +} + +static void draw_letter_circle(char t[], char tRef[], char ct, uint8_t x, uint8_t y, uint8_t r, bool invert) { + char c = t[CURSOR_1]; + + signed char p = GetPosition(c, tRef); + signed char pt = GetPosition(ct, tRef); + + if (!invert) { + draw_fill_circle(x, y, r, false); + draw_circle(x, y, r, false); + draw_circle(x, y, r - 1, false); + draw_circle(x, y, r - 2, false); + draw_circle(x, y, r - 4, true); + draw_circle(x, y, r - 5, true); + } + + int pafter = (pt + 1) % SIZE_ARRAY_1; + int pbefore = (pt + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1; + render_set(x, y, r, pt, true); + render_set(x, y, r, pafter, true); + render_set(x, y, r, pbefore, true); + + pafter = (pt + 2) % SIZE_ARRAY_1; + pbefore = (pt + SIZE_ARRAY_1 - 2) % SIZE_ARRAY_1; + render_set(x, y, r, pafter, true); + render_set(x, y, r, pbefore, true); + + r -= 4; + + pafter = (p + 1) % SIZE_ARRAY_1; + pbefore = (p + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1; + + render_set(x, y, r, p, false); + render_set(x, y, r, pafter, false); + render_set(x, y, r, pbefore, false); + + draw_circle(x, y, r - 6, true); +} + +static void draw_center_circle_frame(uint8_t x, uint8_t y, uint8_t r, uint8_t f) { + draw_fill_circle(x, y, r, 0); + draw_circle(x, y, r, 0); + + if (f == 0) { + draw_circle(x, y, r, 1); + } else { + // animation + oled_write_raw_P_cursor(0, 11, raw_circle[f - 1], sizeof(raw_circle[f - 1])); + } +} + +static void render_anim_center_circle(uint8_t x, uint8_t y, uint8_t r) { + if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) { + // last frame : no animation + return; + } + + if (timer_elapsed(anim_center_timer) > ANIM_CENTER_FRAME_DURATION) { + anim_center_timer = timer_read(); + + draw_center_circle_frame(x, y, r, anim_center_current_frame); + + anim_center_current_frame++; + } +} + +static void write_char(char c) { + // write keylog char in the frame then offset to center + oled_set_cursor(2, 6); + oled_write_char(c, false); + move_block(12, 48, 6, 8, 2); +} + +static void render_keylog(gui_state_t t) { + if (anim_keylog_current_frame != ANIM_KEYLOG_FRAME_NUMBER) { + if (timer_elapsed(anim_keylog_timer) > ANIM_KEYLOG_FRAME_DURATION) { + // update frame number + anim_keylog_timer = timer_read(); + anim_keylog_current_frame++; + } + + // clean frame + draw_rectangle_fill(7, 46, 21, 11, false); + + // comb motion to merge current and previous + if (anim_keylog_current_frame < ANIM_KEYLOG_FRAME_NUMBER / 2) { + // expand the previous char + write_char(c_previous); + draw_glitch_comb(9, 6 * 8, 18, 8, anim_keylog_current_frame + 1, true); + } else { + // shrink the current char + write_char(c_last); + draw_glitch_comb(9, 6 * 8, 18, 8, ANIM_KEYLOG_FRAME_NUMBER - anim_keylog_current_frame, false); + } + + return; + } + + write_char(c_last); +} + +void reset_ring(void) { + // need to open + anim_sleep_ring_timer = timer_read(); + current_sleep_ring_frame = ANIM_SLEEP_RING_FRAME_NUMBER - 1; + sleep_ring_frame_destination = 0; +} + +static void render_tv_circle(uint8_t x, uint8_t y, uint8_t r, uint8_t f) { + // raw image + if (f == 2 || f == 3) { + oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 2], sizeof(raw_ring_sleep[f - 2])); + return; + } + + // raw image + if (f == 5 || f == 6) { + oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 3], sizeof(raw_ring_sleep[f - 3])); + return; + } + + // other frames : lighter to draw than using raw image + switch (f) { + case 1: + draw_circle(x, y, r, 1); + break; + + case 4: + drawline_hr(1, y, 12, 1); + drawline_hr(19, y, 12, 1); + drawline_vb(0, y - 1, 3, true); + drawline_vb(31, y - 1, 3, true); + break; + + case 7: + + oled_write_pixel(1, y, true); + oled_write_pixel(3, y, true); + oled_write_pixel(28, y, true); + oled_write_pixel(30, y, true); + + drawline_vb(0, y - 12, 26, true); + drawline_vb(31, y - 12, 26, true); + break; + + case 8: + drawline_vb(0, 88, 32, true); + drawline_vb(31, 88, 32, true); + break; + } +} + +static void render_circle_white(void) { + // top + oled_write_raw_P_cursor(0, 5, raw_middle, sizeof(raw_middle)); + drawline_hr(5, 39, 25, 1); + + // clean center + draw_rectangle_fill(0, 80, 32, 40, false); + + // bottom + drawline_vb(0, 80, 8, 1); + drawline_vb(31, 80, 8, 1); + oled_write_pixel(1, 80, true); + oled_write_pixel(30, 80, true); + + oled_write_raw_P_cursor(0, 15, raw_bottom, sizeof(raw_bottom)); +} + +static void render_ring_clean_close(void) { + render_circle_white(); + drawline_vb(0, 88, 32, true); + drawline_vb(31, 88, 32, true); +} + +static void render_glitch_square(void) { + if (timer_elapsed(anim_ring_idle_timer) > 60) { + anim_ring_idle_timer = timer_read(); + + render_ring_clean_close(); + + uint8_t size = 0; + for (uint8_t i = 0; i < 4; i++) { + size = 4 + (fastrand() % 6); + draw_rectangle_fill(3 + (fastrand() % 19), 85 + (fastrand() % 20), size, size, true); + + size = (fastrand() % 6); + draw_rectangle_fill(3 + (fastrand() % 19), 100 + (fastrand() % 20), size, size, true); + } + } +} + +static void render_ring_idle(void) { + uint8_t glitch_prob = get_glitch_probability(); + get_glitch_index(&glitch_ring_timer, ¤t_glitch_ring_time, ¤t_glitch_ring_index, 150, 350, glitch_prob, 2); + + switch (current_glitch_ring_index) { + case 0: + // no glitch + render_ring_clean_close(); + return; + case 1: + // square gliches + render_glitch_square(); + return; + } +} + +static void render_ring_sleep(void) { + if (current_sleep_ring_frame == sleep_ring_frame_destination) { + // no more animation needes : render the idle animation + render_ring_idle(); + return; + } + + // display wacking up / sleep animation + if (timer_elapsed(anim_sleep_ring_timer) > ANIM_SLEEP_RING_FRAME_DURATION) { + anim_sleep_ring_timer = timer_read(); + + // clean + new frame + render_circle_white(); + render_tv_circle(15, 103, 11, current_sleep_ring_frame); + + // update frame number + if (sleep_ring_frame_destination > current_sleep_ring_frame) { + current_sleep_ring_frame++; + } else { + current_sleep_ring_frame--; + } + } +} + +static void render_circle_middle(void) { + // clean + render_circle_white(); + + // center special animation + if (anim_center_current_frame < ANIM_CENTER_FRAME_NUMBER) { + render_anim_center_circle(15, 103, 15 - 4); + return; + } + + // ring render + if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) { + draw_letter_circle(tListeTotal, tRefArc, c_target, 15, 103, 15, false); + draw_letter_circle(tListeTotal2, tRefArc2, c_target2, 15, 103, 15, true); + } +} + +void render_circle(gui_state_t t) { + if (timer_elapsed(circle_timer) > CIRCLE_ANIM_FRAME_DURATION) { + // new frame + circle_timer = timer_read(); + + // shift rings + update_list(c_target, tListeTotal); + update_list(c_target2, tListeTotal2); + + // waking up animation + if (t == _WAKINGUP) { + render_ring_sleep(); + return; + } + + // idle animation + if (t == _IDLE) { + sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1; + render_ring_sleep(); + return; + } + + // render on display + render_circle_middle(); + render_keylog(t); + } +} + +void update_circle(uint16_t keycode) { + // special animation for special keys + if (keycode == KC_ESC || keycode == KC_SPACE || keycode == KC_ENTER) { + anim_center_timer = timer_read(); + anim_center_current_frame = 0; + return; + } + + // cancel special animation on a new key + anim_center_current_frame = ANIM_CENTER_FRAME_NUMBER; + + // out of scope key + if (keycode >= 60) { + return; + } + + // keycode to char + char c = pgm_read_byte(&code_to_name[keycode]); + + // stock previous char + c_previous = c_last; + c_last = c; + + // start keylog animation + anim_keylog_current_frame = 0; + + // update target in ring #1 position + if (TesterEstDansListe(c, tListeTotal)) { + c_target = c; + return; + } + + // update target in #2 position + if (TesterEstDansListe(c, tListeTotal2)) { + c_target2 = c; + return; + } +} |