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-rw-r--r--keyboards/kyria/keymaps/j-inc/keymap.c371
1 files changed, 0 insertions, 371 deletions
diff --git a/keyboards/kyria/keymaps/j-inc/keymap.c b/keyboards/kyria/keymaps/j-inc/keymap.c
deleted file mode 100644
index d842e4c2b9..0000000000
--- a/keyboards/kyria/keymaps/j-inc/keymap.c
+++ /dev/null
@@ -1,371 +0,0 @@
-/* Copyright 2019 Thomas Baart <thomas@splitkb.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#include QMK_KEYBOARD_H
-#include <stdio.h>
-bool is_alt_tab_active = false;
-uint16_t alt_tab_timer = 0;
-
-char wpm_str[10];
-
-enum layers {
- _QWERTY,
- _2WERTY, //pronounced "twerty," obviously
- _LOWER,
- _RAISE,
- _ADJUST,
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-/*
- * Base Layer: QWERTY
- *
- * ,-------------------------------------------. ,-------------------------------------------.
- * |RAIS/ESC| Q | W | E | R | T | | Y | U | I | O | P | BKSP |
- * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
- * |Tab | A | S | D | F | G | | H | J | K | L | ; : | ' " |
- * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
- * | CTRL | Z | X | C | V | B |Enter |Ctrl | |Ctrl |(2u) | N | M | , < | . > | / ? | - _ |
- * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
- * | TG(1)| Alt | Win | Shift| Back | | Enter| Space| Win | Alt |TG(3) |
- * | | | | Lower| space| | Lower| Raise| | | |
- * `----------------------------------' `----------------------------------'
- */
- [_QWERTY] = LAYOUT(
- KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
- KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_ENT, KC_LCTL, KC_RCTL, _______, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
- TG(1), KC_LALT, KC_LGUI, KC_LSFT, KC_BSPC, LT(3, KC_ENT), LT(2, KC_SPC), KC_RGUI, KC_RALT, TG(2)
- ),
-/*
- * This layer exists to change encoder functions.
- *
- * ,-------------------------------------------. ,-------------------------------------------.
- * | | | | | | | | | | | | | |
- * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
- * | | | | | | | | | | | | | |
- * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
- * | | | | | | | | | | | | | | | | | |
- * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
- * | | | | | | | | | | | |
- * | | | | | | | | | | | |
- * `----------------------------------' `----------------------------------'
- */
- [_2WERTY] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_TRNS, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-/*
- * Lower Layer: numpad and arrow
- *
- * ,-------------------------------------------. ,-------------------------------------------.
- * | | | 7 | 8 | 9 | 0 | | PGUP | | UP | | | Del
- |
- * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
- * | CAPS | | 4 | 5 | 6 | Tab | | PGDN | Left | Down | Right| | |
- * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
- * | | | 1 | 2 | 3 | Ent | | | | | | | LBRC | RBRC | | |\ | += |
- * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
- * | | Tab | Ent | | | | | | | | |
- * | | | | | | | | | | | |
- * `----------------------------------' `----------------------------------'
- */
- [_LOWER] = LAYOUT(
- _______, _______, KC_7, KC_8, KC_9, KC_0, KC_PGUP, _______, KC_UP, _______, _______, KC_DEL,
- KC_CAPS, _______, KC_4, KC_5, KC_6, KC_TAB, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
- KC_LSFT, KC_0, KC_1, KC_2, KC_3, KC_ENT, KC_TRNS, KC_TRNS, MO(4), _______, KC_LBRC, KC_RBRC, _______, _______, KC_BSLS, KC_EQL,
- KC_TRNS, KC_TAB, KC_ENT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, _______, _______, _______
- ),
-/*
- * Raise Layer: F keys and media
- *
- * ,-------------------------------------------. ,-------------------------------------------.
- * | | | | | | | | F9 | F10 | F11 | F12 | | |
- * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
- * | | | Prev | Play | Next | VolUp| | F5 | F6 | F7 | F8 | | |
- * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
- * | | | | | Mute | VolDn| | | | | | F1 | F2 | F3 | F4 | | |
- * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
- * | | | | | | | | | | | |
- * | | | | | | | | | | | |
- * `----------------------------------' `----------------------------------'
- */
- [_RAISE] = LAYOUT(
- _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
- _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLU, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______,
- _______, _______, _______, _______, KC_MUTE, KC_VOLD, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_TRNS
- ),
-/*
- * Adjust Layer: Function keys, RGB
- *
- * ,-------------------------------------------. ,-------------------------------------------.
- * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | |
- * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
- * | | VAI | SAI | HUI | SPI | MOD | | | | | F11 | F12 | |
- * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
- * | | VID | SAD | HUD | SPD | RMOD | | | | | | | | | | | |
- * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
- * | | | | | | | | | | | |
- * | | | | | | | | | | | |
- * `----------------------------------' `----------------------------------'
- */
- [_ADJUST] = LAYOUT(
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
- RGB_TOG, RGB_VAI, RGB_SAI, RGB_HUI, RGB_SPI, RGB_MOD, _______, _______, _______, KC_F11, KC_F12, _______,
- _______, RGB_VAD, RGB_SAD, RGB_HUD, RGB_SPD, RGB_RMOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_TRNS, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-// /*
-// * Layer template
-// *
-// * ,-------------------------------------------. ,-------------------------------------------.
-// * | | | | | | | | | | | | | |
-// * |--------+------+------+------+------+------| |------+------+------+------+------+--------|
-// * | | | | | | | | | | | | | |
-// * |--------+------+------+------+------+------+-------------. ,-------------+------+------+------+------+------+--------|
-// * | | | | | | | | | | | | | | | | | |
-// * `----------------------+------+------+------+------+------| |------+------+------+------+------+----------------------'
-// * | | | | | | | | | | | |
-// * | | | | | | | | | | | |
-// * `----------------------------------' `----------------------------------'
-// */
-// [_LAYERINDEX] = LAYOUT(
-// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-// _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
-// ),
-};
-
-layer_state_t layer_state_set_user(layer_state_t state) {
- return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
-}
-
-#ifdef OLED_DRIVER_ENABLE
-
-oled_rotation_t oled_init_user(oled_rotation_t rotation) {
- return OLED_ROTATION_180;
-}
-
-static void render_status(void) {
- // Host Keyboard Layer Status
- oled_write_P(PSTR("Layer: "), false);
- switch (get_highest_layer(layer_state)) {
- case _QWERTY:
- oled_write_P(PSTR("QWERTY"), false);
- break;
- case _2WERTY:
- oled_write_P(PSTR("2WERTY"), false);
- break;
- case _LOWER:
- oled_write_P(PSTR("Numpad"), false);
- break;
- case _RAISE:
- oled_write_P(PSTR("F Keys"), false);
- break;
- case _ADJUST:
- oled_write_P(PSTR("RGB "), false);
- break;
- default:
- oled_write_P(PSTR("Undefined"), false);
- }
-
- //Host Keyboard LED Status
- led_t led_state = host_keyboard_led_state();
- oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
- oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false);
- oled_write_P(led_state.scroll_lock ? PSTR("SCRL") : PSTR(" "), false);
-}
-
-
-// WPM-responsive animation stuff here
-#define IDLE_FRAMES 5
-#define IDLE_SPEED 40 // below this wpm value your animation will idle
-
-// #define PREP_FRAMES 1 // uncomment if >1
-
-#define TAP_FRAMES 2
-#define TAP_SPEED 60 // above this wpm value typing animation to triggere
-
-#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
-// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
-#define ANIM_SIZE 636 // number of bytes in array, minimize for adequate firmware size, max is 1024
-
-uint32_t anim_timer = 0;
-uint32_t anim_sleep = 0;
-uint8_t current_idle_frame = 0;
-// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
-uint8_t current_tap_frame = 0;
-
-// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
-static void render_anim(void) {
- static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
- {
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- 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 56, 4, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
- 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
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- },
- {
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- 0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24,100,130, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 48, 48, 0,192,193,193,194, 4, 8, 16, 32, 64,128, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
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- 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
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- },
- {
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- 0, 0, 0, 0,192, 96, 48, 24, 12,132,198, 98, 35, 51, 17,145,113,241,113,145, 17, 51, 35, 98,198,132, 12, 24, 48, 96,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60,194, 1, 1, 2, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 0,129,130,130,132, 8, 16, 32, 64,128, 0, 0, 0, 0,128,128,128,128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8,196, 4,196, 4,196, 2,194, 2,194, 1, 1, 1, 1, 0, 0, 0,
- 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 25, 6, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 27, 3, 0, 64,160, 34, 36, 20, 18, 18, 18, 11, 8, 8, 8, 8, 5, 5, 9, 9, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
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- 32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
- },
- {
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- 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
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- },
- {
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- 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 13, 1, 0, 64,160, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 8, 8, 16, 16, 16, 16, 16, 17, 15, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
- 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 4, 4, 8, 8, 8, 8, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
- 32, 16, 16, 16, 17, 11, 14, 12, 24, 16, 49, 35, 98,102, 68, 68, 71, 71, 71, 68, 68,102, 98, 35, 49, 16, 24, 12, 6, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 8, 23, 0, 15, 1, 2, 1, 15, 0, 15, 2, 5, 8
- }
- };
- static const char PROGMEM prep[][ANIM_SIZE] = {
- {
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- 0, 0,252, 15, 1, 0,248, 14, 31,109,140,148,148,164,166,249,224,255,224,249,166,164,148,148,140,109, 31, 14,248, 0, 1, 15,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,112, 12, 3, 0, 0, 24, 6, 5,152,153,132,195,124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8, 8, 8, 4, 4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,170,170,255,255,195,191,127, 3,127,191,195,255,255,170,170, 0, 0, 0, 0,
- 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 31, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
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- }
- };
- static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
- {
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- 0, 0, 31,120,192, 0, 15, 56,124,219,152, 20, 20, 18, 50,207, 3,255, 3,207, 50, 18, 20, 20,152,219,124, 56, 15, 0,192,120, 63, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,130,135, 31, 7,159, 7, 28, 7,159, 7,159, 7, 2,130, 0, 0, 0, 0,
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- },
- {
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- },
- };
-
- //assumes 1 frame prep stage
- void animation_phase(void) {
- if(get_current_wpm() <=IDLE_SPEED){
- current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
- oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
- }
- if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
- // oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
- oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
- }
- if(get_current_wpm() >=TAP_SPEED){
- current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
- oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
- }
- }
- if(get_current_wpm() != 000) {
- oled_on(); // not essential but turns on animation OLED with any alpha keypress
- if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
- anim_timer = timer_read32();
- animation_phase();
- }
- anim_sleep = timer_read32();
- } else {
- if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
- oled_off();
- } else {
- if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
- anim_timer = timer_read32();
- animation_phase();
- }
- }
- }
-}
-
-// static void render_skull(void) { // Helen Tseong (http://shewolfe.co/), the original artist behind the skull, sadly only allowing use of the skull for my personal use. Her (excellent) works are copyright her, and I claim no ownership. Reach out to her for permission!
-// static const char PROGMEM skull[] = {
-// };
-// oled_write_raw_P(skull, 801);
-// }
-
-void oled_task_user(void) {
- if (is_keyboard_master()) {
- //render_skull();
- //oled_set_cursor(7,6);
- render_status();
- // Renders the current keyboard state (layer, lock, caps, scroll, etc)
- } else {
- render_anim();
- oled_set_cursor(0,6);
- sprintf(wpm_str, " WPM: %03d", get_current_wpm());
- oled_write(wpm_str, false);
-
- }
-}
-#endif
-
-#ifdef ENCODER_ENABLE
-bool encoder_update_user(uint8_t index, bool clockwise) {
- switch(biton32(layer_state)){
- case 1:
- if (clockwise) {
- tap_code16(C(KC_TAB));
- } else {
- tap_code16(S(C(KC_TAB)));
- }
- break;
- default:
- if (clockwise) {
- if (!is_alt_tab_active) {
- is_alt_tab_active = true;
- register_code(KC_LALT);
- }
- alt_tab_timer = timer_read();
- tap_code16(KC_TAB);
- } else {
- tap_code16(S(KC_TAB));
- }
- break;
- }
- return true;
-}
-
-void matrix_scan_user(void) {
- if (is_alt_tab_active) {
- if (timer_elapsed(alt_tab_timer) > 1250) {
- unregister_code(KC_LALT);
- is_alt_tab_active = false;
- }
- }
-}
-
-#endif