diff options
Diffstat (limited to 'keyboards/kudox_game/rev1')
-rw-r--r-- | keyboards/kudox_game/rev1/config.h | 9 | ||||
-rw-r--r-- | keyboards/kudox_game/rev1/info.json | 7 | ||||
-rw-r--r-- | keyboards/kudox_game/rev1/rev1.c | 1 | ||||
-rw-r--r-- | keyboards/kudox_game/rev1/rev1.h | 2 |
4 files changed, 6 insertions, 13 deletions
diff --git a/keyboards/kudox_game/rev1/config.h b/keyboards/kudox_game/rev1/config.h index af9cf9a54d..28bfb4a71c 100644 --- a/keyboards/kudox_game/rev1/config.h +++ b/keyboards/kudox_game/rev1/config.h @@ -17,15 +17,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #pragma once - -// wiring of each half -#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 } -#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 } -// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order - -/* COL2ROW or ROW2COL */ -#define DIODE_DIRECTION COL2ROW - /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ diff --git a/keyboards/kudox_game/rev1/info.json b/keyboards/kudox_game/rev1/info.json index ad889c2304..ea3c15bd64 100644 --- a/keyboards/kudox_game/rev1/info.json +++ b/keyboards/kudox_game/rev1/info.json @@ -1,5 +1,10 @@ { "usb": { "device_version": "1.0.0" - } + }, + "matrix_pins": { + "cols": ["F5", "F6", "F7", "B1", "B3", "B2", "B6"], + "rows": ["D4", "D7", "E6", "B4", "B5"] + }, + "diode_direction": "COL2ROW" } diff --git a/keyboards/kudox_game/rev1/rev1.c b/keyboards/kudox_game/rev1/rev1.c deleted file mode 100644 index 32356f8a4a..0000000000 --- a/keyboards/kudox_game/rev1/rev1.c +++ /dev/null @@ -1 +0,0 @@ -#include "kudox_game.h" diff --git a/keyboards/kudox_game/rev1/rev1.h b/keyboards/kudox_game/rev1/rev1.h index e630a51658..52b30cf61b 100644 --- a/keyboards/kudox_game/rev1/rev1.h +++ b/keyboards/kudox_game/rev1/rev1.h @@ -1,7 +1,5 @@ #pragma once -#include "../kudox_game.h" - #include "quantum.h" #define LAYOUT( \ |