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+/*
+Copyright 2021 peepeetee
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x4B50 //KP
+#define PRODUCT_ID 0xEF83
+#define DEVICE_VER 0x0001
+#define MANUFACTURER KPRepublic
+#define PRODUCT BM80HSRGB
+
+/* key matrix size */
+#define MATRIX_ROWS 6
+#define MATRIX_COLS 17
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { B3, B2, B1, B0, C6, C7 }
+#define MATRIX_COL_PINS { F0, F1, F4, D7, D6, D4, D5, D3, D2, F5, F6, F7, D1, D0, B4, B5, B6 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+
+
+
+#define LED_CAPS_LOCK_PIN E6
+#define LED_PIN_ON_STATE 0
+
+
+#define RGB_DI_PIN E2
+// The number of LEDs connected
+#define DRIVER_LED_TOTAL 87
+
+#ifdef RGB_DI_PIN
+#define RGBLED_NUM 87
+#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+//#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
+//#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+// #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+#define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
+#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
+#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
+#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
+// #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
+
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS
+#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_BREATHING
+#define ENABLE_RGB_MATRIX_BAND_SAT
+#define ENABLE_RGB_MATRIX_BAND_VAL
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#define ENABLE_RGB_MATRIX_CYCLE_ALL
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+#define ENABLE_RGB_MATRIX_DUAL_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#define ENABLE_RGB_MATRIX_RAINDROPS
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#define ENABLE_RGB_MATRIX_HUE_BREATHING
+#define ENABLE_RGB_MATRIX_HUE_PENDULUM
+#define ENABLE_RGB_MATRIX_HUE_WAVE
+#define ENABLE_RGB_MATRIX_FRACTAL
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN
+
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#define ENABLE_RGB_MATRIX_SPLASH
+#define ENABLE_RGB_MATRIX_MULTISPLASH
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
+// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+// does not work for some reason, might revisit
+
+
+
+#endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* disable these deprecated features by default */
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION